/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include "ShapeCache.h" namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Rounded rects /////////////////////////////////////////////////////////////////////////////// RoundRectShapeCache::RoundRectShapeCache(): ShapeCache<RoundRectShapeCacheEntry>( "round rect", PROPERTY_SHAPE_CACHE_SIZE, DEFAULT_SHAPE_CACHE_SIZE) { } PathTexture* RoundRectShapeCache::getRoundRect(float width, float height, float rx, float ry, SkPaint* paint) { RoundRectShapeCacheEntry entry(width, height, rx, ry, paint); PathTexture* texture = get(entry); if (!texture) { SkPath path; SkRect r; r.set(0.0f, 0.0f, width, height); path.addRoundRect(r, rx, ry, SkPath::kCW_Direction); texture = addTexture(entry, &path, paint); } return texture; } /////////////////////////////////////////////////////////////////////////////// // Circles /////////////////////////////////////////////////////////////////////////////// CircleShapeCache::CircleShapeCache(): ShapeCache<CircleShapeCacheEntry>( "circle", PROPERTY_SHAPE_CACHE_SIZE, DEFAULT_SHAPE_CACHE_SIZE) { } PathTexture* CircleShapeCache::getCircle(float radius, SkPaint* paint) { CircleShapeCacheEntry entry(radius, paint); PathTexture* texture = get(entry); if (!texture) { SkPath path; path.addCircle(radius, radius, radius, SkPath::kCW_Direction); texture = addTexture(entry, &path, paint); } return texture; } /////////////////////////////////////////////////////////////////////////////// // Ovals /////////////////////////////////////////////////////////////////////////////// OvalShapeCache::OvalShapeCache(): ShapeCache<OvalShapeCacheEntry>( "oval", PROPERTY_SHAPE_CACHE_SIZE, DEFAULT_SHAPE_CACHE_SIZE) { } PathTexture* OvalShapeCache::getOval(float width, float height, SkPaint* paint) { OvalShapeCacheEntry entry(width, height, paint); PathTexture* texture = get(entry); if (!texture) { SkPath path; SkRect r; r.set(0.0f, 0.0f, width, height); path.addOval(r, SkPath::kCW_Direction); texture = addTexture(entry, &path, paint); } return texture; } /////////////////////////////////////////////////////////////////////////////// // Rects /////////////////////////////////////////////////////////////////////////////// RectShapeCache::RectShapeCache(): ShapeCache<RectShapeCacheEntry>( "rect", PROPERTY_SHAPE_CACHE_SIZE, DEFAULT_SHAPE_CACHE_SIZE) { } PathTexture* RectShapeCache::getRect(float width, float height, SkPaint* paint) { RectShapeCacheEntry entry(width, height, paint); PathTexture* texture = get(entry); if (!texture) { SkPath path; path.addRect(0.0f, 0.0f, width, height, SkPath::kCW_Direction); texture = addTexture(entry, &path, paint); } return texture; } /////////////////////////////////////////////////////////////////////////////// // Arcs /////////////////////////////////////////////////////////////////////////////// ArcShapeCache::ArcShapeCache(): ShapeCache<ArcShapeCacheEntry>( "arc", PROPERTY_SHAPE_CACHE_SIZE, DEFAULT_SHAPE_CACHE_SIZE) { } PathTexture* ArcShapeCache::getArc(float width, float height, float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) { ArcShapeCacheEntry entry(width, height, startAngle, sweepAngle, useCenter, paint); PathTexture* texture = get(entry); if (!texture) { SkPath path; SkRect r; r.set(0.0f, 0.0f, width, height); if (useCenter) { path.moveTo(r.centerX(), r.centerY()); } path.arcTo(r, startAngle, sweepAngle, !useCenter); if (useCenter) { path.close(); } texture = addTexture(entry, &path, paint); } return texture; } }; // namespace uirenderer }; // namespace android