/* * Copyright (C) 2010 Google, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "HTMLParserScheduler.h" #include "FrameView.h" // Only for isLayoutTimerActive #include "HTMLDocumentParser.h" #include "Document.h" // defaultParserChunkSize is used to define how many tokens the parser will // process before checking against parserTimeLimit and possibly yielding. // This is a performance optimization to prevent checking after every token. static const int defaultParserChunkSize = 4096; // defaultParserTimeLimit is the seconds the parser will run in one write() call // before yielding. Inline <script> execution can cause it to excede the limit. // FIXME: We would like this value to be 0.2. static const double defaultParserTimeLimit = 0.500; namespace WebCore { static double parserTimeLimit(Page* page) { // We're using the poorly named customHTMLTokenizerTimeDelay setting. if (page && page->hasCustomHTMLTokenizerTimeDelay()) return page->customHTMLTokenizerTimeDelay(); return defaultParserTimeLimit; } static int parserChunkSize(Page* page) { // FIXME: We may need to divide the value from customHTMLTokenizerChunkSize // by some constant to translate from the "character" based behavior of the // old LegacyHTMLDocumentParser to the token-based behavior of this parser. if (page && page->hasCustomHTMLTokenizerChunkSize()) return page->customHTMLTokenizerChunkSize(); return defaultParserChunkSize; } HTMLParserScheduler::HTMLParserScheduler(HTMLDocumentParser* parser) : m_parser(parser) , m_parserTimeLimit(parserTimeLimit(m_parser->document()->page())) , m_parserChunkSize(parserChunkSize(m_parser->document()->page())) , m_continueNextChunkTimer(this, &HTMLParserScheduler::continueNextChunkTimerFired) , m_isSuspendedWithActiveTimer(false) { } HTMLParserScheduler::~HTMLParserScheduler() { m_continueNextChunkTimer.stop(); } void HTMLParserScheduler::continueNextChunkTimerFired(Timer<HTMLParserScheduler>* timer) { ASSERT_UNUSED(timer, timer == &m_continueNextChunkTimer); // FIXME: The timer class should handle timer priorities instead of this code. // If a layout is scheduled, wait again to let the layout timer run first. if (m_parser->document()->isLayoutTimerActive()) { m_continueNextChunkTimer.startOneShot(0); return; } m_parser->resumeParsingAfterYield(); } void HTMLParserScheduler::checkForYieldBeforeScript(PumpSession& session) { // If we've never painted before and a layout is pending, yield prior to running // scripts to give the page a chance to paint earlier. Document* document = m_parser->document(); bool needsFirstPaint = document->view() && !document->view()->hasEverPainted(); if (needsFirstPaint && document->isLayoutTimerActive()) session.needsYield = true; } void HTMLParserScheduler::scheduleForResume() { m_continueNextChunkTimer.startOneShot(0); } void HTMLParserScheduler::suspend() { ASSERT(!m_isSuspendedWithActiveTimer); if (!m_continueNextChunkTimer.isActive()) return; m_isSuspendedWithActiveTimer = true; m_continueNextChunkTimer.stop(); } void HTMLParserScheduler::resume() { ASSERT(!m_continueNextChunkTimer.isActive()); if (!m_isSuspendedWithActiveTimer) return; m_isSuspendedWithActiveTimer = false; m_continueNextChunkTimer.startOneShot(0); } }