/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2001 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef Node_h #define Node_h #include "EventTarget.h" #include "KURLHash.h" #include "RenderStyleConstants.h" #include "ScriptWrappable.h" #include "TreeShared.h" #include <wtf/Forward.h> #include <wtf/ListHashSet.h> #if USE(JSC) namespace JSC { class JSGlobalData; class MarkStack; } #endif namespace WebCore { class Attribute; class ClassNodeList; class ContainerNode; class Document; class DynamicNodeList; class Element; class Event; class EventContext; class EventListener; class FloatPoint; class Frame; class InputElement; class IntRect; class KeyboardEvent; class NSResolver; class NamedNodeMap; class NameNodeList; class NodeList; class NodeRareData; class PlatformKeyboardEvent; class PlatformMouseEvent; class PlatformWheelEvent; class QualifiedName; class RegisteredEventListener; class RenderArena; class RenderBox; class RenderBoxModelObject; class RenderObject; class RenderStyle; #if ENABLE(SVG) class SVGUseElement; #endif class TagNodeList; class TreeScope; typedef int ExceptionCode; const int nodeStyleChangeShift = 25; // SyntheticStyleChange means that we need to go through the entire style change logic even though // no style property has actually changed. It is used to restructure the tree when, for instance, // RenderLayers are created or destroyed due to animation changes. enum StyleChangeType { NoStyleChange = 0, InlineStyleChange = 1 << nodeStyleChangeShift, FullStyleChange = 2 << nodeStyleChangeShift, SyntheticStyleChange = 3 << nodeStyleChangeShift }; class Node : public EventTarget, public TreeShared<ContainerNode>, public ScriptWrappable { friend class Document; friend class TreeScope; public: enum NodeType { ELEMENT_NODE = 1, ATTRIBUTE_NODE = 2, TEXT_NODE = 3, CDATA_SECTION_NODE = 4, ENTITY_REFERENCE_NODE = 5, ENTITY_NODE = 6, PROCESSING_INSTRUCTION_NODE = 7, COMMENT_NODE = 8, DOCUMENT_NODE = 9, DOCUMENT_TYPE_NODE = 10, DOCUMENT_FRAGMENT_NODE = 11, NOTATION_NODE = 12, XPATH_NAMESPACE_NODE = 13 }; enum DocumentPosition { DOCUMENT_POSITION_EQUIVALENT = 0x00, DOCUMENT_POSITION_DISCONNECTED = 0x01, DOCUMENT_POSITION_PRECEDING = 0x02, DOCUMENT_POSITION_FOLLOWING = 0x04, DOCUMENT_POSITION_CONTAINS = 0x08, DOCUMENT_POSITION_CONTAINED_BY = 0x10, DOCUMENT_POSITION_IMPLEMENTATION_SPECIFIC = 0x20, }; static bool isSupported(const String& feature, const String& version); static void startIgnoringLeaks(); static void stopIgnoringLeaks(); static void dumpStatistics(); enum StyleChange { NoChange, NoInherit, Inherit, Detach, Force }; static StyleChange diff(const RenderStyle*, const RenderStyle*); virtual ~Node(); // DOM methods & attributes for Node bool hasTagName(const QualifiedName&) const; bool hasLocalName(const AtomicString&) const; virtual String nodeName() const = 0; virtual String nodeValue() const; virtual void setNodeValue(const String&, ExceptionCode&); virtual NodeType nodeType() const = 0; ContainerNode* parentNode() const; Element* parentElement() const; Node* previousSibling() const { return m_previous; } Node* nextSibling() const { return m_next; } PassRefPtr<NodeList> childNodes(); Node* firstChild() const; Node* lastChild() const; bool hasAttributes() const; NamedNodeMap* attributes() const; virtual KURL baseURI() const; void getSubresourceURLs(ListHashSet<KURL>&) const; // These should all actually return a node, but this is only important for language bindings, // which will already know and hold a ref on the right node to return. Returning bool allows // these methods to be more efficient since they don't need to return a ref bool insertBefore(PassRefPtr<Node> newChild, Node* refChild, ExceptionCode&, bool shouldLazyAttach = false); bool replaceChild(PassRefPtr<Node> newChild, Node* oldChild, ExceptionCode&, bool shouldLazyAttach = false); bool removeChild(Node* child, ExceptionCode&); bool appendChild(PassRefPtr<Node> newChild, ExceptionCode&, bool shouldLazyAttach = false); void remove(ExceptionCode&); bool hasChildNodes() const { return firstChild(); } virtual PassRefPtr<Node> cloneNode(bool deep) = 0; const AtomicString& localName() const { return virtualLocalName(); } const AtomicString& namespaceURI() const { return virtualNamespaceURI(); } const AtomicString& prefix() const { return virtualPrefix(); } virtual void setPrefix(const AtomicString&, ExceptionCode&); void normalize(); bool isSameNode(Node* other) const { return this == other; } bool isEqualNode(Node*) const; bool isDefaultNamespace(const AtomicString& namespaceURI) const; String lookupPrefix(const AtomicString& namespaceURI) const; String lookupNamespaceURI(const String& prefix) const; String lookupNamespacePrefix(const AtomicString& namespaceURI, const Element* originalElement) const; String textContent(bool convertBRsToNewlines = false) const; void setTextContent(const String&, ExceptionCode&); Node* lastDescendant() const; Node* firstDescendant() const; // Other methods (not part of DOM) bool isElementNode() const { return getFlag(IsElementFlag); } bool isContainerNode() const { return getFlag(IsContainerFlag); } bool isTextNode() const { return getFlag(IsTextFlag); } bool isHTMLElement() const { return getFlag(IsHTMLFlag); } bool isSVGElement() const { return getFlag(IsSVGFlag); } virtual bool isSVGShadowRoot() const { return false; } #if ENABLE(SVG) SVGUseElement* svgShadowHost() const; #endif #if ENABLE(WML) virtual bool isWMLElement() const { return false; } #else static bool isWMLElement() { return false; } #endif virtual bool isMediaControlElement() const { return false; } virtual bool isMediaControls() const { return false; } bool isStyledElement() const { return getFlag(IsStyledElementFlag); } virtual bool isFrameOwnerElement() const { return false; } virtual bool isAttributeNode() const { return false; } bool isCommentNode() const { return getFlag(IsCommentFlag); } virtual bool isCharacterDataNode() const { return false; } bool isDocumentNode() const; bool isShadowRoot() const { return getFlag(IsShadowRootFlag); } // FIXME: Remove this when all shadow roots are ShadowRoots. virtual bool isShadowBoundary() const { return false; } virtual bool canHaveLightChildRendererWithShadow() const { return false; } Node* shadowAncestorNode(); Node* shadowTreeRootNode(); bool isInShadowTree(); // Node's parent, shadow tree host, or SVG use. ContainerNode* parentOrHostNode() const; // Use when it's guaranteed to that shadowHost is 0 and svgShadowHost is 0. ContainerNode* parentNodeGuaranteedHostFree() const; Element* shadowHost() const; void setShadowHost(Element*); bool selfOrAncestorHasDirAutoAttribute() const { return getFlag(SelfOrAncestorHasDirAutoFlag); } void setSelfOrAncestorHasDirAutoAttribute(bool flag) { setFlag(flag, SelfOrAncestorHasDirAutoFlag); } // Returns the enclosing event parent node (or self) that, when clicked, would trigger a navigation. Node* enclosingLinkEventParentOrSelf(); bool isBlockFlow() const; bool isBlockFlowOrBlockTable() const; // These low-level calls give the caller responsibility for maintaining the integrity of the tree. void setPreviousSibling(Node* previous) { m_previous = previous; } void setNextSibling(Node* next) { m_next = next; } // FIXME: These two functions belong in editing -- "atomic node" is an editing concept. Node* previousNodeConsideringAtomicNodes() const; Node* nextNodeConsideringAtomicNodes() const; // Returns the next leaf node or 0 if there are no more. // Delivers leaf nodes as if the whole DOM tree were a linear chain of its leaf nodes. // Uses an editing-specific concept of what a leaf node is, and should probably be moved // out of the Node class into an editing-specific source file. Node* nextLeafNode() const; // Returns the previous leaf node or 0 if there are no more. // Delivers leaf nodes as if the whole DOM tree were a linear chain of its leaf nodes. // Uses an editing-specific concept of what a leaf node is, and should probably be moved // out of the Node class into an editing-specific source file. Node* previousLeafNode() const; // enclosingBlockFlowElement() is deprecated. Use enclosingBlock instead. Element* enclosingBlockFlowElement() const; Element* rootEditableElement() const; bool inSameContainingBlockFlowElement(Node*); // FIXME: All callers of this function are almost certainly wrong! virtual void deprecatedParserAddChild(PassRefPtr<Node>); // Called by the parser when this element's close tag is reached, // signaling that all child tags have been parsed and added. // This is needed for <applet> and <object> elements, which can't lay themselves out // until they know all of their nested <param>s. [Radar 3603191, 4040848]. // Also used for script elements and some SVG elements for similar purposes, // but making parsing a special case in this respect should be avoided if possible. virtual void finishParsingChildren() { } virtual void beginParsingChildren() { } // Called on the focused node right before dispatching an unload event. virtual void aboutToUnload() { } // For <link> and <style> elements. virtual bool sheetLoaded() { return true; } bool hasID() const { return getFlag(HasIDFlag); } bool hasClass() const { return getFlag(HasClassFlag); } bool active() const { return getFlag(IsActiveFlag); } bool inActiveChain() const { return getFlag(InActiveChainFlag); } bool inDetach() const { return getFlag(InDetachFlag); } bool hovered() const { return getFlag(IsHoveredFlag); } bool focused() const { return hasRareData() ? rareDataFocused() : false; } bool attached() const { return getFlag(IsAttachedFlag); } void setAttached() { setFlag(IsAttachedFlag); } bool needsStyleRecalc() const { return styleChangeType() != NoStyleChange; } StyleChangeType styleChangeType() const { return static_cast<StyleChangeType>(m_nodeFlags & StyleChangeMask); } bool childNeedsStyleRecalc() const { return getFlag(ChildNeedsStyleRecalcFlag); } bool isLink() const { return getFlag(IsLinkFlag); } void setHasID(bool f) { setFlag(f, HasIDFlag); } void setHasClass(bool f) { setFlag(f, HasClassFlag); } void setChildNeedsStyleRecalc() { setFlag(ChildNeedsStyleRecalcFlag); } void clearChildNeedsStyleRecalc() { clearFlag(ChildNeedsStyleRecalcFlag); } void setInDocument() { setFlag(InDocumentFlag); } void clearInDocument() { clearFlag(InDocumentFlag); } void setInActiveChain() { setFlag(InActiveChainFlag); } void clearInActiveChain() { clearFlag(InActiveChainFlag); } void setNeedsStyleRecalc(StyleChangeType changeType = FullStyleChange); void clearNeedsStyleRecalc() { m_nodeFlags &= ~StyleChangeMask; } void setIsLink(bool f) { setFlag(f, IsLinkFlag); } void setIsLink() { setFlag(IsLinkFlag); } void clearIsLink() { clearFlag(IsLinkFlag); } enum ShouldSetAttached { SetAttached, DoNotSetAttached }; void lazyAttach(ShouldSetAttached = SetAttached); virtual void setFocus(bool = true); virtual void setActive(bool f = true, bool /*pause*/ = false) { setFlag(f, IsActiveFlag); } virtual void setHovered(bool f = true) { setFlag(f, IsHoveredFlag); } virtual short tabIndex() const; // Whether this kind of node can receive focus by default. Most nodes are // not focusable but some elements, such as form controls and links, are. virtual bool supportsFocus() const; // Whether the node can actually be focused. virtual bool isFocusable() const; virtual bool isKeyboardFocusable(KeyboardEvent*) const; virtual bool isMouseFocusable() const; bool isContentEditable() const; bool rendererIsEditable() const { return rendererIsEditable(Editable); } bool rendererIsRichlyEditable() const { return rendererIsEditable(RichlyEditable); } virtual bool shouldUseInputMethod() const; virtual IntRect getRect() const; IntRect renderRect(bool* isReplaced); // Returns true if the node has a non-empty bounding box in layout. // This does not 100% guarantee the user can see it, but is pretty close. // Note: This method only works properly after layout has occurred. bool hasNonEmptyBoundingBox() const; virtual void recalcStyle(StyleChange = NoChange) { } unsigned nodeIndex() const; // Returns the DOM ownerDocument attribute. This method never returns NULL, except in the case // of (1) a Document node or (2) a DocumentType node that is not used with any Document yet. virtual Document* ownerDocument() const; // Returns the document associated with this node. This method never returns NULL, except in the case // of a DocumentType node that is not used with any Document yet. A Document node returns itself. Document* document() const { ASSERT(this); ASSERT(m_document || (nodeType() == DOCUMENT_TYPE_NODE && !inDocument())); return m_document; } TreeScope* treeScope() const; // Do not use this method to change the scope of a node until after the node has been // removed from its previous scope. Do not use to change documents. void setTreeScope(TreeScope*); // Used by the basic DOM methods (e.g., appendChild()). void setTreeScopeRecursively(TreeScope*); // Returns true if this node is associated with a document and is in its associated document's // node tree, false otherwise. bool inDocument() const { ASSERT(m_document || !getFlag(InDocumentFlag)); return getFlag(InDocumentFlag); } bool isReadOnlyNode() const { return nodeType() == ENTITY_REFERENCE_NODE; } virtual bool childTypeAllowed(NodeType) const { return false; } unsigned childNodeCount() const; Node* childNode(unsigned index) const; // Does a pre-order traversal of the tree to find the next node after this one. // This uses the same order that tags appear in the source file. If the stayWithin // argument is non-null, the traversal will stop once the specified node is reached. // This can be used to restrict traversal to a particular sub-tree. Node* traverseNextNode(const Node* stayWithin = 0) const; // Like traverseNextNode, but skips children and starts with the next sibling. Node* traverseNextSibling(const Node* stayWithin = 0) const; // Does a reverse pre-order traversal to find the node that comes before the current one in document order Node* traversePreviousNode(const Node* stayWithin = 0) const; // Like traverseNextNode, but visits parents after their children. Node* traverseNextNodePostOrder() const; // Like traversePreviousNode, but visits parents before their children. Node* traversePreviousNodePostOrder(const Node* stayWithin = 0) const; Node* traversePreviousSiblingPostOrder(const Node* stayWithin = 0) const; void checkSetPrefix(const AtomicString& prefix, ExceptionCode&); bool isDescendantOf(const Node*) const; bool contains(const Node*) const; bool containsIncludingShadowDOM(Node*); // This method is used to do strict error-checking when adding children via // the public DOM API (e.g., appendChild()). void checkAddChild(Node* newChild, ExceptionCode&); // Error-checking when adding via the DOM API void checkReplaceChild(Node* newChild, Node* oldChild, ExceptionCode&); virtual bool canReplaceChild(Node* newChild, Node* oldChild); // Used to determine whether range offsets use characters or node indices. virtual bool offsetInCharacters() const; // Number of DOM 16-bit units contained in node. Note that rendered text length can be different - e.g. because of // css-transform:capitalize breaking up precomposed characters and ligatures. virtual int maxCharacterOffset() const; // FIXME: We should try to find a better location for these methods. virtual bool canSelectAll() const { return false; } virtual void selectAll() { } // Whether or not a selection can be started in this object virtual bool canStartSelection() const; // Getting points into and out of screen space FloatPoint convertToPage(const FloatPoint&) const; FloatPoint convertFromPage(const FloatPoint&) const; // ----------------------------------------------------------------------------- // Integration with rendering tree RenderObject* renderer() const { return m_renderer; } RenderObject* nextRenderer(); RenderObject* previousRenderer(); void setRenderer(RenderObject* renderer) { m_renderer = renderer; } // Use these two methods with caution. RenderBox* renderBox() const; RenderBoxModelObject* renderBoxModelObject() const; // Attaches this node to the rendering tree. This calculates the style to be applied to the node and creates an // appropriate RenderObject which will be inserted into the tree (except when the style has display: none). This // makes the node visible in the FrameView. virtual void attach(); // Detaches the node from the rendering tree, making it invisible in the rendered view. This method will remove // the node's rendering object from the rendering tree and delete it. virtual void detach(); virtual void willRemove(); void createRendererIfNeeded(); PassRefPtr<RenderStyle> styleForRenderer(); virtual bool rendererIsNeeded(RenderStyle*); virtual bool childShouldCreateRenderer(Node*) const { return true; } virtual RenderObject* createRenderer(RenderArena*, RenderStyle*); ContainerNode* parentNodeForRenderingAndStyle() const; // Wrapper for nodes that don't have a renderer, but still cache the style (like HTMLOptionElement). RenderStyle* renderStyle() const; virtual void setRenderStyle(PassRefPtr<RenderStyle>); RenderStyle* computedStyle(PseudoId pseudoElementSpecifier = NOPSEUDO) { return virtualComputedStyle(pseudoElementSpecifier); } // ----------------------------------------------------------------------------- // Notification of document structure changes // Notifies the node that it has been inserted into the document. This is called during document parsing, and also // when a node is added through the DOM methods insertBefore(), appendChild() or replaceChild(). Note that this only // happens when the node becomes part of the document tree, i.e. only when the document is actually an ancestor of // the node. The call happens _after_ the node has been added to the tree. // // This is similar to the DOMNodeInsertedIntoDocument DOM event, but does not require the overhead of event // dispatching. virtual void insertedIntoDocument(); // Notifies the node that it is no longer part of the document tree, i.e. when the document is no longer an ancestor // node. // // This is similar to the DOMNodeRemovedFromDocument DOM event, but does not require the overhead of event // dispatching, and is called _after_ the node is removed from the tree. virtual void removedFromDocument(); // These functions are called whenever you are connected or disconnected from a tree. That tree may be the main // document tree, or it could be another disconnected tree. Override these functions to do any work that depends // on connectedness to some ancestor (e.g., an ancestor <form> for example). virtual void insertedIntoTree(bool /*deep*/) { } virtual void removedFromTree(bool /*deep*/) { } // Notifies the node that it's list of children have changed (either by adding or removing child nodes), or a child // node that is of the type CDATA_SECTION_NODE, TEXT_NODE or COMMENT_NODE has changed its value. virtual void childrenChanged(bool /*changedByParser*/ = false, Node* /*beforeChange*/ = 0, Node* /*afterChange*/ = 0, int /*childCountDelta*/ = 0) { } #if !defined(NDEBUG) || defined(ANDROID_DOM_LOGGING) virtual void formatForDebugger(char* buffer, unsigned length) const; void showNode(const char* prefix = "") const; void showTreeForThis() const; void showTreeAndMark(const Node* markedNode1, const char* markedLabel1, const Node* markedNode2 = 0, const char* markedLabel2 = 0) const; #endif void registerDynamicNodeList(DynamicNodeList*); void unregisterDynamicNodeList(DynamicNodeList*); void notifyNodeListsChildrenChanged(); void notifyLocalNodeListsChildrenChanged(); void notifyNodeListsAttributeChanged(); void notifyLocalNodeListsAttributeChanged(); void notifyLocalNodeListsLabelChanged(); void removeCachedClassNodeList(ClassNodeList*, const String&); void removeCachedNameNodeList(NameNodeList*, const String&); void removeCachedTagNodeList(TagNodeList*, const QualifiedName&); void removeCachedLabelsNodeList(DynamicNodeList*); PassRefPtr<NodeList> getElementsByTagName(const AtomicString&); PassRefPtr<NodeList> getElementsByTagNameNS(const AtomicString& namespaceURI, const AtomicString& localName); PassRefPtr<NodeList> getElementsByName(const String& elementName); PassRefPtr<NodeList> getElementsByClassName(const String& classNames); PassRefPtr<Element> querySelector(const String& selectors, ExceptionCode&); PassRefPtr<NodeList> querySelectorAll(const String& selectors, ExceptionCode&); unsigned short compareDocumentPosition(Node*); #ifdef ANDROID_INSTRUMENT // Overridden to prevent the normal new from being called. void* operator new(size_t size); void* operator new[](size_t size); // Overridden to prevent the normal delete from being called. void operator delete(void* p, size_t size); void operator delete[](void* p, size_t size); static size_t reportDOMNodesSize(); #endif virtual Node* toNode() { return this; } virtual InputElement* toInputElement(); virtual ScriptExecutionContext* scriptExecutionContext() const; virtual bool addEventListener(const AtomicString& eventType, PassRefPtr<EventListener>, bool useCapture); virtual bool removeEventListener(const AtomicString& eventType, EventListener*, bool useCapture); // Handlers to do/undo actions on the target node before an event is dispatched to it and after the event // has been dispatched. The data pointer is handed back by the preDispatch and passed to postDispatch. virtual void* preDispatchEventHandler(Event*) { return 0; } virtual void postDispatchEventHandler(Event*, void* /*dataFromPreDispatch*/) { } using EventTarget::dispatchEvent; bool dispatchEvent(PassRefPtr<Event>); void dispatchScopedEvent(PassRefPtr<Event>); virtual void handleLocalEvents(Event*); void dispatchSubtreeModifiedEvent(); void dispatchUIEvent(const AtomicString& eventType, int detail, PassRefPtr<Event> underlyingEvent); bool dispatchKeyEvent(const PlatformKeyboardEvent&); bool dispatchWheelEvent(const PlatformWheelEvent&); bool dispatchMouseEvent(const PlatformMouseEvent&, const AtomicString& eventType, int clickCount = 0, Node* relatedTarget = 0); void dispatchSimulatedClick(PassRefPtr<Event> underlyingEvent, bool sendMouseEvents = false, bool showPressedLook = true); virtual void dispatchFocusEvent(); virtual void dispatchBlurEvent(); virtual void dispatchChangeEvent(); virtual void dispatchInputEvent(); // Perform the default action for an event. virtual void defaultEventHandler(Event*); // Used for disabled form elements; if true, prevents mouse events from being dispatched // to event listeners, and prevents DOMActivate events from being sent at all. virtual bool disabled() const; using TreeShared<ContainerNode>::ref; using TreeShared<ContainerNode>::deref; virtual EventTargetData* eventTargetData(); virtual EventTargetData* ensureEventTargetData(); private: enum NodeFlags { IsTextFlag = 1, IsCommentFlag = 1 << 1, IsContainerFlag = 1 << 2, IsElementFlag = 1 << 3, IsStyledElementFlag = 1 << 4, IsHTMLFlag = 1 << 5, IsSVGFlag = 1 << 6, HasIDFlag = 1 << 7, HasClassFlag = 1 << 8, IsAttachedFlag = 1 << 9, ChildNeedsStyleRecalcFlag = 1 << 10, InDocumentFlag = 1 << 11, IsLinkFlag = 1 << 12, IsActiveFlag = 1 << 13, IsHoveredFlag = 1 << 14, InActiveChainFlag = 1 << 15, InDetachFlag = 1 << 16, HasRareDataFlag = 1 << 17, IsShadowRootFlag = 1 << 18, // These bits are used by derived classes, pulled up here so they can // be stored in the same memory word as the Node bits above. IsParsingChildrenFinishedFlag = 1 << 19, // Element IsStyleAttributeValidFlag = 1 << 20, // StyledElement IsSynchronizingStyleAttributeFlag = 1 << 21, // StyledElement #if ENABLE(SVG) AreSVGAttributesValidFlag = 1 << 22, // Element IsSynchronizingSVGAttributesFlag = 1 << 23, // SVGElement HasSVGRareDataFlag = 1 << 24, // SVGElement #endif StyleChangeMask = 1 << nodeStyleChangeShift | 1 << (nodeStyleChangeShift + 1), SelfOrAncestorHasDirAutoFlag = 1 << 27, #if ENABLE(SVG) DefaultNodeFlags = IsParsingChildrenFinishedFlag | IsStyleAttributeValidFlag | AreSVGAttributesValidFlag #else DefaultNodeFlags = IsParsingChildrenFinishedFlag | IsStyleAttributeValidFlag #endif }; // 4 bits remaining bool getFlag(NodeFlags mask) const { return m_nodeFlags & mask; } void setFlag(bool f, NodeFlags mask) const { m_nodeFlags = (m_nodeFlags & ~mask) | (-(int32_t)f & mask); } void setFlag(NodeFlags mask) const { m_nodeFlags |= mask; } void clearFlag(NodeFlags mask) const { m_nodeFlags &= ~mask; } protected: enum ConstructionType { CreateOther = DefaultNodeFlags, CreateText = DefaultNodeFlags | IsTextFlag, CreateComment = DefaultNodeFlags | IsCommentFlag, CreateContainer = DefaultNodeFlags | IsContainerFlag, CreateElement = CreateContainer | IsElementFlag, CreateStyledElement = CreateElement | IsStyledElementFlag, CreateHTMLElement = CreateStyledElement | IsHTMLFlag, CreateSVGElement = CreateStyledElement | IsSVGFlag, }; Node(Document*, ConstructionType); // Do not use this method to change the document of a node until after the node has been // removed from its previous document. void setDocument(Document*); void setDocumentRecursively(Document*); virtual void willMoveToNewOwnerDocument(); virtual void didMoveToNewOwnerDocument(); virtual void addSubresourceAttributeURLs(ListHashSet<KURL>&) const { } void setTabIndexExplicitly(short); void clearTabIndexExplicitly(); bool hasRareData() const { return getFlag(HasRareDataFlag); } NodeRareData* rareData() const; NodeRareData* ensureRareData(); private: enum EditableLevel { Editable, RichlyEditable }; bool rendererIsEditable(EditableLevel) const; void setStyleChange(StyleChangeType); // Used to share code between lazyAttach and setNeedsStyleRecalc. void markAncestorsWithChildNeedsStyleRecalc(); RenderObject* createRendererAndStyle(); virtual void refEventTarget(); virtual void derefEventTarget(); virtual NodeRareData* createRareData(); bool rareDataFocused() const; virtual RenderStyle* nonRendererRenderStyle() const; virtual const AtomicString& virtualPrefix() const; virtual const AtomicString& virtualLocalName() const; virtual const AtomicString& virtualNamespaceURI() const; virtual RenderStyle* virtualComputedStyle(PseudoId = NOPSEUDO); Element* ancestorElement() const; // Use Node::parentNode as the consistent way of querying a parent node. // This method is made private to ensure a compiler error on call sites that // don't follow this rule. using TreeShared<ContainerNode>::parent; void trackForDebugging(); Document* m_document; Node* m_previous; Node* m_next; RenderObject* m_renderer; mutable uint32_t m_nodeFlags; protected: bool isParsingChildrenFinished() const { return getFlag(IsParsingChildrenFinishedFlag); } void setIsParsingChildrenFinished() { setFlag(IsParsingChildrenFinishedFlag); } void clearIsParsingChildrenFinished() { clearFlag(IsParsingChildrenFinishedFlag); } bool isStyleAttributeValid() const { return getFlag(IsStyleAttributeValidFlag); } void setIsStyleAttributeValid(bool f) { setFlag(f, IsStyleAttributeValidFlag); } void setIsStyleAttributeValid() const { setFlag(IsStyleAttributeValidFlag); } void clearIsStyleAttributeValid() { clearFlag(IsStyleAttributeValidFlag); } bool isSynchronizingStyleAttribute() const { return getFlag(IsSynchronizingStyleAttributeFlag); } void setIsSynchronizingStyleAttribute(bool f) { setFlag(f, IsSynchronizingStyleAttributeFlag); } void setIsSynchronizingStyleAttribute() const { setFlag(IsSynchronizingStyleAttributeFlag); } void clearIsSynchronizingStyleAttribute() const { clearFlag(IsSynchronizingStyleAttributeFlag); } #if ENABLE(SVG) bool areSVGAttributesValid() const { return getFlag(AreSVGAttributesValidFlag); } void setAreSVGAttributesValid() const { setFlag(AreSVGAttributesValidFlag); } void clearAreSVGAttributesValid() { clearFlag(AreSVGAttributesValidFlag); } bool isSynchronizingSVGAttributes() const { return getFlag(IsSynchronizingSVGAttributesFlag); } void setIsSynchronizingSVGAttributes() const { setFlag(IsSynchronizingSVGAttributesFlag); } void clearIsSynchronizingSVGAttributes() const { clearFlag(IsSynchronizingSVGAttributesFlag); } bool hasRareSVGData() const { return getFlag(HasSVGRareDataFlag); } void setHasRareSVGData() { setFlag(HasSVGRareDataFlag); } void clearHasRareSVGData() { clearFlag(HasSVGRareDataFlag); } #endif }; // Used in Node::addSubresourceAttributeURLs() and in addSubresourceStyleURLs() inline void addSubresourceURL(ListHashSet<KURL>& urls, const KURL& url) { if (!url.isNull()) urls.add(url); } inline ContainerNode* Node::parentNode() const { return getFlag(IsShadowRootFlag) || isSVGShadowRoot() ? 0 : parent(); } inline ContainerNode* Node::parentOrHostNode() const { return parent(); } inline ContainerNode* Node::parentNodeGuaranteedHostFree() const { ASSERT(!getFlag(IsShadowRootFlag) && !isSVGShadowRoot()); return parentOrHostNode(); } } //namespace #ifndef NDEBUG // Outside the WebCore namespace for ease of invocation from gdb. void showTree(const WebCore::Node*); #endif #endif