/* * Copyright (C) 2005 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_PIXELFLINGER_FORMAT_H #define ANDROID_PIXELFLINGER_FORMAT_H #include <stdint.h> #include <sys/types.h> enum GGLPixelFormat { // these constants need to match those // in graphics/PixelFormat.java, ui/PixelFormat.h, BlitHardware.h GGL_PIXEL_FORMAT_UNKNOWN = 0, GGL_PIXEL_FORMAT_NONE = 0, GGL_PIXEL_FORMAT_RGBA_8888 = 1, // 4x8-bit ARGB GGL_PIXEL_FORMAT_RGBX_8888 = 2, // 3x8-bit RGB stored in 32-bit chunks GGL_PIXEL_FORMAT_RGB_888 = 3, // 3x8-bit RGB GGL_PIXEL_FORMAT_RGB_565 = 4, // 16-bit RGB GGL_PIXEL_FORMAT_BGRA_8888 = 5, // 4x8-bit BGRA GGL_PIXEL_FORMAT_RGBA_5551 = 6, // 16-bit RGBA GGL_PIXEL_FORMAT_RGBA_4444 = 7, // 16-bit RGBA GGL_PIXEL_FORMAT_A_8 = 8, // 8-bit A GGL_PIXEL_FORMAT_L_8 = 9, // 8-bit L (R=G=B = L) GGL_PIXEL_FORMAT_LA_88 = 0xA, // 16-bit LA GGL_PIXEL_FORMAT_RGB_332 = 0xB, // 8-bit RGB (non paletted) // reserved range. don't use. GGL_PIXEL_FORMAT_RESERVED_10 = 0x10, GGL_PIXEL_FORMAT_RESERVED_11 = 0x11, GGL_PIXEL_FORMAT_RESERVED_12 = 0x12, GGL_PIXEL_FORMAT_RESERVED_13 = 0x13, GGL_PIXEL_FORMAT_RESERVED_14 = 0x14, GGL_PIXEL_FORMAT_RESERVED_15 = 0x15, GGL_PIXEL_FORMAT_RESERVED_16 = 0x16, GGL_PIXEL_FORMAT_RESERVED_17 = 0x17, // reserved/special formats GGL_PIXEL_FORMAT_Z_16 = 0x18, GGL_PIXEL_FORMAT_S_8 = 0x19, GGL_PIXEL_FORMAT_SZ_24 = 0x1A, GGL_PIXEL_FORMAT_SZ_8 = 0x1B, // reserved range. don't use. GGL_PIXEL_FORMAT_RESERVED_20 = 0x20, GGL_PIXEL_FORMAT_RESERVED_21 = 0x21, }; enum GGLFormatComponents { GGL_STENCIL_INDEX = 0x1901, GGL_DEPTH_COMPONENT = 0x1902, GGL_ALPHA = 0x1906, GGL_RGB = 0x1907, GGL_RGBA = 0x1908, GGL_LUMINANCE = 0x1909, GGL_LUMINANCE_ALPHA = 0x190A, }; enum GGLFormatComponentIndex { GGL_INDEX_ALPHA = 0, GGL_INDEX_RED = 1, GGL_INDEX_GREEN = 2, GGL_INDEX_BLUE = 3, GGL_INDEX_STENCIL = 0, GGL_INDEX_DEPTH = 1, GGL_INDEX_Y = 0, GGL_INDEX_CB = 1, GGL_INDEX_CR = 2, }; typedef struct { #ifdef __cplusplus enum { ALPHA = GGL_INDEX_ALPHA, RED = GGL_INDEX_RED, GREEN = GGL_INDEX_GREEN, BLUE = GGL_INDEX_BLUE, STENCIL = GGL_INDEX_STENCIL, DEPTH = GGL_INDEX_DEPTH, LUMA = GGL_INDEX_Y, CHROMAB = GGL_INDEX_CB, CHROMAR = GGL_INDEX_CR, }; inline uint32_t mask(int i) const { return ((1<<(c[i].h-c[i].l))-1)<<c[i].l; } inline uint32_t bits(int i) const { return c[i].h - c[i].l; } #endif uint8_t size; // bytes per pixel uint8_t bitsPerPixel; union { struct { uint8_t ah; // alpha high bit position + 1 uint8_t al; // alpha low bit position uint8_t rh; // red high bit position + 1 uint8_t rl; // red low bit position uint8_t gh; // green high bit position + 1 uint8_t gl; // green low bit position uint8_t bh; // blue high bit position + 1 uint8_t bl; // blue low bit position }; struct { uint8_t h; uint8_t l; } __attribute__((__packed__)) c[4]; } __attribute__((__packed__)); uint16_t components; // GGLFormatComponents } GGLFormat; #ifdef __cplusplus extern "C" const GGLFormat* gglGetPixelFormatTable(size_t* numEntries = 0); #else const GGLFormat* gglGetPixelFormatTable(size_t* numEntries); #endif // ---------------------------------------------------------------------------- #endif // ANDROID_PIXELFLINGER_FORMAT_H