// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_EXECUTION_H_ #define V8_EXECUTION_H_ namespace v8 { namespace internal { // Flag used to set the interrupt causes. enum InterruptFlag { INTERRUPT = 1 << 0, DEBUGBREAK = 1 << 1, DEBUGCOMMAND = 1 << 2, PREEMPT = 1 << 3, TERMINATE = 1 << 4, RUNTIME_PROFILER_TICK = 1 << 5 }; class Execution : public AllStatic { public: // Call a function, the caller supplies a receiver and an array // of arguments. Arguments are Object* type. After function returns, // pointers in 'args' might be invalid. // // *pending_exception tells whether the invoke resulted in // a pending exception. // static Handle<Object> Call(Handle<JSFunction> func, Handle<Object> receiver, int argc, Object*** args, bool* pending_exception); // Construct object from function, the caller supplies an array of // arguments. Arguments are Object* type. After function returns, // pointers in 'args' might be invalid. // // *pending_exception tells whether the invoke resulted in // a pending exception. // static Handle<Object> New(Handle<JSFunction> func, int argc, Object*** args, bool* pending_exception); // Call a function, just like Call(), but make sure to silently catch // any thrown exceptions. The return value is either the result of // calling the function (if caught exception is false) or the exception // that occurred (if caught exception is true). static Handle<Object> TryCall(Handle<JSFunction> func, Handle<Object> receiver, int argc, Object*** args, bool* caught_exception); // ECMA-262 9.2 static Handle<Object> ToBoolean(Handle<Object> obj); // ECMA-262 9.3 static Handle<Object> ToNumber(Handle<Object> obj, bool* exc); // ECMA-262 9.4 static Handle<Object> ToInteger(Handle<Object> obj, bool* exc); // ECMA-262 9.5 static Handle<Object> ToInt32(Handle<Object> obj, bool* exc); // ECMA-262 9.6 static Handle<Object> ToUint32(Handle<Object> obj, bool* exc); // ECMA-262 9.8 static Handle<Object> ToString(Handle<Object> obj, bool* exc); // ECMA-262 9.8 static Handle<Object> ToDetailString(Handle<Object> obj, bool* exc); // ECMA-262 9.9 static Handle<Object> ToObject(Handle<Object> obj, bool* exc); // Create a new date object from 'time'. static Handle<Object> NewDate(double time, bool* exc); // Create a new regular expression object from 'pattern' and 'flags'. static Handle<JSRegExp> NewJSRegExp(Handle<String> pattern, Handle<String> flags, bool* exc); // Used to implement [] notation on strings (calls JS code) static Handle<Object> CharAt(Handle<String> str, uint32_t index); static Handle<Object> GetFunctionFor(); static Handle<JSFunction> InstantiateFunction( Handle<FunctionTemplateInfo> data, bool* exc); static Handle<JSObject> InstantiateObject(Handle<ObjectTemplateInfo> data, bool* exc); static void ConfigureInstance(Handle<Object> instance, Handle<Object> data, bool* exc); static Handle<String> GetStackTraceLine(Handle<Object> recv, Handle<JSFunction> fun, Handle<Object> pos, Handle<Object> is_global); #ifdef ENABLE_DEBUGGER_SUPPORT static Object* DebugBreakHelper(); static void ProcessDebugMesssages(bool debug_command_only); #endif // If the stack guard is triggered, but it is not an actual // stack overflow, then handle the interruption accordingly. MUST_USE_RESULT static MaybeObject* HandleStackGuardInterrupt(); // Get a function delegate (or undefined) for the given non-function // object. Used for support calling objects as functions. static Handle<Object> GetFunctionDelegate(Handle<Object> object); // Get a function delegate (or undefined) for the given non-function // object. Used for support calling objects as constructors. static Handle<Object> GetConstructorDelegate(Handle<Object> object); }; class ExecutionAccess; class Isolate; // StackGuard contains the handling of the limits that are used to limit the // number of nested invocations of JavaScript and the stack size used in each // invocation. class StackGuard { public: // Pass the address beyond which the stack should not grow. The stack // is assumed to grow downwards. void SetStackLimit(uintptr_t limit); // Threading support. char* ArchiveStackGuard(char* to); char* RestoreStackGuard(char* from); static int ArchiveSpacePerThread() { return sizeof(ThreadLocal); } void FreeThreadResources(); // Sets up the default stack guard for this thread if it has not // already been set up. void InitThread(const ExecutionAccess& lock); // Clears the stack guard for this thread so it does not look as if // it has been set up. void ClearThread(const ExecutionAccess& lock); bool IsStackOverflow(); bool IsPreempted(); void Preempt(); bool IsInterrupted(); void Interrupt(); bool IsTerminateExecution(); void TerminateExecution(); bool IsRuntimeProfilerTick(); void RequestRuntimeProfilerTick(); #ifdef ENABLE_DEBUGGER_SUPPORT bool IsDebugBreak(); void DebugBreak(); bool IsDebugCommand(); void DebugCommand(); #endif void Continue(InterruptFlag after_what); // This provides an asynchronous read of the stack limits for the current // thread. There are no locks protecting this, but it is assumed that you // have the global V8 lock if you are using multiple V8 threads. uintptr_t climit() { return thread_local_.climit_; } uintptr_t real_climit() { return thread_local_.real_climit_; } uintptr_t jslimit() { return thread_local_.jslimit_; } uintptr_t real_jslimit() { return thread_local_.real_jslimit_; } Address address_of_jslimit() { return reinterpret_cast<Address>(&thread_local_.jslimit_); } Address address_of_real_jslimit() { return reinterpret_cast<Address>(&thread_local_.real_jslimit_); } private: StackGuard(); // You should hold the ExecutionAccess lock when calling this method. bool has_pending_interrupts(const ExecutionAccess& lock) { // Sanity check: We shouldn't be asking about pending interrupts // unless we're not postponing them anymore. ASSERT(!should_postpone_interrupts(lock)); return thread_local_.interrupt_flags_ != 0; } // You should hold the ExecutionAccess lock when calling this method. bool should_postpone_interrupts(const ExecutionAccess& lock) { return thread_local_.postpone_interrupts_nesting_ > 0; } // You should hold the ExecutionAccess lock when calling this method. inline void set_interrupt_limits(const ExecutionAccess& lock); // Reset limits to actual values. For example after handling interrupt. // You should hold the ExecutionAccess lock when calling this method. inline void reset_limits(const ExecutionAccess& lock); // Enable or disable interrupts. void EnableInterrupts(); void DisableInterrupts(); #ifdef V8_TARGET_ARCH_X64 static const uintptr_t kInterruptLimit = V8_UINT64_C(0xfffffffffffffffe); static const uintptr_t kIllegalLimit = V8_UINT64_C(0xfffffffffffffff8); #else static const uintptr_t kInterruptLimit = 0xfffffffe; static const uintptr_t kIllegalLimit = 0xfffffff8; #endif class ThreadLocal { public: ThreadLocal() { Clear(); } // You should hold the ExecutionAccess lock when you call Initialize or // Clear. void Clear(); // Returns true if the heap's stack limits should be set, false if not. bool Initialize(); // The stack limit is split into a JavaScript and a C++ stack limit. These // two are the same except when running on a simulator where the C++ and // JavaScript stacks are separate. Each of the two stack limits have two // values. The one eith the real_ prefix is the actual stack limit // set for the VM. The one without the real_ prefix has the same value as // the actual stack limit except when there is an interruption (e.g. debug // break or preemption) in which case it is lowered to make stack checks // fail. Both the generated code and the runtime system check against the // one without the real_ prefix. uintptr_t real_jslimit_; // Actual JavaScript stack limit set for the VM. uintptr_t jslimit_; uintptr_t real_climit_; // Actual C++ stack limit set for the VM. uintptr_t climit_; int nesting_; int postpone_interrupts_nesting_; int interrupt_flags_; }; // TODO(isolates): Technically this could be calculated directly from a // pointer to StackGuard. Isolate* isolate_; ThreadLocal thread_local_; friend class Isolate; friend class StackLimitCheck; friend class PostponeInterruptsScope; DISALLOW_COPY_AND_ASSIGN(StackGuard); }; } } // namespace v8::internal #endif // V8_EXECUTION_H_