/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "FrameActionScheduler.h" #include "Event.h" #include "Node.h" #include <wtf/Vector.h> namespace WebCore { class EventFrameAction : public FrameAction { public: EventFrameAction(PassRefPtr<Event> event, PassRefPtr<Node> target) : m_event(event) , m_eventTarget(target) { } virtual void fire() { // Only dispatch events to nodes that are in the document ExceptionCode ec = 0; if (m_eventTarget->inDocument()) m_eventTarget->dispatchEvent(m_event, ec); } private: RefPtr<Event> m_event; RefPtr<Node> m_eventTarget; }; FrameActionScheduler::FrameActionScheduler() : m_enqueueActions(0) { } FrameActionScheduler::~FrameActionScheduler() { clear(); } bool FrameActionScheduler::isEmpty() const { return m_scheduledActions.isEmpty(); } void FrameActionScheduler::clear() { m_scheduledActions.clear(); m_enqueueActions = 0; } void FrameActionScheduler::pause() { ASSERT(isEmpty() || m_enqueueActions); m_enqueueActions++; } void FrameActionScheduler::resume() { m_enqueueActions--; if (!m_enqueueActions) dispatch(); ASSERT(isEmpty() || m_enqueueActions); } void FrameActionScheduler::dispatch() { Vector< OwnPtr<FrameAction> > snapshot; m_scheduledActions.swap(snapshot); for (Vector< OwnPtr<FrameAction> >::iterator i = snapshot.begin(); i != snapshot.end(); ++i) (*i)->fire(); } void FrameActionScheduler::scheduleAction(PassOwnPtr<FrameAction> action) { m_scheduledActions.append(action); } void FrameActionScheduler::scheduleEvent(PassRefPtr<Event> event, PassRefPtr<Node> eventTarget) { scheduleAction(new EventFrameAction(event, eventTarget)); } } // namespace WebCore