/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_PATCH_H #define ANDROID_HWUI_PATCH_H #include <sys/types.h> #include <GLES2/gl2.h> #include <utils/Vector.h> #include "Rect.h" #include "Vertex.h" #include "utils/Compare.h" namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Defines /////////////////////////////////////////////////////////////////////////////// #define EXPLODE_GAP 4 /////////////////////////////////////////////////////////////////////////////// // 9-patch structures /////////////////////////////////////////////////////////////////////////////// /** * An OpenGL patch. This contains an array of vertices and an array of * indices to render the vertices. */ struct Patch { Patch(const uint32_t xCount, const uint32_t yCount, const int8_t emptyQuads = 0); ~Patch(); void updateVertices(const float bitmapWidth, const float bitmapHeight, float left, float top, float right, float bottom); void updateColorKey(const uint32_t colorKey); void copy(const int32_t* xDivs, const int32_t* yDivs); bool matches(const int32_t* xDivs, const int32_t* yDivs, const uint32_t colorKey); GLuint meshBuffer; uint32_t verticesCount; bool hasEmptyQuads; Vector<Rect> quads; private: TextureVertex* mVertices; bool mUploaded; int32_t* mXDivs; int32_t* mYDivs; uint32_t mColorKey; uint32_t mXCount; uint32_t mYCount; int8_t mEmptyQuads; void copy(const int32_t* yDivs); void generateRow(TextureVertex*& vertex, float y1, float y2, float v1, float v2, float stretchX, float width, float bitmapWidth, uint32_t& quadCount); void generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount); }; // struct Patch }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_PATCH_H