/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <ui/FramebufferNativeWindow.h> #include <ui/PixelFormat.h> #include <ui/EGLUtils.h> #include <ui/egl/android_natives.h> #include <sys/types.h> #include <sys/resource.h> #include <sched.h> #include <cutils/properties.h> #include <GLES/gl.h> #include <GLES/glext.h> #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> #include <string.h> #include "rsdCore.h" #include "rsdGL.h" #include <malloc.h> #include "rsContext.h" #include "rsdShaderCache.h" #include "rsdVertexArray.h" #include "rsdFrameBufferObj.h" using namespace android; using namespace android::renderscript; static int32_t gGLContextCount = 0; static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) { if (returnVal != EGL_TRUE) { fprintf(stderr, "%s() returned %d\n", op, returnVal); } for (EGLint error = eglGetError(); error != EGL_SUCCESS; error = eglGetError()) { fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error), error); } } static void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) { #define X(VAL) {VAL, #VAL} struct {EGLint attribute; const char* name;} names[] = { X(EGL_BUFFER_SIZE), X(EGL_ALPHA_SIZE), X(EGL_BLUE_SIZE), X(EGL_GREEN_SIZE), X(EGL_RED_SIZE), X(EGL_DEPTH_SIZE), X(EGL_STENCIL_SIZE), X(EGL_CONFIG_CAVEAT), X(EGL_CONFIG_ID), X(EGL_LEVEL), X(EGL_MAX_PBUFFER_HEIGHT), X(EGL_MAX_PBUFFER_PIXELS), X(EGL_MAX_PBUFFER_WIDTH), X(EGL_NATIVE_RENDERABLE), X(EGL_NATIVE_VISUAL_ID), X(EGL_NATIVE_VISUAL_TYPE), X(EGL_SAMPLES), X(EGL_SAMPLE_BUFFERS), X(EGL_SURFACE_TYPE), X(EGL_TRANSPARENT_TYPE), X(EGL_TRANSPARENT_RED_VALUE), X(EGL_TRANSPARENT_GREEN_VALUE), X(EGL_TRANSPARENT_BLUE_VALUE), X(EGL_BIND_TO_TEXTURE_RGB), X(EGL_BIND_TO_TEXTURE_RGBA), X(EGL_MIN_SWAP_INTERVAL), X(EGL_MAX_SWAP_INTERVAL), X(EGL_LUMINANCE_SIZE), X(EGL_ALPHA_MASK_SIZE), X(EGL_COLOR_BUFFER_TYPE), X(EGL_RENDERABLE_TYPE), X(EGL_CONFORMANT), }; #undef X for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) { EGLint value = -1; EGLBoolean returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value); if (returnVal) { LOGV(" %s: %d (0x%x)", names[j].name, value, value); } } } static void DumpDebug(RsdHal *dc) { LOGE(" EGL ver %i %i", dc->gl.egl.majorVersion, dc->gl.egl.minorVersion); LOGE(" EGL context %p surface %p, Display=%p", dc->gl.egl.context, dc->gl.egl.surface, dc->gl.egl.display); LOGE(" GL vendor: %s", dc->gl.gl.vendor); LOGE(" GL renderer: %s", dc->gl.gl.renderer); LOGE(" GL Version: %s", dc->gl.gl.version); LOGE(" GL Extensions: %s", dc->gl.gl.extensions); LOGE(" GL int Versions %i %i", dc->gl.gl.majorVersion, dc->gl.gl.minorVersion); LOGV("MAX Textures %i, %i %i", dc->gl.gl.maxVertexTextureUnits, dc->gl.gl.maxFragmentTextureImageUnits, dc->gl.gl.maxTextureImageUnits); LOGV("MAX Attribs %i", dc->gl.gl.maxVertexAttribs); LOGV("MAX Uniforms %i, %i", dc->gl.gl.maxVertexUniformVectors, dc->gl.gl.maxFragmentUniformVectors); LOGV("MAX Varyings %i", dc->gl.gl.maxVaryingVectors); } void rsdGLShutdown(const Context *rsc) { RsdHal *dc = (RsdHal *)rsc->mHal.drv; dc->gl.shaderCache->cleanupAll(); delete dc->gl.shaderCache; delete dc->gl.vertexArrayState; if (dc->gl.egl.context != EGL_NO_CONTEXT) { RSD_CALL_GL(eglMakeCurrent, dc->gl.egl.display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); RSD_CALL_GL(eglDestroySurface, dc->gl.egl.display, dc->gl.egl.surfaceDefault); if (dc->gl.egl.surface != EGL_NO_SURFACE) { RSD_CALL_GL(eglDestroySurface, dc->gl.egl.display, dc->gl.egl.surface); } RSD_CALL_GL(eglDestroyContext, dc->gl.egl.display, dc->gl.egl.context); checkEglError("eglDestroyContext"); } gGLContextCount--; if (!gGLContextCount) { RSD_CALL_GL(eglTerminate, dc->gl.egl.display); } } bool rsdGLInit(const Context *rsc) { RsdHal *dc = (RsdHal *)rsc->mHal.drv; dc->gl.egl.numConfigs = -1; EGLint configAttribs[128]; EGLint *configAttribsPtr = configAttribs; EGLint context_attribs2[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; memset(configAttribs, 0, sizeof(configAttribs)); configAttribsPtr[0] = EGL_SURFACE_TYPE; configAttribsPtr[1] = EGL_WINDOW_BIT; configAttribsPtr += 2; configAttribsPtr[0] = EGL_RENDERABLE_TYPE; configAttribsPtr[1] = EGL_OPENGL_ES2_BIT; configAttribsPtr += 2; configAttribsPtr[0] = EGL_RED_SIZE; configAttribsPtr[1] = 8; configAttribsPtr += 2; configAttribsPtr[0] = EGL_GREEN_SIZE; configAttribsPtr[1] = 8; configAttribsPtr += 2; configAttribsPtr[0] = EGL_BLUE_SIZE; configAttribsPtr[1] = 8; configAttribsPtr += 2; if (rsc->mUserSurfaceConfig.alphaMin > 0) { configAttribsPtr[0] = EGL_ALPHA_SIZE; configAttribsPtr[1] = rsc->mUserSurfaceConfig.alphaMin; configAttribsPtr += 2; } if (rsc->mUserSurfaceConfig.depthMin > 0) { configAttribsPtr[0] = EGL_DEPTH_SIZE; configAttribsPtr[1] = rsc->mUserSurfaceConfig.depthMin; configAttribsPtr += 2; } if (rsc->mDev->mForceSW) { configAttribsPtr[0] = EGL_CONFIG_CAVEAT; configAttribsPtr[1] = EGL_SLOW_CONFIG; configAttribsPtr += 2; } configAttribsPtr[0] = EGL_NONE; rsAssert(configAttribsPtr < (configAttribs + (sizeof(configAttribs) / sizeof(EGLint)))); LOGV("%p initEGL start", rsc); rsc->setWatchdogGL("eglGetDisplay", __LINE__, __FILE__); dc->gl.egl.display = eglGetDisplay(EGL_DEFAULT_DISPLAY); checkEglError("eglGetDisplay"); RSD_CALL_GL(eglInitialize, dc->gl.egl.display, &dc->gl.egl.majorVersion, &dc->gl.egl.minorVersion); checkEglError("eglInitialize"); EGLBoolean ret; EGLint numConfigs = -1, n = 0; rsc->setWatchdogGL("eglChooseConfig", __LINE__, __FILE__); ret = eglChooseConfig(dc->gl.egl.display, configAttribs, 0, 0, &numConfigs); checkEglError("eglGetConfigs", ret); if (numConfigs) { EGLConfig* const configs = new EGLConfig[numConfigs]; rsc->setWatchdogGL("eglChooseConfig", __LINE__, __FILE__); ret = eglChooseConfig(dc->gl.egl.display, configAttribs, configs, numConfigs, &n); if (!ret || !n) { checkEglError("eglChooseConfig", ret); LOGE("%p, couldn't find an EGLConfig matching the screen format\n", rsc); } // The first config is guaranteed to over-satisfy the constraints dc->gl.egl.config = configs[0]; // go through the list and skip configs that over-satisfy our needs for (int i=0 ; i<n ; i++) { if (rsc->mUserSurfaceConfig.alphaMin <= 0) { EGLint alphaSize; eglGetConfigAttrib(dc->gl.egl.display, configs[i], EGL_ALPHA_SIZE, &alphaSize); if (alphaSize > 0) { continue; } } if (rsc->mUserSurfaceConfig.depthMin <= 0) { EGLint depthSize; eglGetConfigAttrib(dc->gl.egl.display, configs[i], EGL_DEPTH_SIZE, &depthSize); if (depthSize > 0) { continue; } } // Found one! dc->gl.egl.config = configs[i]; break; } delete [] configs; } //if (props.mLogVisual) { if (0) { printEGLConfiguration(dc->gl.egl.display, dc->gl.egl.config); } //} rsc->setWatchdogGL("eglCreateContext", __LINE__, __FILE__); dc->gl.egl.context = eglCreateContext(dc->gl.egl.display, dc->gl.egl.config, EGL_NO_CONTEXT, context_attribs2); checkEglError("eglCreateContext"); if (dc->gl.egl.context == EGL_NO_CONTEXT) { LOGE("%p, eglCreateContext returned EGL_NO_CONTEXT", rsc); rsc->setWatchdogGL(NULL, 0, NULL); return false; } gGLContextCount++; EGLint pbuffer_attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE }; rsc->setWatchdogGL("eglCreatePbufferSurface", __LINE__, __FILE__); dc->gl.egl.surfaceDefault = eglCreatePbufferSurface(dc->gl.egl.display, dc->gl.egl.config, pbuffer_attribs); checkEglError("eglCreatePbufferSurface"); if (dc->gl.egl.surfaceDefault == EGL_NO_SURFACE) { LOGE("eglCreatePbufferSurface returned EGL_NO_SURFACE"); rsdGLShutdown(rsc); rsc->setWatchdogGL(NULL, 0, NULL); return false; } rsc->setWatchdogGL("eglMakeCurrent", __LINE__, __FILE__); ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surfaceDefault, dc->gl.egl.surfaceDefault, dc->gl.egl.context); if (ret == EGL_FALSE) { LOGE("eglMakeCurrent returned EGL_FALSE"); checkEglError("eglMakeCurrent", ret); rsdGLShutdown(rsc); rsc->setWatchdogGL(NULL, 0, NULL); return false; } dc->gl.gl.version = glGetString(GL_VERSION); dc->gl.gl.vendor = glGetString(GL_VENDOR); dc->gl.gl.renderer = glGetString(GL_RENDERER); dc->gl.gl.extensions = glGetString(GL_EXTENSIONS); //LOGV("EGL Version %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion); //LOGV("GL Version %s", mGL.mVersion); //LOGV("GL Vendor %s", mGL.mVendor); //LOGV("GL Renderer %s", mGL.mRenderer); //LOGV("GL Extensions %s", mGL.mExtensions); const char *verptr = NULL; if (strlen((const char *)dc->gl.gl.version) > 9) { if (!memcmp(dc->gl.gl.version, "OpenGL ES-CM", 12)) { verptr = (const char *)dc->gl.gl.version + 12; } if (!memcmp(dc->gl.gl.version, "OpenGL ES ", 10)) { verptr = (const char *)dc->gl.gl.version + 9; } } if (!verptr) { LOGE("Error, OpenGL ES Lite not supported"); rsdGLShutdown(rsc); rsc->setWatchdogGL(NULL, 0, NULL); return false; } else { sscanf(verptr, " %i.%i", &dc->gl.gl.majorVersion, &dc->gl.gl.minorVersion); } glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &dc->gl.gl.maxVertexAttribs); glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &dc->gl.gl.maxVertexUniformVectors); glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxVertexTextureUnits); glGetIntegerv(GL_MAX_VARYING_VECTORS, &dc->gl.gl.maxVaryingVectors); glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxTextureImageUnits); glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxFragmentTextureImageUnits); glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &dc->gl.gl.maxFragmentUniformVectors); dc->gl.gl.OES_texture_npot = NULL != strstr((const char *)dc->gl.gl.extensions, "GL_OES_texture_npot"); dc->gl.gl.GL_IMG_texture_npot = NULL != strstr((const char *)dc->gl.gl.extensions, "GL_IMG_texture_npot"); dc->gl.gl.GL_NV_texture_npot_2D_mipmap = NULL != strstr((const char *)dc->gl.gl.extensions, "GL_NV_texture_npot_2D_mipmap"); dc->gl.gl.EXT_texture_max_aniso = 1.0f; bool hasAniso = NULL != strstr((const char *)dc->gl.gl.extensions, "GL_EXT_texture_filter_anisotropic"); if (hasAniso) { glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &dc->gl.gl.EXT_texture_max_aniso); } if (0) { DumpDebug(dc); } dc->gl.shaderCache = new RsdShaderCache(); dc->gl.vertexArrayState = new RsdVertexArrayState(); dc->gl.vertexArrayState->init(dc->gl.gl.maxVertexAttribs); dc->gl.currentFrameBuffer = NULL; LOGV("%p initGLThread end", rsc); rsc->setWatchdogGL(NULL, 0, NULL); return true; } bool rsdGLSetSurface(const Context *rsc, uint32_t w, uint32_t h, RsNativeWindow sur) { RsdHal *dc = (RsdHal *)rsc->mHal.drv; EGLBoolean ret; // WAR: Some drivers fail to handle 0 size surfaces correcntly. // Use the pbuffer to avoid this pitfall. if ((dc->gl.egl.surface != NULL) || (w == 0) || (h == 0)) { rsc->setWatchdogGL("eglMakeCurrent", __LINE__, __FILE__); ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surfaceDefault, dc->gl.egl.surfaceDefault, dc->gl.egl.context); checkEglError("eglMakeCurrent", ret); rsc->setWatchdogGL("eglDestroySurface", __LINE__, __FILE__); ret = eglDestroySurface(dc->gl.egl.display, dc->gl.egl.surface); checkEglError("eglDestroySurface", ret); dc->gl.egl.surface = NULL; dc->gl.width = 1; dc->gl.height = 1; } if (dc->gl.wndSurface != NULL) { dc->gl.wndSurface->decStrong(NULL); } dc->gl.wndSurface = (ANativeWindow *)sur; if (dc->gl.wndSurface != NULL) { dc->gl.wndSurface->incStrong(NULL); dc->gl.width = w; dc->gl.height = h; rsc->setWatchdogGL("eglCreateWindowSurface", __LINE__, __FILE__); dc->gl.egl.surface = eglCreateWindowSurface(dc->gl.egl.display, dc->gl.egl.config, dc->gl.wndSurface, NULL); checkEglError("eglCreateWindowSurface"); if (dc->gl.egl.surface == EGL_NO_SURFACE) { LOGE("eglCreateWindowSurface returned EGL_NO_SURFACE"); } rsc->setWatchdogGL("eglMakeCurrent", __LINE__, __FILE__); ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surface, dc->gl.egl.surface, dc->gl.egl.context); checkEglError("eglMakeCurrent", ret); } rsc->setWatchdogGL(NULL, 0, NULL); return true; } void rsdGLSwap(const android::renderscript::Context *rsc) { RsdHal *dc = (RsdHal *)rsc->mHal.drv; RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface); } void rsdGLCheckError(const android::renderscript::Context *rsc, const char *msg, bool isFatal) { GLenum err = glGetError(); if (err != GL_NO_ERROR) { char buf[1024]; snprintf(buf, sizeof(buf), "GL Error = 0x%08x, from: %s", err, msg); if (isFatal) { rsc->setError(RS_ERROR_FATAL_DRIVER, buf); } else { switch (err) { case GL_OUT_OF_MEMORY: rsc->setError(RS_ERROR_OUT_OF_MEMORY, buf); break; default: rsc->setError(RS_ERROR_DRIVER, buf); break; } } LOGE("%p, %s", rsc, buf); } }