/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef FrameActionScheduler_h #define FrameActionScheduler_h #include <wtf/FastAllocBase.h> #include <wtf/Noncopyable.h> #include <wtf/OwnPtr.h> #include <wtf/PassOwnPtr.h> #include <wtf/Vector.h> namespace WebCore { class Node; class Event; class FrameAction { WTF_MAKE_FAST_ALLOCATED; WTF_MAKE_NONCOPYABLE(FrameAction); public: FrameAction() {} virtual ~FrameAction() {} virtual void fire() = 0; }; class FrameActionScheduler { public: FrameActionScheduler(); ~FrameActionScheduler(); bool isEmpty() const; bool isScheduled() const { return 0 < m_enqueueActions; } void clear(); void pause(); void resume(); void scheduleAction(PassOwnPtr<FrameAction>); void scheduleEvent(PassRefPtr<Event>, PassRefPtr<Node>); private: void dispatch(); unsigned m_enqueueActions; Vector< OwnPtr<FrameAction> > m_scheduledActions; }; } // namespace WebCore #endif // FrameActionScheduler_h