/* * Copyright (C) 2010 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef Local_h #define Local_h #include "Handle.h" #include "JSGlobalData.h" /* A strongly referenced handle whose lifetime is temporary, limited to a given LocalScope. Use Locals for local values on the stack. It is an error to create a Local outside of any LocalScope. */ namespace JSC { template <typename T> class Local : public Handle<T> { friend class LocalScope; using Handle<T>::slot; public: typedef typename Handle<T>::ExternalType ExternalType; Local(JSGlobalData&, ExternalType = ExternalType()); Local(JSGlobalData&, Handle<T>); Local(const Local<T>&); // Adopting constructor. Used to return a Local to a calling function. Local& operator=(ExternalType); Local& operator=(Handle<T>); private: Local(HandleSlot, ExternalType); // Used by LocalScope::release() to move a Local to a containing scope. void set(ExternalType); }; template <typename T> inline Local<T>::Local(JSGlobalData& globalData, ExternalType value) : Handle<T>(globalData.allocateLocalHandle()) { set(value); } template <typename T> inline Local<T>::Local(JSGlobalData& globalData, Handle<T> other) : Handle<T>(globalData.allocateLocalHandle()) { set(other.get()); } template <typename T> inline Local<T>::Local(const Local<T>& other) : Handle<T>(other.slot()) { const_cast<Local<T>&>(other).setSlot(0); // Prevent accidental sharing. } template <typename T> inline Local<T>::Local(HandleSlot slot, ExternalType value) : Handle<T>(slot, value) { } template <typename T> inline Local<T>& Local<T>::operator=(ExternalType value) { set(value); return *this; } template <typename T> inline Local<T>& Local<T>::operator=(Handle<T> other) { set(other.get()); return *this; } template <typename T> inline void Local<T>::set(ExternalType externalType) { ASSERT(slot()); ASSERT(!HandleTypes<T>::toJSValue(externalType) || !HandleTypes<T>::toJSValue(externalType).isCell() || Heap::isMarked(HandleTypes<T>::toJSValue(externalType).asCell())); *slot() = externalType; } template <typename T, unsigned inlineCapacity = 0> class LocalStack { typedef typename Handle<T>::ExternalType ExternalType; public: LocalStack(JSGlobalData& globalData) : m_globalData(&globalData) , m_count(0) { } ExternalType peek() const { ASSERT(m_count > 0); return m_stack[m_count - 1].get(); } ExternalType pop() { ASSERT(m_count > 0); return m_stack[--m_count].get(); } void push(ExternalType value) { if (m_count == m_stack.size()) m_stack.append(Local<T>(*m_globalData, value)); else m_stack[m_count] = value; m_count++; } bool isEmpty() const { return !m_count; } unsigned size() const { return m_count; } private: RefPtr<JSGlobalData> m_globalData; Vector<Local<T>, inlineCapacity> m_stack; unsigned m_count; }; } namespace WTF { template<typename T> struct VectorTraits<JSC::Local<T> > : SimpleClassVectorTraits { static const bool needsDestruction = false; static const bool canInitializeWithMemset = false; static const bool canCompareWithMemcmp = false; }; } #endif