// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "v8.h" #include "accessors.h" #include "api.h" #include "bootstrapper.h" #include "compiler.h" #include "debug.h" #include "execution.h" #include "global-handles.h" #include "macro-assembler.h" #include "natives.h" #include "objects-visiting.h" #include "snapshot.h" #include "extensions/externalize-string-extension.h" #include "extensions/gc-extension.h" namespace v8 { namespace internal { NativesExternalStringResource::NativesExternalStringResource( Bootstrapper* bootstrapper, const char* source) : data_(source), length_(StrLength(source)) { if (bootstrapper->delete_these_non_arrays_on_tear_down_ == NULL) { bootstrapper->delete_these_non_arrays_on_tear_down_ = new List<char*>(2); } // The resources are small objects and we only make a fixed number of // them, but let's clean them up on exit for neatness. bootstrapper->delete_these_non_arrays_on_tear_down_-> Add(reinterpret_cast<char*>(this)); } Bootstrapper::Bootstrapper() : nesting_(0), extensions_cache_(Script::TYPE_EXTENSION), delete_these_non_arrays_on_tear_down_(NULL), delete_these_arrays_on_tear_down_(NULL) { } Handle<String> Bootstrapper::NativesSourceLookup(int index) { ASSERT(0 <= index && index < Natives::GetBuiltinsCount()); Isolate* isolate = Isolate::Current(); Factory* factory = isolate->factory(); Heap* heap = isolate->heap(); if (heap->natives_source_cache()->get(index)->IsUndefined()) { if (!Snapshot::IsEnabled() || FLAG_new_snapshot) { // We can use external strings for the natives. NativesExternalStringResource* resource = new NativesExternalStringResource(this, Natives::GetScriptSource(index).start()); Handle<String> source_code = factory->NewExternalStringFromAscii(resource); heap->natives_source_cache()->set(index, *source_code); } else { // Old snapshot code can't cope with external strings at all. Handle<String> source_code = factory->NewStringFromAscii(Natives::GetScriptSource(index)); heap->natives_source_cache()->set(index, *source_code); } } Handle<Object> cached_source(heap->natives_source_cache()->get(index)); return Handle<String>::cast(cached_source); } void Bootstrapper::Initialize(bool create_heap_objects) { extensions_cache_.Initialize(create_heap_objects); GCExtension::Register(); ExternalizeStringExtension::Register(); } char* Bootstrapper::AllocateAutoDeletedArray(int bytes) { char* memory = new char[bytes]; if (memory != NULL) { if (delete_these_arrays_on_tear_down_ == NULL) { delete_these_arrays_on_tear_down_ = new List<char*>(2); } delete_these_arrays_on_tear_down_->Add(memory); } return memory; } void Bootstrapper::TearDown() { if (delete_these_non_arrays_on_tear_down_ != NULL) { int len = delete_these_non_arrays_on_tear_down_->length(); ASSERT(len < 20); // Don't use this mechanism for unbounded allocations. for (int i = 0; i < len; i++) { delete delete_these_non_arrays_on_tear_down_->at(i); delete_these_non_arrays_on_tear_down_->at(i) = NULL; } delete delete_these_non_arrays_on_tear_down_; delete_these_non_arrays_on_tear_down_ = NULL; } if (delete_these_arrays_on_tear_down_ != NULL) { int len = delete_these_arrays_on_tear_down_->length(); ASSERT(len < 1000); // Don't use this mechanism for unbounded allocations. for (int i = 0; i < len; i++) { delete[] delete_these_arrays_on_tear_down_->at(i); delete_these_arrays_on_tear_down_->at(i) = NULL; } delete delete_these_arrays_on_tear_down_; delete_these_arrays_on_tear_down_ = NULL; } extensions_cache_.Initialize(false); // Yes, symmetrical } class Genesis BASE_EMBEDDED { public: Genesis(Handle<Object> global_object, v8::Handle<v8::ObjectTemplate> global_template, v8::ExtensionConfiguration* extensions); ~Genesis() { } Handle<Context> result() { return result_; } Genesis* previous() { return previous_; } private: Handle<Context> global_context_; // There may be more than one active genesis object: When GC is // triggered during environment creation there may be weak handle // processing callbacks which may create new environments. Genesis* previous_; Handle<Context> global_context() { return global_context_; } // Creates some basic objects. Used for creating a context from scratch. void CreateRoots(); // Creates the empty function. Used for creating a context from scratch. Handle<JSFunction> CreateEmptyFunction(); // Creates the ThrowTypeError function. ECMA 5th Ed. 13.2.3 Handle<JSFunction> CreateThrowTypeErrorFunction(Builtins::Name builtin); void CreateStrictModeFunctionMaps(Handle<JSFunction> empty); // Creates the global objects using the global and the template passed in // through the API. We call this regardless of whether we are building a // context from scratch or using a deserialized one from the partial snapshot // but in the latter case we don't use the objects it produces directly, as // we have to used the deserialized ones that are linked together with the // rest of the context snapshot. Handle<JSGlobalProxy> CreateNewGlobals( v8::Handle<v8::ObjectTemplate> global_template, Handle<Object> global_object, Handle<GlobalObject>* global_proxy_out); // Hooks the given global proxy into the context. If the context was created // by deserialization then this will unhook the global proxy that was // deserialized, leaving the GC to pick it up. void HookUpGlobalProxy(Handle<GlobalObject> inner_global, Handle<JSGlobalProxy> global_proxy); // Similarly, we want to use the inner global that has been created by the // templates passed through the API. The inner global from the snapshot is // detached from the other objects in the snapshot. void HookUpInnerGlobal(Handle<GlobalObject> inner_global); // New context initialization. Used for creating a context from scratch. void InitializeGlobal(Handle<GlobalObject> inner_global, Handle<JSFunction> empty_function); // Installs the contents of the native .js files on the global objects. // Used for creating a context from scratch. void InstallNativeFunctions(); bool InstallNatives(); void InstallBuiltinFunctionIds(); void InstallJSFunctionResultCaches(); void InitializeNormalizedMapCaches(); // Used both for deserialized and from-scratch contexts to add the extensions // provided. static bool InstallExtensions(Handle<Context> global_context, v8::ExtensionConfiguration* extensions); static bool InstallExtension(const char* name); static bool InstallExtension(v8::RegisteredExtension* current); static void InstallSpecialObjects(Handle<Context> global_context); bool InstallJSBuiltins(Handle<JSBuiltinsObject> builtins); bool ConfigureApiObject(Handle<JSObject> object, Handle<ObjectTemplateInfo> object_template); bool ConfigureGlobalObjects(v8::Handle<v8::ObjectTemplate> global_template); // Migrates all properties from the 'from' object to the 'to' // object and overrides the prototype in 'to' with the one from // 'from'. void TransferObject(Handle<JSObject> from, Handle<JSObject> to); void TransferNamedProperties(Handle<JSObject> from, Handle<JSObject> to); void TransferIndexedProperties(Handle<JSObject> from, Handle<JSObject> to); enum PrototypePropertyMode { DONT_ADD_PROTOTYPE, ADD_READONLY_PROTOTYPE, ADD_WRITEABLE_PROTOTYPE }; Handle<Map> CreateFunctionMap(PrototypePropertyMode prototype_mode); Handle<DescriptorArray> ComputeFunctionInstanceDescriptor( PrototypePropertyMode prototypeMode); void MakeFunctionInstancePrototypeWritable(); Handle<Map> CreateStrictModeFunctionMap( PrototypePropertyMode prototype_mode, Handle<JSFunction> empty_function, Handle<FixedArray> arguments_callbacks, Handle<FixedArray> caller_callbacks); Handle<DescriptorArray> ComputeStrictFunctionInstanceDescriptor( PrototypePropertyMode propertyMode, Handle<FixedArray> arguments, Handle<FixedArray> caller); static bool CompileBuiltin(int index); static bool CompileNative(Vector<const char> name, Handle<String> source); static bool CompileScriptCached(Vector<const char> name, Handle<String> source, SourceCodeCache* cache, v8::Extension* extension, Handle<Context> top_context, bool use_runtime_context); Handle<Context> result_; // Function instance maps. Function literal maps are created initially with // a read only prototype for the processing of JS builtins. Later the function // instance maps are replaced in order to make prototype writable. // These are the final, writable prototype, maps. Handle<Map> function_instance_map_writable_prototype_; Handle<Map> strict_mode_function_instance_map_writable_prototype_; BootstrapperActive active_; friend class Bootstrapper; }; void Bootstrapper::Iterate(ObjectVisitor* v) { extensions_cache_.Iterate(v); v->Synchronize("Extensions"); } Handle<Context> Bootstrapper::CreateEnvironment( Handle<Object> global_object, v8::Handle<v8::ObjectTemplate> global_template, v8::ExtensionConfiguration* extensions) { HandleScope scope; Handle<Context> env; Genesis genesis(global_object, global_template, extensions); env = genesis.result(); if (!env.is_null()) { if (InstallExtensions(env, extensions)) { return env; } } return Handle<Context>(); } static void SetObjectPrototype(Handle<JSObject> object, Handle<Object> proto) { // object.__proto__ = proto; Handle<Map> old_to_map = Handle<Map>(object->map()); Handle<Map> new_to_map = FACTORY->CopyMapDropTransitions(old_to_map); new_to_map->set_prototype(*proto); object->set_map(*new_to_map); } void Bootstrapper::DetachGlobal(Handle<Context> env) { Factory* factory = Isolate::Current()->factory(); JSGlobalProxy::cast(env->global_proxy())->set_context(*factory->null_value()); SetObjectPrototype(Handle<JSObject>(env->global_proxy()), factory->null_value()); env->set_global_proxy(env->global()); env->global()->set_global_receiver(env->global()); } void Bootstrapper::ReattachGlobal(Handle<Context> env, Handle<Object> global_object) { ASSERT(global_object->IsJSGlobalProxy()); Handle<JSGlobalProxy> global = Handle<JSGlobalProxy>::cast(global_object); env->global()->set_global_receiver(*global); env->set_global_proxy(*global); SetObjectPrototype(global, Handle<JSObject>(env->global())); global->set_context(*env); } static Handle<JSFunction> InstallFunction(Handle<JSObject> target, const char* name, InstanceType type, int instance_size, Handle<JSObject> prototype, Builtins::Name call, bool is_ecma_native) { Isolate* isolate = Isolate::Current(); Factory* factory = isolate->factory(); Handle<String> symbol = factory->LookupAsciiSymbol(name); Handle<Code> call_code = Handle<Code>(isolate->builtins()->builtin(call)); Handle<JSFunction> function = prototype.is_null() ? factory->NewFunctionWithoutPrototype(symbol, call_code) : factory->NewFunctionWithPrototype(symbol, type, instance_size, prototype, call_code, is_ecma_native); SetLocalPropertyNoThrow(target, symbol, function, DONT_ENUM); if (is_ecma_native) { function->shared()->set_instance_class_name(*symbol); } return function; } Handle<DescriptorArray> Genesis::ComputeFunctionInstanceDescriptor( PrototypePropertyMode prototypeMode) { Factory* factory = Isolate::Current()->factory(); Handle<DescriptorArray> descriptors = factory->NewDescriptorArray(prototypeMode == DONT_ADD_PROTOTYPE ? 4 : 5); PropertyAttributes attributes = static_cast<PropertyAttributes>(DONT_ENUM | DONT_DELETE | READ_ONLY); { // Add length. Handle<Proxy> proxy = factory->NewProxy(&Accessors::FunctionLength); CallbacksDescriptor d(*factory->length_symbol(), *proxy, attributes); descriptors->Set(0, &d); } { // Add name. Handle<Proxy> proxy = factory->NewProxy(&Accessors::FunctionName); CallbacksDescriptor d(*factory->name_symbol(), *proxy, attributes); descriptors->Set(1, &d); } { // Add arguments. Handle<Proxy> proxy = factory->NewProxy(&Accessors::FunctionArguments); CallbacksDescriptor d(*factory->arguments_symbol(), *proxy, attributes); descriptors->Set(2, &d); } { // Add caller. Handle<Proxy> proxy = factory->NewProxy(&Accessors::FunctionCaller); CallbacksDescriptor d(*factory->caller_symbol(), *proxy, attributes); descriptors->Set(3, &d); } if (prototypeMode != DONT_ADD_PROTOTYPE) { // Add prototype. if (prototypeMode == ADD_WRITEABLE_PROTOTYPE) { attributes = static_cast<PropertyAttributes>(attributes & ~READ_ONLY); } Handle<Proxy> proxy = factory->NewProxy(&Accessors::FunctionPrototype); CallbacksDescriptor d(*factory->prototype_symbol(), *proxy, attributes); descriptors->Set(4, &d); } descriptors->Sort(); return descriptors; } Handle<Map> Genesis::CreateFunctionMap(PrototypePropertyMode prototype_mode) { Handle<Map> map = FACTORY->NewMap(JS_FUNCTION_TYPE, JSFunction::kSize); Handle<DescriptorArray> descriptors = ComputeFunctionInstanceDescriptor(prototype_mode); map->set_instance_descriptors(*descriptors); map->set_function_with_prototype(prototype_mode != DONT_ADD_PROTOTYPE); return map; } Handle<JSFunction> Genesis::CreateEmptyFunction() { // Allocate the map for function instances. Maps are allocated first and their // prototypes patched later, once empty function is created. // Please note that the prototype property for function instances must be // writable. Handle<Map> function_instance_map = CreateFunctionMap(ADD_WRITEABLE_PROTOTYPE); global_context()->set_function_instance_map(*function_instance_map); // Functions with this map will not have a 'prototype' property, and // can not be used as constructors. Handle<Map> function_without_prototype_map = CreateFunctionMap(DONT_ADD_PROTOTYPE); global_context()->set_function_without_prototype_map( *function_without_prototype_map); // Allocate the function map. This map is temporary, used only for processing // of builtins. // Later the map is replaced with writable prototype map, allocated below. Handle<Map> function_map = CreateFunctionMap(ADD_READONLY_PROTOTYPE); global_context()->set_function_map(*function_map); // The final map for functions. Writeable prototype. // This map is installed in MakeFunctionInstancePrototypeWritable. function_instance_map_writable_prototype_ = CreateFunctionMap(ADD_WRITEABLE_PROTOTYPE); Isolate* isolate = Isolate::Current(); Factory* factory = isolate->factory(); Heap* heap = isolate->heap(); Handle<String> object_name = Handle<String>(heap->Object_symbol()); { // --- O b j e c t --- Handle<JSFunction> object_fun = factory->NewFunction(object_name, factory->null_value()); Handle<Map> object_function_map = factory->NewMap(JS_OBJECT_TYPE, JSObject::kHeaderSize); object_fun->set_initial_map(*object_function_map); object_function_map->set_constructor(*object_fun); global_context()->set_object_function(*object_fun); // Allocate a new prototype for the object function. Handle<JSObject> prototype = factory->NewJSObject( isolate->object_function(), TENURED); global_context()->set_initial_object_prototype(*prototype); SetPrototype(object_fun, prototype); object_function_map-> set_instance_descriptors(heap->empty_descriptor_array()); } // Allocate the empty function as the prototype for function ECMAScript // 262 15.3.4. Handle<String> symbol = factory->LookupAsciiSymbol("Empty"); Handle<JSFunction> empty_function = factory->NewFunctionWithoutPrototype(symbol, kNonStrictMode); // --- E m p t y --- Handle<Code> code = Handle<Code>(isolate->builtins()->builtin( Builtins::kEmptyFunction)); empty_function->set_code(*code); empty_function->shared()->set_code(*code); Handle<String> source = factory->NewStringFromAscii(CStrVector("() {}")); Handle<Script> script = factory->NewScript(source); script->set_type(Smi::FromInt(Script::TYPE_NATIVE)); empty_function->shared()->set_script(*script); empty_function->shared()->set_start_position(0); empty_function->shared()->set_end_position(source->length()); empty_function->shared()->DontAdaptArguments(); // Set prototypes for the function maps. global_context()->function_map()->set_prototype(*empty_function); global_context()->function_instance_map()->set_prototype(*empty_function); global_context()->function_without_prototype_map()-> set_prototype(*empty_function); function_instance_map_writable_prototype_->set_prototype(*empty_function); // Allocate the function map first and then patch the prototype later Handle<Map> empty_fm = factory->CopyMapDropDescriptors( function_without_prototype_map); empty_fm->set_instance_descriptors( function_without_prototype_map->instance_descriptors()); empty_fm->set_prototype(global_context()->object_function()->prototype()); empty_function->set_map(*empty_fm); return empty_function; } Handle<DescriptorArray> Genesis::ComputeStrictFunctionInstanceDescriptor( PrototypePropertyMode prototypeMode, Handle<FixedArray> arguments, Handle<FixedArray> caller) { Factory* factory = Isolate::Current()->factory(); Handle<DescriptorArray> descriptors = factory->NewDescriptorArray(prototypeMode == DONT_ADD_PROTOTYPE ? 4 : 5); PropertyAttributes attributes = static_cast<PropertyAttributes>( DONT_ENUM | DONT_DELETE | READ_ONLY); { // length Handle<Proxy> proxy = factory->NewProxy(&Accessors::FunctionLength); CallbacksDescriptor d(*factory->length_symbol(), *proxy, attributes); descriptors->Set(0, &d); } { // name Handle<Proxy> proxy = factory->NewProxy(&Accessors::FunctionName); CallbacksDescriptor d(*factory->name_symbol(), *proxy, attributes); descriptors->Set(1, &d); } { // arguments CallbacksDescriptor d(*factory->arguments_symbol(), *arguments, attributes); descriptors->Set(2, &d); } { // caller CallbacksDescriptor d(*factory->caller_symbol(), *caller, attributes); descriptors->Set(3, &d); } // prototype if (prototypeMode != DONT_ADD_PROTOTYPE) { if (prototypeMode == ADD_WRITEABLE_PROTOTYPE) { attributes = static_cast<PropertyAttributes>(attributes & ~READ_ONLY); } Handle<Proxy> proxy = factory->NewProxy(&Accessors::FunctionPrototype); CallbacksDescriptor d(*factory->prototype_symbol(), *proxy, attributes); descriptors->Set(4, &d); } descriptors->Sort(); return descriptors; } // ECMAScript 5th Edition, 13.2.3 Handle<JSFunction> Genesis::CreateThrowTypeErrorFunction( Builtins::Name builtin) { Isolate* isolate = Isolate::Current(); Factory* factory = isolate->factory(); Handle<String> name = factory->LookupAsciiSymbol("ThrowTypeError"); Handle<JSFunction> throw_type_error = factory->NewFunctionWithoutPrototype(name, kStrictMode); Handle<Code> code = Handle<Code>( isolate->builtins()->builtin(builtin)); throw_type_error->set_map(global_context()->strict_mode_function_map()); throw_type_error->set_code(*code); throw_type_error->shared()->set_code(*code); throw_type_error->shared()->DontAdaptArguments(); PreventExtensions(throw_type_error); return throw_type_error; } Handle<Map> Genesis::CreateStrictModeFunctionMap( PrototypePropertyMode prototype_mode, Handle<JSFunction> empty_function, Handle<FixedArray> arguments_callbacks, Handle<FixedArray> caller_callbacks) { Handle<Map> map = FACTORY->NewMap(JS_FUNCTION_TYPE, JSFunction::kSize); Handle<DescriptorArray> descriptors = ComputeStrictFunctionInstanceDescriptor(prototype_mode, arguments_callbacks, caller_callbacks); map->set_instance_descriptors(*descriptors); map->set_function_with_prototype(prototype_mode != DONT_ADD_PROTOTYPE); map->set_prototype(*empty_function); return map; } void Genesis::CreateStrictModeFunctionMaps(Handle<JSFunction> empty) { // Create the callbacks arrays for ThrowTypeError functions. // The get/set callacks are filled in after the maps are created below. Factory* factory = Isolate::Current()->factory(); Handle<FixedArray> arguments = factory->NewFixedArray(2, TENURED); Handle<FixedArray> caller = factory->NewFixedArray(2, TENURED); // Allocate map for the strict mode function instances. Handle<Map> strict_mode_function_instance_map = CreateStrictModeFunctionMap( ADD_WRITEABLE_PROTOTYPE, empty, arguments, caller); global_context()->set_strict_mode_function_instance_map( *strict_mode_function_instance_map); // Allocate map for the prototype-less strict mode instances. Handle<Map> strict_mode_function_without_prototype_map = CreateStrictModeFunctionMap( DONT_ADD_PROTOTYPE, empty, arguments, caller); global_context()->set_strict_mode_function_without_prototype_map( *strict_mode_function_without_prototype_map); // Allocate map for the strict mode functions. This map is temporary, used // only for processing of builtins. // Later the map is replaced with writable prototype map, allocated below. Handle<Map> strict_mode_function_map = CreateStrictModeFunctionMap( ADD_READONLY_PROTOTYPE, empty, arguments, caller); global_context()->set_strict_mode_function_map( *strict_mode_function_map); // The final map for the strict mode functions. Writeable prototype. // This map is installed in MakeFunctionInstancePrototypeWritable. strict_mode_function_instance_map_writable_prototype_ = CreateStrictModeFunctionMap( ADD_WRITEABLE_PROTOTYPE, empty, arguments, caller); // Create the ThrowTypeError function instances. Handle<JSFunction> arguments_throw = CreateThrowTypeErrorFunction(Builtins::kStrictFunctionArguments); Handle<JSFunction> caller_throw = CreateThrowTypeErrorFunction(Builtins::kStrictFunctionCaller); // Complete the callback fixed arrays. arguments->set(0, *arguments_throw); arguments->set(1, *arguments_throw); caller->set(0, *caller_throw); caller->set(1, *caller_throw); } static void AddToWeakGlobalContextList(Context* context) { ASSERT(context->IsGlobalContext()); Heap* heap = Isolate::Current()->heap(); #ifdef DEBUG { // NOLINT ASSERT(context->get(Context::NEXT_CONTEXT_LINK)->IsUndefined()); // Check that context is not in the list yet. for (Object* current = heap->global_contexts_list(); !current->IsUndefined(); current = Context::cast(current)->get(Context::NEXT_CONTEXT_LINK)) { ASSERT(current != context); } } #endif context->set(Context::NEXT_CONTEXT_LINK, heap->global_contexts_list()); heap->set_global_contexts_list(context); } void Genesis::CreateRoots() { Isolate* isolate = Isolate::Current(); // Allocate the global context FixedArray first and then patch the // closure and extension object later (we need the empty function // and the global object, but in order to create those, we need the // global context). global_context_ = Handle<Context>::cast(isolate->global_handles()->Create( *isolate->factory()->NewGlobalContext())); AddToWeakGlobalContextList(*global_context_); isolate->set_context(*global_context()); // Allocate the message listeners object. { v8::NeanderArray listeners; global_context()->set_message_listeners(*listeners.value()); } } Handle<JSGlobalProxy> Genesis::CreateNewGlobals( v8::Handle<v8::ObjectTemplate> global_template, Handle<Object> global_object, Handle<GlobalObject>* inner_global_out) { // The argument global_template aka data is an ObjectTemplateInfo. // It has a constructor pointer that points at global_constructor which is a // FunctionTemplateInfo. // The global_constructor is used to create or reinitialize the global_proxy. // The global_constructor also has a prototype_template pointer that points at // js_global_template which is an ObjectTemplateInfo. // That in turn has a constructor pointer that points at // js_global_constructor which is a FunctionTemplateInfo. // js_global_constructor is used to make js_global_function // js_global_function is used to make the new inner_global. // // --- G l o b a l --- // Step 1: Create a fresh inner JSGlobalObject. Handle<JSFunction> js_global_function; Handle<ObjectTemplateInfo> js_global_template; if (!global_template.IsEmpty()) { // Get prototype template of the global_template. Handle<ObjectTemplateInfo> data = v8::Utils::OpenHandle(*global_template); Handle<FunctionTemplateInfo> global_constructor = Handle<FunctionTemplateInfo>( FunctionTemplateInfo::cast(data->constructor())); Handle<Object> proto_template(global_constructor->prototype_template()); if (!proto_template->IsUndefined()) { js_global_template = Handle<ObjectTemplateInfo>::cast(proto_template); } } Isolate* isolate = Isolate::Current(); Factory* factory = isolate->factory(); Heap* heap = isolate->heap(); if (js_global_template.is_null()) { Handle<String> name = Handle<String>(heap->empty_symbol()); Handle<Code> code = Handle<Code>(isolate->builtins()->builtin( Builtins::kIllegal)); js_global_function = factory->NewFunction(name, JS_GLOBAL_OBJECT_TYPE, JSGlobalObject::kSize, code, true); // Change the constructor property of the prototype of the // hidden global function to refer to the Object function. Handle<JSObject> prototype = Handle<JSObject>( JSObject::cast(js_global_function->instance_prototype())); SetLocalPropertyNoThrow( prototype, factory->constructor_symbol(), isolate->object_function(), NONE); } else { Handle<FunctionTemplateInfo> js_global_constructor( FunctionTemplateInfo::cast(js_global_template->constructor())); js_global_function = factory->CreateApiFunction(js_global_constructor, factory->InnerGlobalObject); } js_global_function->initial_map()->set_is_hidden_prototype(); Handle<GlobalObject> inner_global = factory->NewGlobalObject(js_global_function); if (inner_global_out != NULL) { *inner_global_out = inner_global; } // Step 2: create or re-initialize the global proxy object. Handle<JSFunction> global_proxy_function; if (global_template.IsEmpty()) { Handle<String> name = Handle<String>(heap->empty_symbol()); Handle<Code> code = Handle<Code>(isolate->builtins()->builtin( Builtins::kIllegal)); global_proxy_function = factory->NewFunction(name, JS_GLOBAL_PROXY_TYPE, JSGlobalProxy::kSize, code, true); } else { Handle<ObjectTemplateInfo> data = v8::Utils::OpenHandle(*global_template); Handle<FunctionTemplateInfo> global_constructor( FunctionTemplateInfo::cast(data->constructor())); global_proxy_function = factory->CreateApiFunction(global_constructor, factory->OuterGlobalObject); } Handle<String> global_name = factory->LookupAsciiSymbol("global"); global_proxy_function->shared()->set_instance_class_name(*global_name); global_proxy_function->initial_map()->set_is_access_check_needed(true); // Set global_proxy.__proto__ to js_global after ConfigureGlobalObjects // Return the global proxy. if (global_object.location() != NULL) { ASSERT(global_object->IsJSGlobalProxy()); return ReinitializeJSGlobalProxy( global_proxy_function, Handle<JSGlobalProxy>::cast(global_object)); } else { return Handle<JSGlobalProxy>::cast( factory->NewJSObject(global_proxy_function, TENURED)); } } void Genesis::HookUpGlobalProxy(Handle<GlobalObject> inner_global, Handle<JSGlobalProxy> global_proxy) { // Set the global context for the global object. inner_global->set_global_context(*global_context()); inner_global->set_global_receiver(*global_proxy); global_proxy->set_context(*global_context()); global_context()->set_global_proxy(*global_proxy); } void Genesis::HookUpInnerGlobal(Handle<GlobalObject> inner_global) { Handle<GlobalObject> inner_global_from_snapshot( GlobalObject::cast(global_context_->extension())); Handle<JSBuiltinsObject> builtins_global(global_context_->builtins()); global_context_->set_extension(*inner_global); global_context_->set_global(*inner_global); global_context_->set_security_token(*inner_global); static const PropertyAttributes attributes = static_cast<PropertyAttributes>(READ_ONLY | DONT_DELETE); ForceSetProperty(builtins_global, FACTORY->LookupAsciiSymbol("global"), inner_global, attributes); // Setup the reference from the global object to the builtins object. JSGlobalObject::cast(*inner_global)->set_builtins(*builtins_global); TransferNamedProperties(inner_global_from_snapshot, inner_global); TransferIndexedProperties(inner_global_from_snapshot, inner_global); } // This is only called if we are not using snapshots. The equivalent // work in the snapshot case is done in HookUpInnerGlobal. void Genesis::InitializeGlobal(Handle<GlobalObject> inner_global, Handle<JSFunction> empty_function) { // --- G l o b a l C o n t e x t --- // Use the empty function as closure (no scope info). global_context()->set_closure(*empty_function); global_context()->set_fcontext(*global_context()); global_context()->set_previous(NULL); // Set extension and global object. global_context()->set_extension(*inner_global); global_context()->set_global(*inner_global); // Security setup: Set the security token of the global object to // its the inner global. This makes the security check between two // different contexts fail by default even in case of global // object reinitialization. global_context()->set_security_token(*inner_global); Isolate* isolate = Isolate::Current(); Factory* factory = isolate->factory(); Heap* heap = isolate->heap(); Handle<String> object_name = Handle<String>(heap->Object_symbol()); SetLocalPropertyNoThrow(inner_global, object_name, isolate->object_function(), DONT_ENUM); Handle<JSObject> global = Handle<JSObject>(global_context()->global()); // Install global Function object InstallFunction(global, "Function", JS_FUNCTION_TYPE, JSFunction::kSize, empty_function, Builtins::kIllegal, true); // ECMA native. { // --- A r r a y --- Handle<JSFunction> array_function = InstallFunction(global, "Array", JS_ARRAY_TYPE, JSArray::kSize, isolate->initial_object_prototype(), Builtins::kArrayCode, true); array_function->shared()->set_construct_stub( isolate->builtins()->builtin(Builtins::kArrayConstructCode)); array_function->shared()->DontAdaptArguments(); // This seems a bit hackish, but we need to make sure Array.length // is 1. array_function->shared()->set_length(1); Handle<DescriptorArray> array_descriptors = factory->CopyAppendProxyDescriptor( factory->empty_descriptor_array(), factory->length_symbol(), factory->NewProxy(&Accessors::ArrayLength), static_cast<PropertyAttributes>(DONT_ENUM | DONT_DELETE)); // Cache the fast JavaScript array map global_context()->set_js_array_map(array_function->initial_map()); global_context()->js_array_map()->set_instance_descriptors( *array_descriptors); // array_function is used internally. JS code creating array object should // search for the 'Array' property on the global object and use that one // as the constructor. 'Array' property on a global object can be // overwritten by JS code. global_context()->set_array_function(*array_function); } { // --- N u m b e r --- Handle<JSFunction> number_fun = InstallFunction(global, "Number", JS_VALUE_TYPE, JSValue::kSize, isolate->initial_object_prototype(), Builtins::kIllegal, true); global_context()->set_number_function(*number_fun); } { // --- B o o l e a n --- Handle<JSFunction> boolean_fun = InstallFunction(global, "Boolean", JS_VALUE_TYPE, JSValue::kSize, isolate->initial_object_prototype(), Builtins::kIllegal, true); global_context()->set_boolean_function(*boolean_fun); } { // --- S t r i n g --- Handle<JSFunction> string_fun = InstallFunction(global, "String", JS_VALUE_TYPE, JSValue::kSize, isolate->initial_object_prototype(), Builtins::kIllegal, true); string_fun->shared()->set_construct_stub( isolate->builtins()->builtin(Builtins::kStringConstructCode)); global_context()->set_string_function(*string_fun); // Add 'length' property to strings. Handle<DescriptorArray> string_descriptors = factory->CopyAppendProxyDescriptor( factory->empty_descriptor_array(), factory->length_symbol(), factory->NewProxy(&Accessors::StringLength), static_cast<PropertyAttributes>(DONT_ENUM | DONT_DELETE | READ_ONLY)); Handle<Map> string_map = Handle<Map>(global_context()->string_function()->initial_map()); string_map->set_instance_descriptors(*string_descriptors); } { // --- D a t e --- // Builtin functions for Date.prototype. Handle<JSFunction> date_fun = InstallFunction(global, "Date", JS_VALUE_TYPE, JSValue::kSize, isolate->initial_object_prototype(), Builtins::kIllegal, true); global_context()->set_date_function(*date_fun); } { // -- R e g E x p // Builtin functions for RegExp.prototype. Handle<JSFunction> regexp_fun = InstallFunction(global, "RegExp", JS_REGEXP_TYPE, JSRegExp::kSize, isolate->initial_object_prototype(), Builtins::kIllegal, true); global_context()->set_regexp_function(*regexp_fun); ASSERT(regexp_fun->has_initial_map()); Handle<Map> initial_map(regexp_fun->initial_map()); ASSERT_EQ(0, initial_map->inobject_properties()); Handle<DescriptorArray> descriptors = factory->NewDescriptorArray(5); PropertyAttributes final = static_cast<PropertyAttributes>(DONT_ENUM | DONT_DELETE | READ_ONLY); int enum_index = 0; { // ECMA-262, section 15.10.7.1. FieldDescriptor field(heap->source_symbol(), JSRegExp::kSourceFieldIndex, final, enum_index++); descriptors->Set(0, &field); } { // ECMA-262, section 15.10.7.2. FieldDescriptor field(heap->global_symbol(), JSRegExp::kGlobalFieldIndex, final, enum_index++); descriptors->Set(1, &field); } { // ECMA-262, section 15.10.7.3. FieldDescriptor field(heap->ignore_case_symbol(), JSRegExp::kIgnoreCaseFieldIndex, final, enum_index++); descriptors->Set(2, &field); } { // ECMA-262, section 15.10.7.4. FieldDescriptor field(heap->multiline_symbol(), JSRegExp::kMultilineFieldIndex, final, enum_index++); descriptors->Set(3, &field); } { // ECMA-262, section 15.10.7.5. PropertyAttributes writable = static_cast<PropertyAttributes>(DONT_ENUM | DONT_DELETE); FieldDescriptor field(heap->last_index_symbol(), JSRegExp::kLastIndexFieldIndex, writable, enum_index++); descriptors->Set(4, &field); } descriptors->SetNextEnumerationIndex(enum_index); descriptors->Sort(); initial_map->set_inobject_properties(5); initial_map->set_pre_allocated_property_fields(5); initial_map->set_unused_property_fields(0); initial_map->set_instance_size( initial_map->instance_size() + 5 * kPointerSize); initial_map->set_instance_descriptors(*descriptors); initial_map->set_visitor_id(StaticVisitorBase::GetVisitorId(*initial_map)); } { // -- J S O N Handle<String> name = factory->NewStringFromAscii(CStrVector("JSON")); Handle<JSFunction> cons = factory->NewFunction( name, factory->the_hole_value()); cons->SetInstancePrototype(global_context()->initial_object_prototype()); cons->SetInstanceClassName(*name); Handle<JSObject> json_object = factory->NewJSObject(cons, TENURED); ASSERT(json_object->IsJSObject()); SetLocalPropertyNoThrow(global, name, json_object, DONT_ENUM); global_context()->set_json_object(*json_object); } { // --- arguments_boilerplate_ // Make sure we can recognize argument objects at runtime. // This is done by introducing an anonymous function with // class_name equals 'Arguments'. Handle<String> symbol = factory->LookupAsciiSymbol("Arguments"); Handle<Code> code = Handle<Code>( isolate->builtins()->builtin(Builtins::kIllegal)); Handle<JSObject> prototype = Handle<JSObject>( JSObject::cast(global_context()->object_function()->prototype())); Handle<JSFunction> function = factory->NewFunctionWithPrototype(symbol, JS_OBJECT_TYPE, JSObject::kHeaderSize, prototype, code, false); ASSERT(!function->has_initial_map()); function->shared()->set_instance_class_name(*symbol); function->shared()->set_expected_nof_properties(2); Handle<JSObject> result = factory->NewJSObject(function); global_context()->set_arguments_boilerplate(*result); // Note: length must be added as the first property and // callee must be added as the second property. SetLocalPropertyNoThrow(result, factory->length_symbol(), factory->undefined_value(), DONT_ENUM); SetLocalPropertyNoThrow(result, factory->callee_symbol(), factory->undefined_value(), DONT_ENUM); #ifdef DEBUG LookupResult lookup; result->LocalLookup(heap->callee_symbol(), &lookup); ASSERT(lookup.IsProperty() && (lookup.type() == FIELD)); ASSERT(lookup.GetFieldIndex() == Heap::kArgumentsCalleeIndex); result->LocalLookup(heap->length_symbol(), &lookup); ASSERT(lookup.IsProperty() && (lookup.type() == FIELD)); ASSERT(lookup.GetFieldIndex() == Heap::kArgumentsLengthIndex); ASSERT(result->map()->inobject_properties() > Heap::kArgumentsCalleeIndex); ASSERT(result->map()->inobject_properties() > Heap::kArgumentsLengthIndex); // Check the state of the object. ASSERT(result->HasFastProperties()); ASSERT(result->HasFastElements()); #endif } { // --- strict mode arguments boilerplate const PropertyAttributes attributes = static_cast<PropertyAttributes>(DONT_ENUM | DONT_DELETE | READ_ONLY); // Create the ThrowTypeError functions. Handle<FixedArray> callee = factory->NewFixedArray(2, TENURED); Handle<FixedArray> caller = factory->NewFixedArray(2, TENURED); Handle<JSFunction> callee_throw = CreateThrowTypeErrorFunction(Builtins::kStrictArgumentsCallee); Handle<JSFunction> caller_throw = CreateThrowTypeErrorFunction(Builtins::kStrictArgumentsCaller); // Install the ThrowTypeError functions. callee->set(0, *callee_throw); callee->set(1, *callee_throw); caller->set(0, *caller_throw); caller->set(1, *caller_throw); // Create the descriptor array for the arguments object. Handle<DescriptorArray> descriptors = factory->NewDescriptorArray(3); { // length FieldDescriptor d(*factory->length_symbol(), 0, DONT_ENUM); descriptors->Set(0, &d); } { // callee CallbacksDescriptor d(*factory->callee_symbol(), *callee, attributes); descriptors->Set(1, &d); } { // caller CallbacksDescriptor d(*factory->caller_symbol(), *caller, attributes); descriptors->Set(2, &d); } descriptors->Sort(); // Create the map. Allocate one in-object field for length. Handle<Map> map = factory->NewMap(JS_OBJECT_TYPE, Heap::kArgumentsObjectSizeStrict); map->set_instance_descriptors(*descriptors); map->set_function_with_prototype(true); map->set_prototype(global_context()->object_function()->prototype()); map->set_pre_allocated_property_fields(1); map->set_inobject_properties(1); // Copy constructor from the non-strict arguments boilerplate. map->set_constructor( global_context()->arguments_boilerplate()->map()->constructor()); // Allocate the arguments boilerplate object. Handle<JSObject> result = factory->NewJSObjectFromMap(map); global_context()->set_strict_mode_arguments_boilerplate(*result); // Add length property only for strict mode boilerplate. SetLocalPropertyNoThrow(result, factory->length_symbol(), factory->undefined_value(), DONT_ENUM); #ifdef DEBUG LookupResult lookup; result->LocalLookup(heap->length_symbol(), &lookup); ASSERT(lookup.IsProperty() && (lookup.type() == FIELD)); ASSERT(lookup.GetFieldIndex() == Heap::kArgumentsLengthIndex); ASSERT(result->map()->inobject_properties() > Heap::kArgumentsLengthIndex); // Check the state of the object. ASSERT(result->HasFastProperties()); ASSERT(result->HasFastElements()); #endif } { // --- context extension // Create a function for the context extension objects. Handle<Code> code = Handle<Code>( isolate->builtins()->builtin(Builtins::kIllegal)); Handle<JSFunction> context_extension_fun = factory->NewFunction(factory->empty_symbol(), JS_CONTEXT_EXTENSION_OBJECT_TYPE, JSObject::kHeaderSize, code, true); Handle<String> name = factory->LookupAsciiSymbol("context_extension"); context_extension_fun->shared()->set_instance_class_name(*name); global_context()->set_context_extension_function(*context_extension_fun); } { // Setup the call-as-function delegate. Handle<Code> code = Handle<Code>(isolate->builtins()->builtin( Builtins::kHandleApiCallAsFunction)); Handle<JSFunction> delegate = factory->NewFunction(factory->empty_symbol(), JS_OBJECT_TYPE, JSObject::kHeaderSize, code, true); global_context()->set_call_as_function_delegate(*delegate); delegate->shared()->DontAdaptArguments(); } { // Setup the call-as-constructor delegate. Handle<Code> code = Handle<Code>(isolate->builtins()->builtin( Builtins::kHandleApiCallAsConstructor)); Handle<JSFunction> delegate = factory->NewFunction(factory->empty_symbol(), JS_OBJECT_TYPE, JSObject::kHeaderSize, code, true); global_context()->set_call_as_constructor_delegate(*delegate); delegate->shared()->DontAdaptArguments(); } // Initialize the out of memory slot. global_context()->set_out_of_memory(heap->false_value()); // Initialize the data slot. global_context()->set_data(heap->undefined_value()); } bool Genesis::CompileBuiltin(int index) { Vector<const char> name = Natives::GetScriptName(index); Handle<String> source_code = Isolate::Current()->bootstrapper()->NativesSourceLookup(index); return CompileNative(name, source_code); } bool Genesis::CompileNative(Vector<const char> name, Handle<String> source) { HandleScope scope; Isolate* isolate = Isolate::Current(); #ifdef ENABLE_DEBUGGER_SUPPORT isolate->debugger()->set_compiling_natives(true); #endif bool result = CompileScriptCached(name, source, NULL, NULL, Handle<Context>(isolate->context()), true); ASSERT(isolate->has_pending_exception() != result); if (!result) isolate->clear_pending_exception(); #ifdef ENABLE_DEBUGGER_SUPPORT isolate->debugger()->set_compiling_natives(false); #endif return result; } bool Genesis::CompileScriptCached(Vector<const char> name, Handle<String> source, SourceCodeCache* cache, v8::Extension* extension, Handle<Context> top_context, bool use_runtime_context) { Factory* factory = Isolate::Current()->factory(); HandleScope scope; Handle<SharedFunctionInfo> function_info; // If we can't find the function in the cache, we compile a new // function and insert it into the cache. if (cache == NULL || !cache->Lookup(name, &function_info)) { ASSERT(source->IsAsciiRepresentation()); Handle<String> script_name = factory->NewStringFromUtf8(name); function_info = Compiler::Compile( source, script_name, 0, 0, extension, NULL, Handle<String>::null(), use_runtime_context ? NATIVES_CODE : NOT_NATIVES_CODE); if (function_info.is_null()) return false; if (cache != NULL) cache->Add(name, function_info); } // Setup the function context. Conceptually, we should clone the // function before overwriting the context but since we're in a // single-threaded environment it is not strictly necessary. ASSERT(top_context->IsGlobalContext()); Handle<Context> context = Handle<Context>(use_runtime_context ? Handle<Context>(top_context->runtime_context()) : top_context); Handle<JSFunction> fun = factory->NewFunctionFromSharedFunctionInfo(function_info, context); // Call function using either the runtime object or the global // object as the receiver. Provide no parameters. Handle<Object> receiver = Handle<Object>(use_runtime_context ? top_context->builtins() : top_context->global()); bool has_pending_exception; Handle<Object> result = Execution::Call(fun, receiver, 0, NULL, &has_pending_exception); if (has_pending_exception) return false; return true; } #define INSTALL_NATIVE(Type, name, var) \ Handle<String> var##_name = factory->LookupAsciiSymbol(name); \ Object* var##_native = \ global_context()->builtins()->GetPropertyNoExceptionThrown(*var##_name); \ global_context()->set_##var(Type::cast(var##_native)); void Genesis::InstallNativeFunctions() { Factory* factory = Isolate::Current()->factory(); HandleScope scope; INSTALL_NATIVE(JSFunction, "CreateDate", create_date_fun); INSTALL_NATIVE(JSFunction, "ToNumber", to_number_fun); INSTALL_NATIVE(JSFunction, "ToString", to_string_fun); INSTALL_NATIVE(JSFunction, "ToDetailString", to_detail_string_fun); INSTALL_NATIVE(JSFunction, "ToObject", to_object_fun); INSTALL_NATIVE(JSFunction, "ToInteger", to_integer_fun); INSTALL_NATIVE(JSFunction, "ToUint32", to_uint32_fun); INSTALL_NATIVE(JSFunction, "ToInt32", to_int32_fun); INSTALL_NATIVE(JSFunction, "GlobalEval", global_eval_fun); INSTALL_NATIVE(JSFunction, "Instantiate", instantiate_fun); INSTALL_NATIVE(JSFunction, "ConfigureTemplateInstance", configure_instance_fun); INSTALL_NATIVE(JSFunction, "GetStackTraceLine", get_stack_trace_line_fun); INSTALL_NATIVE(JSObject, "functionCache", function_cache); } #undef INSTALL_NATIVE bool Genesis::InstallNatives() { HandleScope scope; Isolate* isolate = Isolate::Current(); Factory* factory = isolate->factory(); Heap* heap = isolate->heap(); // Create a function for the builtins object. Allocate space for the // JavaScript builtins, a reference to the builtins object // (itself) and a reference to the global_context directly in the object. Handle<Code> code = Handle<Code>( isolate->builtins()->builtin(Builtins::kIllegal)); Handle<JSFunction> builtins_fun = factory->NewFunction(factory->empty_symbol(), JS_BUILTINS_OBJECT_TYPE, JSBuiltinsObject::kSize, code, true); Handle<String> name = factory->LookupAsciiSymbol("builtins"); builtins_fun->shared()->set_instance_class_name(*name); // Allocate the builtins object. Handle<JSBuiltinsObject> builtins = Handle<JSBuiltinsObject>::cast(factory->NewGlobalObject(builtins_fun)); builtins->set_builtins(*builtins); builtins->set_global_context(*global_context()); builtins->set_global_receiver(*builtins); // Setup the 'global' properties of the builtins object. The // 'global' property that refers to the global object is the only // way to get from code running in the builtins context to the // global object. static const PropertyAttributes attributes = static_cast<PropertyAttributes>(READ_ONLY | DONT_DELETE); Handle<String> global_symbol = factory->LookupAsciiSymbol("global"); Handle<Object> global_obj(global_context()->global()); SetLocalPropertyNoThrow(builtins, global_symbol, global_obj, attributes); // Setup the reference from the global object to the builtins object. JSGlobalObject::cast(global_context()->global())->set_builtins(*builtins); // Create a bridge function that has context in the global context. Handle<JSFunction> bridge = factory->NewFunction(factory->empty_symbol(), factory->undefined_value()); ASSERT(bridge->context() == *isolate->global_context()); // Allocate the builtins context. Handle<Context> context = factory->NewFunctionContext(Context::MIN_CONTEXT_SLOTS, bridge); context->set_global(*builtins); // override builtins global object global_context()->set_runtime_context(*context); { // -- S c r i p t // Builtin functions for Script. Handle<JSFunction> script_fun = InstallFunction(builtins, "Script", JS_VALUE_TYPE, JSValue::kSize, isolate->initial_object_prototype(), Builtins::kIllegal, false); Handle<JSObject> prototype = factory->NewJSObject(isolate->object_function(), TENURED); SetPrototype(script_fun, prototype); global_context()->set_script_function(*script_fun); // Add 'source' and 'data' property to scripts. PropertyAttributes common_attributes = static_cast<PropertyAttributes>(DONT_ENUM | DONT_DELETE | READ_ONLY); Handle<Proxy> proxy_source = factory->NewProxy(&Accessors::ScriptSource); Handle<DescriptorArray> script_descriptors = factory->CopyAppendProxyDescriptor( factory->empty_descriptor_array(), factory->LookupAsciiSymbol("source"), proxy_source, common_attributes); Handle<Proxy> proxy_name = factory->NewProxy(&Accessors::ScriptName); script_descriptors = factory->CopyAppendProxyDescriptor( script_descriptors, factory->LookupAsciiSymbol("name"), proxy_name, common_attributes); Handle<Proxy> proxy_id = factory->NewProxy(&Accessors::ScriptId); script_descriptors = factory->CopyAppendProxyDescriptor( script_descriptors, factory->LookupAsciiSymbol("id"), proxy_id, common_attributes); Handle<Proxy> proxy_line_offset = factory->NewProxy(&Accessors::ScriptLineOffset); script_descriptors = factory->CopyAppendProxyDescriptor( script_descriptors, factory->LookupAsciiSymbol("line_offset"), proxy_line_offset, common_attributes); Handle<Proxy> proxy_column_offset = factory->NewProxy(&Accessors::ScriptColumnOffset); script_descriptors = factory->CopyAppendProxyDescriptor( script_descriptors, factory->LookupAsciiSymbol("column_offset"), proxy_column_offset, common_attributes); Handle<Proxy> proxy_data = factory->NewProxy(&Accessors::ScriptData); script_descriptors = factory->CopyAppendProxyDescriptor( script_descriptors, factory->LookupAsciiSymbol("data"), proxy_data, common_attributes); Handle<Proxy> proxy_type = factory->NewProxy(&Accessors::ScriptType); script_descriptors = factory->CopyAppendProxyDescriptor( script_descriptors, factory->LookupAsciiSymbol("type"), proxy_type, common_attributes); Handle<Proxy> proxy_compilation_type = factory->NewProxy(&Accessors::ScriptCompilationType); script_descriptors = factory->CopyAppendProxyDescriptor( script_descriptors, factory->LookupAsciiSymbol("compilation_type"), proxy_compilation_type, common_attributes); Handle<Proxy> proxy_line_ends = factory->NewProxy(&Accessors::ScriptLineEnds); script_descriptors = factory->CopyAppendProxyDescriptor( script_descriptors, factory->LookupAsciiSymbol("line_ends"), proxy_line_ends, common_attributes); Handle<Proxy> proxy_context_data = factory->NewProxy(&Accessors::ScriptContextData); script_descriptors = factory->CopyAppendProxyDescriptor( script_descriptors, factory->LookupAsciiSymbol("context_data"), proxy_context_data, common_attributes); Handle<Proxy> proxy_eval_from_script = factory->NewProxy(&Accessors::ScriptEvalFromScript); script_descriptors = factory->CopyAppendProxyDescriptor( script_descriptors, factory->LookupAsciiSymbol("eval_from_script"), proxy_eval_from_script, common_attributes); Handle<Proxy> proxy_eval_from_script_position = factory->NewProxy(&Accessors::ScriptEvalFromScriptPosition); script_descriptors = factory->CopyAppendProxyDescriptor( script_descriptors, factory->LookupAsciiSymbol("eval_from_script_position"), proxy_eval_from_script_position, common_attributes); Handle<Proxy> proxy_eval_from_function_name = factory->NewProxy(&Accessors::ScriptEvalFromFunctionName); script_descriptors = factory->CopyAppendProxyDescriptor( script_descriptors, factory->LookupAsciiSymbol("eval_from_function_name"), proxy_eval_from_function_name, common_attributes); Handle<Map> script_map = Handle<Map>(script_fun->initial_map()); script_map->set_instance_descriptors(*script_descriptors); // Allocate the empty script. Handle<Script> script = factory->NewScript(factory->empty_string()); script->set_type(Smi::FromInt(Script::TYPE_NATIVE)); heap->public_set_empty_script(*script); } { // Builtin function for OpaqueReference -- a JSValue-based object, // that keeps its field isolated from JavaScript code. It may store // objects, that JavaScript code may not access. Handle<JSFunction> opaque_reference_fun = InstallFunction(builtins, "OpaqueReference", JS_VALUE_TYPE, JSValue::kSize, isolate->initial_object_prototype(), Builtins::kIllegal, false); Handle<JSObject> prototype = factory->NewJSObject(isolate->object_function(), TENURED); SetPrototype(opaque_reference_fun, prototype); global_context()->set_opaque_reference_function(*opaque_reference_fun); } { // --- I n t e r n a l A r r a y --- // An array constructor on the builtins object that works like // the public Array constructor, except that its prototype // doesn't inherit from Object.prototype. // To be used only for internal work by builtins. Instances // must not be leaked to user code. // Only works correctly when called as a constructor. The normal // Array code uses Array.prototype as prototype when called as // a function. Handle<JSFunction> array_function = InstallFunction(builtins, "InternalArray", JS_ARRAY_TYPE, JSArray::kSize, isolate->initial_object_prototype(), Builtins::kArrayCode, true); Handle<JSObject> prototype = factory->NewJSObject(isolate->object_function(), TENURED); SetPrototype(array_function, prototype); array_function->shared()->set_construct_stub( isolate->builtins()->builtin(Builtins::kArrayConstructCode)); array_function->shared()->DontAdaptArguments(); // Make "length" magic on instances. Handle<DescriptorArray> array_descriptors = factory->CopyAppendProxyDescriptor( factory->empty_descriptor_array(), factory->length_symbol(), factory->NewProxy(&Accessors::ArrayLength), static_cast<PropertyAttributes>(DONT_ENUM | DONT_DELETE)); array_function->initial_map()->set_instance_descriptors( *array_descriptors); } if (FLAG_disable_native_files) { PrintF("Warning: Running without installed natives!\n"); return true; } // Install natives. for (int i = Natives::GetDebuggerCount(); i < Natives::GetBuiltinsCount(); i++) { Vector<const char> name = Natives::GetScriptName(i); if (!CompileBuiltin(i)) return false; // TODO(ager): We really only need to install the JS builtin // functions on the builtins object after compiling and running // runtime.js. if (!InstallJSBuiltins(builtins)) return false; } InstallNativeFunctions(); // Store the map for the string prototype after the natives has been compiled // and the String function has been setup. Handle<JSFunction> string_function(global_context()->string_function()); ASSERT(JSObject::cast( string_function->initial_map()->prototype())->HasFastProperties()); global_context()->set_string_function_prototype_map( HeapObject::cast(string_function->initial_map()->prototype())->map()); // Install Function.prototype.call and apply. { Handle<String> key = factory->function_class_symbol(); Handle<JSFunction> function = Handle<JSFunction>::cast(GetProperty(isolate->global(), key)); Handle<JSObject> proto = Handle<JSObject>(JSObject::cast(function->instance_prototype())); // Install the call and the apply functions. Handle<JSFunction> call = InstallFunction(proto, "call", JS_OBJECT_TYPE, JSObject::kHeaderSize, Handle<JSObject>::null(), Builtins::kFunctionCall, false); Handle<JSFunction> apply = InstallFunction(proto, "apply", JS_OBJECT_TYPE, JSObject::kHeaderSize, Handle<JSObject>::null(), Builtins::kFunctionApply, false); // Make sure that Function.prototype.call appears to be compiled. // The code will never be called, but inline caching for call will // only work if it appears to be compiled. call->shared()->DontAdaptArguments(); ASSERT(call->is_compiled()); // Set the expected parameters for apply to 2; required by builtin. apply->shared()->set_formal_parameter_count(2); // Set the lengths for the functions to satisfy ECMA-262. call->shared()->set_length(1); apply->shared()->set_length(2); } InstallBuiltinFunctionIds(); // Create a constructor for RegExp results (a variant of Array that // predefines the two properties index and match). { // RegExpResult initial map. // Find global.Array.prototype to inherit from. Handle<JSFunction> array_constructor(global_context()->array_function()); Handle<JSObject> array_prototype( JSObject::cast(array_constructor->instance_prototype())); // Add initial map. Handle<Map> initial_map = factory->NewMap(JS_ARRAY_TYPE, JSRegExpResult::kSize); initial_map->set_constructor(*array_constructor); // Set prototype on map. initial_map->set_non_instance_prototype(false); initial_map->set_prototype(*array_prototype); // Update map with length accessor from Array and add "index" and "input". Handle<Map> array_map(global_context()->js_array_map()); Handle<DescriptorArray> array_descriptors( array_map->instance_descriptors()); ASSERT_EQ(1, array_descriptors->number_of_descriptors()); Handle<DescriptorArray> reresult_descriptors = factory->NewDescriptorArray(3); reresult_descriptors->CopyFrom(0, *array_descriptors, 0); int enum_index = 0; { FieldDescriptor index_field(heap->index_symbol(), JSRegExpResult::kIndexIndex, NONE, enum_index++); reresult_descriptors->Set(1, &index_field); } { FieldDescriptor input_field(heap->input_symbol(), JSRegExpResult::kInputIndex, NONE, enum_index++); reresult_descriptors->Set(2, &input_field); } reresult_descriptors->Sort(); initial_map->set_inobject_properties(2); initial_map->set_pre_allocated_property_fields(2); initial_map->set_unused_property_fields(0); initial_map->set_instance_descriptors(*reresult_descriptors); global_context()->set_regexp_result_map(*initial_map); } #ifdef DEBUG builtins->Verify(); #endif return true; } static Handle<JSObject> ResolveBuiltinIdHolder( Handle<Context> global_context, const char* holder_expr) { Factory* factory = Isolate::Current()->factory(); Handle<GlobalObject> global(global_context->global()); const char* period_pos = strchr(holder_expr, '.'); if (period_pos == NULL) { return Handle<JSObject>::cast( GetProperty(global, factory->LookupAsciiSymbol(holder_expr))); } ASSERT_EQ(".prototype", period_pos); Vector<const char> property(holder_expr, static_cast<int>(period_pos - holder_expr)); Handle<JSFunction> function = Handle<JSFunction>::cast( GetProperty(global, factory->LookupSymbol(property))); return Handle<JSObject>(JSObject::cast(function->prototype())); } static void InstallBuiltinFunctionId(Handle<JSObject> holder, const char* function_name, BuiltinFunctionId id) { Handle<String> name = FACTORY->LookupAsciiSymbol(function_name); Object* function_object = holder->GetProperty(*name)->ToObjectUnchecked(); Handle<JSFunction> function(JSFunction::cast(function_object)); function->shared()->set_function_data(Smi::FromInt(id)); } void Genesis::InstallBuiltinFunctionIds() { HandleScope scope; #define INSTALL_BUILTIN_ID(holder_expr, fun_name, name) \ { \ Handle<JSObject> holder = ResolveBuiltinIdHolder( \ global_context(), #holder_expr); \ BuiltinFunctionId id = k##name; \ InstallBuiltinFunctionId(holder, #fun_name, id); \ } FUNCTIONS_WITH_ID_LIST(INSTALL_BUILTIN_ID) #undef INSTALL_BUILTIN_ID } // Do not forget to update macros.py with named constant // of cache id. #define JSFUNCTION_RESULT_CACHE_LIST(F) \ F(16, global_context()->regexp_function()) static FixedArray* CreateCache(int size, JSFunction* factory) { // Caches are supposed to live for a long time, allocate in old space. int array_size = JSFunctionResultCache::kEntriesIndex + 2 * size; // Cannot use cast as object is not fully initialized yet. JSFunctionResultCache* cache = reinterpret_cast<JSFunctionResultCache*>( *FACTORY->NewFixedArrayWithHoles(array_size, TENURED)); cache->set(JSFunctionResultCache::kFactoryIndex, factory); cache->MakeZeroSize(); return cache; } void Genesis::InstallJSFunctionResultCaches() { const int kNumberOfCaches = 0 + #define F(size, func) + 1 JSFUNCTION_RESULT_CACHE_LIST(F) #undef F ; Handle<FixedArray> caches = FACTORY->NewFixedArray(kNumberOfCaches, TENURED); int index = 0; #define F(size, func) do { \ FixedArray* cache = CreateCache((size), (func)); \ caches->set(index++, cache); \ } while (false) JSFUNCTION_RESULT_CACHE_LIST(F); #undef F global_context()->set_jsfunction_result_caches(*caches); } void Genesis::InitializeNormalizedMapCaches() { Handle<FixedArray> array( FACTORY->NewFixedArray(NormalizedMapCache::kEntries, TENURED)); global_context()->set_normalized_map_cache(NormalizedMapCache::cast(*array)); } bool Bootstrapper::InstallExtensions(Handle<Context> global_context, v8::ExtensionConfiguration* extensions) { Isolate* isolate = Isolate::Current(); BootstrapperActive active; SaveContext saved_context(isolate); isolate->set_context(*global_context); if (!Genesis::InstallExtensions(global_context, extensions)) return false; Genesis::InstallSpecialObjects(global_context); return true; } void Genesis::InstallSpecialObjects(Handle<Context> global_context) { Factory* factory = Isolate::Current()->factory(); HandleScope scope; Handle<JSGlobalObject> js_global( JSGlobalObject::cast(global_context->global())); // Expose the natives in global if a name for it is specified. if (FLAG_expose_natives_as != NULL && strlen(FLAG_expose_natives_as) != 0) { Handle<String> natives_string = factory->LookupAsciiSymbol(FLAG_expose_natives_as); SetLocalPropertyNoThrow(js_global, natives_string, Handle<JSObject>(js_global->builtins()), DONT_ENUM); } Handle<Object> Error = GetProperty(js_global, "Error"); if (Error->IsJSObject()) { Handle<String> name = factory->LookupAsciiSymbol("stackTraceLimit"); SetLocalPropertyNoThrow(Handle<JSObject>::cast(Error), name, Handle<Smi>(Smi::FromInt(FLAG_stack_trace_limit)), NONE); } #ifdef ENABLE_DEBUGGER_SUPPORT // Expose the debug global object in global if a name for it is specified. if (FLAG_expose_debug_as != NULL && strlen(FLAG_expose_debug_as) != 0) { Debug* debug = Isolate::Current()->debug(); // If loading fails we just bail out without installing the // debugger but without tanking the whole context. if (!debug->Load()) return; // Set the security token for the debugger context to the same as // the shell global context to allow calling between these (otherwise // exposing debug global object doesn't make much sense). debug->debug_context()->set_security_token( global_context->security_token()); Handle<String> debug_string = factory->LookupAsciiSymbol(FLAG_expose_debug_as); Handle<Object> global_proxy(debug->debug_context()->global_proxy()); SetLocalPropertyNoThrow(js_global, debug_string, global_proxy, DONT_ENUM); } #endif } bool Genesis::InstallExtensions(Handle<Context> global_context, v8::ExtensionConfiguration* extensions) { // TODO(isolates): Extensions on multiple isolates may take a little more // effort. (The external API reads 'ignore'-- does that mean // we can break the interface?) // Clear coloring of extension list v8::RegisteredExtension* current = v8::RegisteredExtension::first_extension(); while (current != NULL) { current->set_state(v8::UNVISITED); current = current->next(); } // Install auto extensions. current = v8::RegisteredExtension::first_extension(); while (current != NULL) { if (current->extension()->auto_enable()) InstallExtension(current); current = current->next(); } if (FLAG_expose_gc) InstallExtension("v8/gc"); if (FLAG_expose_externalize_string) InstallExtension("v8/externalize"); if (extensions == NULL) return true; // Install required extensions int count = v8::ImplementationUtilities::GetNameCount(extensions); const char** names = v8::ImplementationUtilities::GetNames(extensions); for (int i = 0; i < count; i++) { if (!InstallExtension(names[i])) return false; } return true; } // Installs a named extension. This methods is unoptimized and does // not scale well if we want to support a large number of extensions. bool Genesis::InstallExtension(const char* name) { v8::RegisteredExtension* current = v8::RegisteredExtension::first_extension(); // Loop until we find the relevant extension while (current != NULL) { if (strcmp(name, current->extension()->name()) == 0) break; current = current->next(); } // Didn't find the extension; fail. if (current == NULL) { v8::Utils::ReportApiFailure( "v8::Context::New()", "Cannot find required extension"); return false; } return InstallExtension(current); } bool Genesis::InstallExtension(v8::RegisteredExtension* current) { HandleScope scope; if (current->state() == v8::INSTALLED) return true; // The current node has already been visited so there must be a // cycle in the dependency graph; fail. if (current->state() == v8::VISITED) { v8::Utils::ReportApiFailure( "v8::Context::New()", "Circular extension dependency"); return false; } ASSERT(current->state() == v8::UNVISITED); current->set_state(v8::VISITED); v8::Extension* extension = current->extension(); // Install the extension's dependencies for (int i = 0; i < extension->dependency_count(); i++) { if (!InstallExtension(extension->dependencies()[i])) return false; } Isolate* isolate = Isolate::Current(); Vector<const char> source = CStrVector(extension->source()); Handle<String> source_code = isolate->factory()->NewStringFromAscii(source); bool result = CompileScriptCached(CStrVector(extension->name()), source_code, isolate->bootstrapper()->extensions_cache(), extension, Handle<Context>(isolate->context()), false); ASSERT(isolate->has_pending_exception() != result); if (!result) { isolate->clear_pending_exception(); } current->set_state(v8::INSTALLED); return result; } bool Genesis::InstallJSBuiltins(Handle<JSBuiltinsObject> builtins) { HandleScope scope; for (int i = 0; i < Builtins::NumberOfJavaScriptBuiltins(); i++) { Builtins::JavaScript id = static_cast<Builtins::JavaScript>(i); Handle<String> name = FACTORY->LookupAsciiSymbol(Builtins::GetName(id)); Object* function_object = builtins->GetPropertyNoExceptionThrown(*name); Handle<JSFunction> function = Handle<JSFunction>(JSFunction::cast(function_object)); builtins->set_javascript_builtin(id, *function); Handle<SharedFunctionInfo> shared = Handle<SharedFunctionInfo>(function->shared()); if (!EnsureCompiled(shared, CLEAR_EXCEPTION)) return false; // Set the code object on the function object. function->ReplaceCode(function->shared()->code()); builtins->set_javascript_builtin_code(id, shared->code()); } return true; } bool Genesis::ConfigureGlobalObjects( v8::Handle<v8::ObjectTemplate> global_proxy_template) { Handle<JSObject> global_proxy( JSObject::cast(global_context()->global_proxy())); Handle<JSObject> inner_global(JSObject::cast(global_context()->global())); if (!global_proxy_template.IsEmpty()) { // Configure the global proxy object. Handle<ObjectTemplateInfo> proxy_data = v8::Utils::OpenHandle(*global_proxy_template); if (!ConfigureApiObject(global_proxy, proxy_data)) return false; // Configure the inner global object. Handle<FunctionTemplateInfo> proxy_constructor( FunctionTemplateInfo::cast(proxy_data->constructor())); if (!proxy_constructor->prototype_template()->IsUndefined()) { Handle<ObjectTemplateInfo> inner_data( ObjectTemplateInfo::cast(proxy_constructor->prototype_template())); if (!ConfigureApiObject(inner_global, inner_data)) return false; } } SetObjectPrototype(global_proxy, inner_global); return true; } bool Genesis::ConfigureApiObject(Handle<JSObject> object, Handle<ObjectTemplateInfo> object_template) { ASSERT(!object_template.is_null()); ASSERT(object->IsInstanceOf( FunctionTemplateInfo::cast(object_template->constructor()))); Isolate* isolate = Isolate::Current(); bool pending_exception = false; Handle<JSObject> obj = Execution::InstantiateObject(object_template, &pending_exception); if (pending_exception) { ASSERT(isolate->has_pending_exception()); isolate->clear_pending_exception(); return false; } TransferObject(obj, object); return true; } void Genesis::TransferNamedProperties(Handle<JSObject> from, Handle<JSObject> to) { if (from->HasFastProperties()) { Handle<DescriptorArray> descs = Handle<DescriptorArray>(from->map()->instance_descriptors()); for (int i = 0; i < descs->number_of_descriptors(); i++) { PropertyDetails details = PropertyDetails(descs->GetDetails(i)); switch (details.type()) { case FIELD: { HandleScope inner; Handle<String> key = Handle<String>(descs->GetKey(i)); int index = descs->GetFieldIndex(i); Handle<Object> value = Handle<Object>(from->FastPropertyAt(index)); SetLocalPropertyNoThrow(to, key, value, details.attributes()); break; } case CONSTANT_FUNCTION: { HandleScope inner; Handle<String> key = Handle<String>(descs->GetKey(i)); Handle<JSFunction> fun = Handle<JSFunction>(descs->GetConstantFunction(i)); SetLocalPropertyNoThrow(to, key, fun, details.attributes()); break; } case CALLBACKS: { LookupResult result; to->LocalLookup(descs->GetKey(i), &result); // If the property is already there we skip it if (result.IsProperty()) continue; HandleScope inner; ASSERT(!to->HasFastProperties()); // Add to dictionary. Handle<String> key = Handle<String>(descs->GetKey(i)); Handle<Object> callbacks(descs->GetCallbacksObject(i)); PropertyDetails d = PropertyDetails(details.attributes(), CALLBACKS, details.index()); SetNormalizedProperty(to, key, callbacks, d); break; } case MAP_TRANSITION: case EXTERNAL_ARRAY_TRANSITION: case CONSTANT_TRANSITION: case NULL_DESCRIPTOR: // Ignore non-properties. break; case NORMAL: // Do not occur since the from object has fast properties. case INTERCEPTOR: // No element in instance descriptors have interceptor type. UNREACHABLE(); break; } } } else { Handle<StringDictionary> properties = Handle<StringDictionary>(from->property_dictionary()); int capacity = properties->Capacity(); for (int i = 0; i < capacity; i++) { Object* raw_key(properties->KeyAt(i)); if (properties->IsKey(raw_key)) { ASSERT(raw_key->IsString()); // If the property is already there we skip it. LookupResult result; to->LocalLookup(String::cast(raw_key), &result); if (result.IsProperty()) continue; // Set the property. Handle<String> key = Handle<String>(String::cast(raw_key)); Handle<Object> value = Handle<Object>(properties->ValueAt(i)); if (value->IsJSGlobalPropertyCell()) { value = Handle<Object>(JSGlobalPropertyCell::cast(*value)->value()); } PropertyDetails details = properties->DetailsAt(i); SetLocalPropertyNoThrow(to, key, value, details.attributes()); } } } } void Genesis::TransferIndexedProperties(Handle<JSObject> from, Handle<JSObject> to) { // Cloning the elements array is sufficient. Handle<FixedArray> from_elements = Handle<FixedArray>(FixedArray::cast(from->elements())); Handle<FixedArray> to_elements = FACTORY->CopyFixedArray(from_elements); to->set_elements(*to_elements); } void Genesis::TransferObject(Handle<JSObject> from, Handle<JSObject> to) { HandleScope outer; ASSERT(!from->IsJSArray()); ASSERT(!to->IsJSArray()); TransferNamedProperties(from, to); TransferIndexedProperties(from, to); // Transfer the prototype (new map is needed). Handle<Map> old_to_map = Handle<Map>(to->map()); Handle<Map> new_to_map = FACTORY->CopyMapDropTransitions(old_to_map); new_to_map->set_prototype(from->map()->prototype()); to->set_map(*new_to_map); } void Genesis::MakeFunctionInstancePrototypeWritable() { // The maps with writable prototype are created in CreateEmptyFunction // and CreateStrictModeFunctionMaps respectively. Initially the maps are // created with read-only prototype for JS builtins processing. ASSERT(!function_instance_map_writable_prototype_.is_null()); ASSERT(!strict_mode_function_instance_map_writable_prototype_.is_null()); // Replace function instance maps to make prototype writable. global_context()->set_function_map( *function_instance_map_writable_prototype_); global_context()->set_strict_mode_function_map( *strict_mode_function_instance_map_writable_prototype_); } Genesis::Genesis(Handle<Object> global_object, v8::Handle<v8::ObjectTemplate> global_template, v8::ExtensionConfiguration* extensions) { Isolate* isolate = Isolate::Current(); result_ = Handle<Context>::null(); // If V8 isn't running and cannot be initialized, just return. if (!V8::IsRunning() && !V8::Initialize(NULL)) return; // Before creating the roots we must save the context and restore it // on all function exits. HandleScope scope; SaveContext saved_context(isolate); Handle<Context> new_context = Snapshot::NewContextFromSnapshot(); if (!new_context.is_null()) { global_context_ = Handle<Context>::cast(isolate->global_handles()->Create(*new_context)); AddToWeakGlobalContextList(*global_context_); isolate->set_context(*global_context_); isolate->counters()->contexts_created_by_snapshot()->Increment(); Handle<GlobalObject> inner_global; Handle<JSGlobalProxy> global_proxy = CreateNewGlobals(global_template, global_object, &inner_global); HookUpGlobalProxy(inner_global, global_proxy); HookUpInnerGlobal(inner_global); if (!ConfigureGlobalObjects(global_template)) return; } else { // We get here if there was no context snapshot. CreateRoots(); Handle<JSFunction> empty_function = CreateEmptyFunction(); CreateStrictModeFunctionMaps(empty_function); Handle<GlobalObject> inner_global; Handle<JSGlobalProxy> global_proxy = CreateNewGlobals(global_template, global_object, &inner_global); HookUpGlobalProxy(inner_global, global_proxy); InitializeGlobal(inner_global, empty_function); InstallJSFunctionResultCaches(); InitializeNormalizedMapCaches(); if (!InstallNatives()) return; MakeFunctionInstancePrototypeWritable(); if (!ConfigureGlobalObjects(global_template)) return; isolate->counters()->contexts_created_from_scratch()->Increment(); } result_ = global_context_; } // Support for thread preemption. // Reserve space for statics needing saving and restoring. int Bootstrapper::ArchiveSpacePerThread() { return sizeof(NestingCounterType); } // Archive statics that are thread local. char* Bootstrapper::ArchiveState(char* to) { *reinterpret_cast<NestingCounterType*>(to) = nesting_; nesting_ = 0; return to + sizeof(NestingCounterType); } // Restore statics that are thread local. char* Bootstrapper::RestoreState(char* from) { nesting_ = *reinterpret_cast<NestingCounterType*>(from); return from + sizeof(NestingCounterType); } // Called when the top-level V8 mutex is destroyed. void Bootstrapper::FreeThreadResources() { ASSERT(!IsActive()); } } } // namespace v8::internal