/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEB_AUDIO) #include "AudioNodeOutput.h" #include "AudioBus.h" #include "AudioContext.h" #include "AudioNodeInput.h" #include <wtf/Threading.h> namespace WebCore { AudioNodeOutput::AudioNodeOutput(AudioNode* node, unsigned numberOfChannels) : m_node(node) , m_numberOfChannels(numberOfChannels) , m_desiredNumberOfChannels(numberOfChannels) , m_internalOutputBus(0) , m_actualDestinationBus(0) , m_isEnabled(true) , m_renderingFanOutCount(0) { m_monoInternalBus = adoptPtr(new AudioBus(1, AudioNode::ProcessingSizeInFrames)); m_stereoInternalBus = adoptPtr(new AudioBus(2, AudioNode::ProcessingSizeInFrames)); setInternalBus(); } void AudioNodeOutput::setNumberOfChannels(unsigned numberOfChannels) { ASSERT(context()->isGraphOwner()); m_desiredNumberOfChannels = numberOfChannels; if (context()->isAudioThread()) { // If we're in the audio thread then we can take care of it right away (we should be at the very start or end of a rendering quantum). updateNumberOfChannels(); } else { // Let the context take care of it in the audio thread in the pre and post render tasks. context()->markAudioNodeOutputDirty(this); } } void AudioNodeOutput::setInternalBus() { switch (m_numberOfChannels) { case 0: case 1: m_internalOutputBus = m_monoInternalBus.get(); break; case 2: m_internalOutputBus = m_stereoInternalBus.get(); break; default: // FIXME: later we can fully implement more than stereo, 5.1, etc. ASSERT_NOT_REACHED(); } // This may later be changed in pull() to point to an in-place bus with the same number of channels. m_actualDestinationBus = m_internalOutputBus; } void AudioNodeOutput::updateRenderingState() { updateNumberOfChannels(); m_renderingFanOutCount = fanOutCount(); } void AudioNodeOutput::updateNumberOfChannels() { ASSERT(context()->isAudioThread() && context()->isGraphOwner()); if (m_numberOfChannels != m_desiredNumberOfChannels) { m_numberOfChannels = m_desiredNumberOfChannels; setInternalBus(); propagateChannelCount(); } } void AudioNodeOutput::propagateChannelCount() { ASSERT(context()->isAudioThread() && context()->isGraphOwner()); if (isChannelCountKnown()) { // Announce to any nodes we're connected to that we changed our channel count for its input. for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) { AudioNodeInput* input = *i; AudioNode* connectionNode = input->node(); connectionNode->checkNumberOfChannelsForInput(input); } } } AudioBus* AudioNodeOutput::pull(AudioBus* inPlaceBus, size_t framesToProcess) { ASSERT(context()->isAudioThread()); ASSERT(m_renderingFanOutCount > 0); // Causes our AudioNode to process if it hasn't already for this render quantum. // We try to do in-place processing (using inPlaceBus) if at all possible, // but we can't process in-place if we're connected to more than one input (fan-out > 1). // In this case pull() is called multiple times per rendering quantum, and the processIfNecessary() call below will // cause our node to process() only the first time, caching the output in m_internalOutputBus for subsequent calls. bool isInPlace = inPlaceBus && inPlaceBus->numberOfChannels() == numberOfChannels() && m_renderingFanOutCount == 1; // Setup the actual destination bus for processing when our node's process() method gets called in processIfNecessary() below. m_actualDestinationBus = isInPlace ? inPlaceBus : m_internalOutputBus; node()->processIfNecessary(framesToProcess); return m_actualDestinationBus; } AudioBus* AudioNodeOutput::bus() const { ASSERT(const_cast<AudioNodeOutput*>(this)->context()->isAudioThread()); ASSERT(m_actualDestinationBus); return m_actualDestinationBus; } unsigned AudioNodeOutput::renderingFanOutCount() const { return m_renderingFanOutCount; } unsigned AudioNodeOutput::fanOutCount() { ASSERT(context()->isGraphOwner()); return m_inputs.size(); } void AudioNodeOutput::addInput(AudioNodeInput* input) { ASSERT(context()->isGraphOwner()); ASSERT(input); if (!input) return; m_inputs.add(input); } void AudioNodeOutput::removeInput(AudioNodeInput* input) { ASSERT(context()->isGraphOwner()); ASSERT(input); if (!input) return; m_inputs.remove(input); } void AudioNodeOutput::disconnectAllInputs() { ASSERT(context()->isGraphOwner()); // AudioNodeInput::disconnect() changes m_inputs by calling removeInput(). while (!m_inputs.isEmpty()) { AudioNodeInput* input = *m_inputs.begin(); input->disconnect(this); } } void AudioNodeOutput::disable() { ASSERT(context()->isGraphOwner()); if (m_isEnabled) { for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) { AudioNodeInput* input = *i; input->disable(this); } m_isEnabled = false; } } void AudioNodeOutput::enable() { ASSERT(context()->isGraphOwner()); if (!m_isEnabled) { for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) { AudioNodeInput* input = *i; input->enable(this); } m_isEnabled = true; } } } // namespace WebCore #endif // ENABLE(WEB_AUDIO)