// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_BASE_AUTH_H__
#define NET_BASE_AUTH_H__
#pragma once
#include <string>
#include "base/memory/ref_counted.h"
#include "base/string16.h"
namespace net {
// Holds info about an authentication challenge that we may want to display
// to the user.
class AuthChallengeInfo :
public base::RefCountedThreadSafe<AuthChallengeInfo> {
public:
AuthChallengeInfo();
bool operator==(const AuthChallengeInfo& that) const;
bool operator!=(const AuthChallengeInfo& that) const {
return !(*this == that);
}
bool is_proxy; // true for Proxy-Authenticate, false for WWW-Authenticate.
std::wstring host_and_port; // <host>:<port> of the server asking for auth
// (could be the proxy).
std::wstring scheme; // "Basic", "Digest", or whatever other method is used.
std::wstring realm; // the realm provided by the server, if there is one.
private:
friend class base::RefCountedThreadSafe<AuthChallengeInfo>;
~AuthChallengeInfo();
};
// Authentication structures
enum AuthState {
AUTH_STATE_DONT_NEED_AUTH,
AUTH_STATE_NEED_AUTH,
AUTH_STATE_HAVE_AUTH,
AUTH_STATE_CANCELED
};
class AuthData : public base::RefCountedThreadSafe<AuthData> {
public:
AuthState state; // whether we need, have, or gave up on authentication.
std::wstring scheme; // the authentication scheme.
string16 username; // the username supplied to us for auth.
string16 password; // the password supplied to us for auth.
// We wouldn't instantiate this class if we didn't need authentication.
AuthData();
private:
friend class base::RefCountedThreadSafe<AuthData>;
~AuthData();
};
} // namespace net
#endif // NET_BASE_AUTH_H__