/* * Copyright (C) 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef Handle_h #define Handle_h #include "WriteBarrier.h" #include <wtf/Assertions.h> namespace JSC { /* A Handle is a smart pointer that updates automatically when the garbage collector moves the object to which it points. The base Handle class represents a temporary reference to a pointer whose lifetime is guaranteed by something else. */ template <class T> class Handle; // Creating a JSValue Handle is invalid template <> class Handle<JSValue>; // Forward declare WeakGCMap template<typename KeyType, typename MappedType, typename FinalizerCallback, typename HashArg, typename KeyTraitsArg> class WeakGCMap; class HandleBase { friend class HandleHeap; friend struct JSCallbackObjectData; template <typename KeyType, typename MappedType, typename FinalizerCallback, typename HashArg, typename KeyTraitsArg> friend class WeakGCMap; public: bool operator!() const { return !m_slot || !*m_slot; } // This conversion operator allows implicit conversion to bool but not to other integer types. typedef JSValue (HandleBase::*UnspecifiedBoolType); operator UnspecifiedBoolType*() const { return (m_slot && *m_slot) ? reinterpret_cast<UnspecifiedBoolType*>(1) : 0; } protected: HandleBase(HandleSlot slot) : m_slot(slot) { } void swap(HandleBase& other) { std::swap(m_slot, other.m_slot); } HandleSlot slot() const { return m_slot; } void setSlot(HandleSlot slot) { m_slot = slot; } private: HandleSlot m_slot; }; template <typename T> struct HandleTypes { typedef T* ExternalType; static ExternalType getFromSlot(HandleSlot slot) { return (slot && *slot) ? reinterpret_cast<ExternalType>(slot->asCell()) : 0; } static JSValue toJSValue(T* cell) { return reinterpret_cast<JSCell*>(cell); } template <typename U> static void validateUpcast() { T* temp; temp = (U*)0; } }; template <> struct HandleTypes<Unknown> { typedef JSValue ExternalType; static ExternalType getFromSlot(HandleSlot slot) { return slot ? *slot : JSValue(); } static JSValue toJSValue(const JSValue& v) { return v; } template <typename U> static void validateUpcast() {} }; template <typename Base, typename T> struct HandleConverter { T* operator->() { #if ENABLE(JSC_ZOMBIES) ASSERT(!static_cast<const Base*>(this)->get() || !static_cast<const Base*>(this)->get()->isZombie()); #endif return static_cast<Base*>(this)->get(); } const T* operator->() const { #if ENABLE(JSC_ZOMBIES) ASSERT(!static_cast<const Base*>(this)->get() || !static_cast<const Base*>(this)->get()->isZombie()); #endif return static_cast<const Base*>(this)->get(); } T* operator*() { #if ENABLE(JSC_ZOMBIES) ASSERT(!static_cast<const Base*>(this)->get() || !static_cast<const Base*>(this)->get()->isZombie()); #endif return static_cast<Base*>(this)->get(); } const T* operator*() const { #if ENABLE(JSC_ZOMBIES) ASSERT(!static_cast<const Base*>(this)->get() || !static_cast<const Base*>(this)->get()->isZombie()); #endif return static_cast<const Base*>(this)->get(); } }; template <typename Base> struct HandleConverter<Base, Unknown> { Handle<JSObject> asObject() const; bool isObject() const { return jsValue().isObject(); } bool getNumber(double number) const { return jsValue().getNumber(number); } UString getString(ExecState*) const; bool isUndefinedOrNull() const { return jsValue().isUndefinedOrNull(); } private: JSValue jsValue() const { #if ENABLE(JSC_ZOMBIES) ASSERT(!static_cast<const Base*>(this)->get() || !static_cast<const Base*>(this)->get().isZombie()); #endif return static_cast<const Base*>(this)->get(); } }; template <typename T> class Handle : public HandleBase, public HandleConverter<Handle<T>, T> { public: template <typename A, typename B> friend class HandleConverter; typedef typename HandleTypes<T>::ExternalType ExternalType; template <typename U> Handle(Handle<U> o) { typename HandleTypes<T>::template validateUpcast<U>(); setSlot(o.slot()); } void swap(Handle& other) { HandleBase::swap(other); } ExternalType get() const { return HandleTypes<T>::getFromSlot(this->slot()); } protected: Handle(HandleSlot slot = 0) : HandleBase(slot) { } private: friend class HandleHeap; static Handle<T> wrapSlot(HandleSlot slot) { return Handle<T>(slot); } }; template <typename Base> Handle<JSObject> HandleConverter<Base, Unknown>::asObject() const { return Handle<JSObject>::wrapSlot(static_cast<const Base*>(this)->slot()); } template <typename T, typename U> inline bool operator==(const Handle<T>& a, const Handle<U>& b) { return a.get() == b.get(); } template <typename T, typename U> inline bool operator==(const Handle<T>& a, U* b) { return a.get() == b; } template <typename T, typename U> inline bool operator==(T* a, const Handle<U>& b) { return a == b.get(); } template <typename T, typename U> inline bool operator!=(const Handle<T>& a, const Handle<U>& b) { return a.get() != b.get(); } template <typename T, typename U> inline bool operator!=(const Handle<T>& a, U* b) { return a.get() != b; } template <typename T, typename U> inline bool operator!=(T* a, const Handle<U>& b) { return a != b.get(); } template <typename T, typename U> inline bool operator!=(const Handle<T>& a, JSValue b) { return a.get() != b; } template <typename T, typename U> inline bool operator!=(JSValue a, const Handle<U>& b) { return a != b.get(); } } #endif