/* * Copyright (C) 2006, 2008 Apple Inc. All rights reserved. * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "ThreadTimers.h" #include "SharedTimer.h" #include "ThreadGlobalData.h" #include "Timer.h" #include <wtf/CurrentTime.h> namespace WebCore { // Fire timers for this length of time, and then quit to let the run loop process user input events. // 100ms is about a perceptable delay in UI, so use a half of that as a threshold. // This is to prevent UI freeze when there are too many timers or machine performance is low. static const double maxDurationOfFiringTimers = 0.050; // Timers are created, started and fired on the same thread, and each thread has its own ThreadTimers // copy to keep the heap and a set of currently firing timers. static MainThreadSharedTimer* mainThreadSharedTimer() { static MainThreadSharedTimer* timer = new MainThreadSharedTimer; return timer; } ThreadTimers::ThreadTimers() : m_sharedTimer(0) , m_firingTimers(false) { if (isMainThread()) setSharedTimer(mainThreadSharedTimer()); } // A worker thread may initialize SharedTimer after some timers are created. // Also, SharedTimer can be replaced with 0 before all timers are destroyed. void ThreadTimers::setSharedTimer(SharedTimer* sharedTimer) { if (m_sharedTimer) { m_sharedTimer->setFiredFunction(0); m_sharedTimer->stop(); } m_sharedTimer = sharedTimer; if (sharedTimer) { m_sharedTimer->setFiredFunction(ThreadTimers::sharedTimerFired); updateSharedTimer(); } } void ThreadTimers::updateSharedTimer() { if (!m_sharedTimer) return; if (m_firingTimers || m_timerHeap.isEmpty()) m_sharedTimer->stop(); else m_sharedTimer->setFireTime(m_timerHeap.first()->m_nextFireTime); } void ThreadTimers::sharedTimerFired() { // Redirect to non-static method. threadGlobalData().threadTimers().sharedTimerFiredInternal(); } void ThreadTimers::sharedTimerFiredInternal() { // Do a re-entrancy check. if (m_firingTimers) return; m_firingTimers = true; double fireTime = currentTime(); double timeToQuit = fireTime + maxDurationOfFiringTimers; while (!m_timerHeap.isEmpty() && m_timerHeap.first()->m_nextFireTime <= fireTime) { TimerBase* timer = m_timerHeap.first(); timer->m_nextFireTime = 0; timer->heapDeleteMin(); double interval = timer->repeatInterval(); timer->setNextFireTime(interval ? fireTime + interval : 0); // Once the timer has been fired, it may be deleted, so do nothing else with it after this point. timer->fired(); // Catch the case where the timer asked timers to fire in a nested event loop, or we are over time limit. if (!m_firingTimers || timeToQuit < currentTime()) break; } m_firingTimers = false; updateSharedTimer(); } void ThreadTimers::fireTimersInNestedEventLoop() { // Reset the reentrancy guard so the timers can fire again. m_firingTimers = false; updateSharedTimer(); } } // namespace WebCore