/* * Copyright (C) 2008 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef Archive_h #define Archive_h #include "ArchiveResource.h" #include <wtf/PassRefPtr.h> #include <wtf/RefCounted.h> #include <wtf/RefPtr.h> #include <wtf/Vector.h> namespace WebCore { class Archive : public RefCounted<Archive> { public: ArchiveResource* mainResource() { return m_mainResource.get(); } const Vector<RefPtr<ArchiveResource> >& subresources() const { return m_subresources; } const Vector<RefPtr<Archive> >& subframeArchives() const { return m_subframeArchives; } protected: // These methods are meant for subclasses for different archive types to add resources in to the archive, // and should not be exposed as archives should be immutable to clients void setMainResource(PassRefPtr<ArchiveResource> mainResource) { m_mainResource = mainResource; } void addSubresource(PassRefPtr<ArchiveResource> subResource) { m_subresources.append(subResource); } void addSubframeArchive(PassRefPtr<Archive> subframeArchive) { m_subframeArchives.append(subframeArchive); } private: RefPtr<ArchiveResource> m_mainResource; Vector<RefPtr<ArchiveResource> > m_subresources; Vector<RefPtr<Archive> > m_subframeArchives; }; } #endif // Archive