// Copyright 2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_API_H_ #define V8_API_H_ #include "apiutils.h" #include "factory.h" #include "../include/v8-testing.h" namespace v8 { // Constants used in the implementation of the API. The most natural thing // would usually be to place these with the classes that use them, but // we want to keep them out of v8.h because it is an externally // visible file. class Consts { public: enum TemplateType { FUNCTION_TEMPLATE = 0, OBJECT_TEMPLATE = 1 }; }; // Utilities for working with neander-objects, primitive // env-independent JSObjects used by the api. class NeanderObject { public: explicit NeanderObject(int size); explicit inline NeanderObject(v8::internal::Handle<v8::internal::Object> obj); explicit inline NeanderObject(v8::internal::Object* obj); inline v8::internal::Object* get(int index); inline void set(int index, v8::internal::Object* value); inline v8::internal::Handle<v8::internal::JSObject> value() { return value_; } int size(); private: v8::internal::Handle<v8::internal::JSObject> value_; }; // Utilities for working with neander-arrays, a simple extensible // array abstraction built on neander-objects. class NeanderArray { public: NeanderArray(); explicit inline NeanderArray(v8::internal::Handle<v8::internal::Object> obj); inline v8::internal::Handle<v8::internal::JSObject> value() { return obj_.value(); } void add(v8::internal::Handle<v8::internal::Object> value); int length(); v8::internal::Object* get(int index); // Change the value at an index to undefined value. If the index is // out of bounds, the request is ignored. Returns the old value. void set(int index, v8::internal::Object* value); private: NeanderObject obj_; }; NeanderObject::NeanderObject(v8::internal::Handle<v8::internal::Object> obj) : value_(v8::internal::Handle<v8::internal::JSObject>::cast(obj)) { } NeanderObject::NeanderObject(v8::internal::Object* obj) : value_(v8::internal::Handle<v8::internal::JSObject>( v8::internal::JSObject::cast(obj))) { } NeanderArray::NeanderArray(v8::internal::Handle<v8::internal::Object> obj) : obj_(obj) { } v8::internal::Object* NeanderObject::get(int offset) { ASSERT(value()->HasFastElements()); return v8::internal::FixedArray::cast(value()->elements())->get(offset); } void NeanderObject::set(int offset, v8::internal::Object* value) { ASSERT(value_->HasFastElements()); v8::internal::FixedArray::cast(value_->elements())->set(offset, value); } template <typename T> static inline T ToCData(v8::internal::Object* obj) { STATIC_ASSERT(sizeof(T) == sizeof(v8::internal::Address)); return reinterpret_cast<T>( reinterpret_cast<intptr_t>(v8::internal::Proxy::cast(obj)->proxy())); } template <typename T> static inline v8::internal::Handle<v8::internal::Object> FromCData(T obj) { STATIC_ASSERT(sizeof(T) == sizeof(v8::internal::Address)); return FACTORY->NewProxy( reinterpret_cast<v8::internal::Address>(reinterpret_cast<intptr_t>(obj))); } class ApiFunction { public: explicit ApiFunction(v8::internal::Address addr) : addr_(addr) { } v8::internal::Address address() { return addr_; } private: v8::internal::Address addr_; }; enum ExtensionTraversalState { UNVISITED, VISITED, INSTALLED }; class RegisteredExtension { public: explicit RegisteredExtension(Extension* extension); static void Register(RegisteredExtension* that); Extension* extension() { return extension_; } RegisteredExtension* next() { return next_; } RegisteredExtension* next_auto() { return next_auto_; } ExtensionTraversalState state() { return state_; } void set_state(ExtensionTraversalState value) { state_ = value; } static RegisteredExtension* first_extension() { return first_extension_; } private: Extension* extension_; RegisteredExtension* next_; RegisteredExtension* next_auto_; ExtensionTraversalState state_; static RegisteredExtension* first_extension_; }; class Utils { public: static bool ReportApiFailure(const char* location, const char* message); static Local<FunctionTemplate> ToFunctionTemplate(NeanderObject obj); static Local<ObjectTemplate> ToObjectTemplate(NeanderObject obj); static inline Local<Context> ToLocal( v8::internal::Handle<v8::internal::Context> obj); static inline Local<Value> ToLocal( v8::internal::Handle<v8::internal::Object> obj); static inline Local<Function> ToLocal( v8::internal::Handle<v8::internal::JSFunction> obj); static inline Local<String> ToLocal( v8::internal::Handle<v8::internal::String> obj); static inline Local<RegExp> ToLocal( v8::internal::Handle<v8::internal::JSRegExp> obj); static inline Local<Object> ToLocal( v8::internal::Handle<v8::internal::JSObject> obj); static inline Local<Array> ToLocal( v8::internal::Handle<v8::internal::JSArray> obj); static inline Local<External> ToLocal( v8::internal::Handle<v8::internal::Proxy> obj); static inline Local<Message> MessageToLocal( v8::internal::Handle<v8::internal::Object> obj); static inline Local<StackTrace> StackTraceToLocal( v8::internal::Handle<v8::internal::JSArray> obj); static inline Local<StackFrame> StackFrameToLocal( v8::internal::Handle<v8::internal::JSObject> obj); static inline Local<Number> NumberToLocal( v8::internal::Handle<v8::internal::Object> obj); static inline Local<Integer> IntegerToLocal( v8::internal::Handle<v8::internal::Object> obj); static inline Local<Uint32> Uint32ToLocal( v8::internal::Handle<v8::internal::Object> obj); static inline Local<FunctionTemplate> ToLocal( v8::internal::Handle<v8::internal::FunctionTemplateInfo> obj); static inline Local<ObjectTemplate> ToLocal( v8::internal::Handle<v8::internal::ObjectTemplateInfo> obj); static inline Local<Signature> ToLocal( v8::internal::Handle<v8::internal::SignatureInfo> obj); static inline Local<TypeSwitch> ToLocal( v8::internal::Handle<v8::internal::TypeSwitchInfo> obj); static inline v8::internal::Handle<v8::internal::TemplateInfo> OpenHandle(const Template* that); static inline v8::internal::Handle<v8::internal::FunctionTemplateInfo> OpenHandle(const FunctionTemplate* that); static inline v8::internal::Handle<v8::internal::ObjectTemplateInfo> OpenHandle(const ObjectTemplate* that); static inline v8::internal::Handle<v8::internal::Object> OpenHandle(const Data* data); static inline v8::internal::Handle<v8::internal::JSRegExp> OpenHandle(const RegExp* data); static inline v8::internal::Handle<v8::internal::JSObject> OpenHandle(const v8::Object* data); static inline v8::internal::Handle<v8::internal::JSArray> OpenHandle(const v8::Array* data); static inline v8::internal::Handle<v8::internal::String> OpenHandle(const String* data); static inline v8::internal::Handle<v8::internal::Object> OpenHandle(const Script* data); static inline v8::internal::Handle<v8::internal::JSFunction> OpenHandle(const Function* data); static inline v8::internal::Handle<v8::internal::JSObject> OpenHandle(const Message* message); static inline v8::internal::Handle<v8::internal::JSArray> OpenHandle(const StackTrace* stack_trace); static inline v8::internal::Handle<v8::internal::JSObject> OpenHandle(const StackFrame* stack_frame); static inline v8::internal::Handle<v8::internal::Context> OpenHandle(const v8::Context* context); static inline v8::internal::Handle<v8::internal::SignatureInfo> OpenHandle(const v8::Signature* sig); static inline v8::internal::Handle<v8::internal::TypeSwitchInfo> OpenHandle(const v8::TypeSwitch* that); static inline v8::internal::Handle<v8::internal::Proxy> OpenHandle(const v8::External* that); }; template <class T> static inline T* ToApi(v8::internal::Handle<v8::internal::Object> obj) { return reinterpret_cast<T*>(obj.location()); } template <class T> v8::internal::Handle<T> v8::internal::Handle<T>::EscapeFrom( v8::HandleScope* scope) { v8::internal::Handle<T> handle; if (!is_null()) { handle = *this; } return Utils::OpenHandle(*scope->Close(Utils::ToLocal(handle))); } // Implementations of ToLocal #define MAKE_TO_LOCAL(Name, From, To) \ Local<v8::To> Utils::Name(v8::internal::Handle<v8::internal::From> obj) { \ ASSERT(obj.is_null() || !obj->IsTheHole()); \ return Local<To>(reinterpret_cast<To*>(obj.location())); \ } MAKE_TO_LOCAL(ToLocal, Context, Context) MAKE_TO_LOCAL(ToLocal, Object, Value) MAKE_TO_LOCAL(ToLocal, JSFunction, Function) MAKE_TO_LOCAL(ToLocal, String, String) MAKE_TO_LOCAL(ToLocal, JSRegExp, RegExp) MAKE_TO_LOCAL(ToLocal, JSObject, Object) MAKE_TO_LOCAL(ToLocal, JSArray, Array) MAKE_TO_LOCAL(ToLocal, Proxy, External) MAKE_TO_LOCAL(ToLocal, FunctionTemplateInfo, FunctionTemplate) MAKE_TO_LOCAL(ToLocal, ObjectTemplateInfo, ObjectTemplate) MAKE_TO_LOCAL(ToLocal, SignatureInfo, Signature) MAKE_TO_LOCAL(ToLocal, TypeSwitchInfo, TypeSwitch) MAKE_TO_LOCAL(MessageToLocal, Object, Message) MAKE_TO_LOCAL(StackTraceToLocal, JSArray, StackTrace) MAKE_TO_LOCAL(StackFrameToLocal, JSObject, StackFrame) MAKE_TO_LOCAL(NumberToLocal, Object, Number) MAKE_TO_LOCAL(IntegerToLocal, Object, Integer) MAKE_TO_LOCAL(Uint32ToLocal, Object, Uint32) #undef MAKE_TO_LOCAL // Implementations of OpenHandle #define MAKE_OPEN_HANDLE(From, To) \ v8::internal::Handle<v8::internal::To> Utils::OpenHandle(\ const v8::From* that) { \ return v8::internal::Handle<v8::internal::To>( \ reinterpret_cast<v8::internal::To**>(const_cast<v8::From*>(that))); \ } MAKE_OPEN_HANDLE(Template, TemplateInfo) MAKE_OPEN_HANDLE(FunctionTemplate, FunctionTemplateInfo) MAKE_OPEN_HANDLE(ObjectTemplate, ObjectTemplateInfo) MAKE_OPEN_HANDLE(Signature, SignatureInfo) MAKE_OPEN_HANDLE(TypeSwitch, TypeSwitchInfo) MAKE_OPEN_HANDLE(Data, Object) MAKE_OPEN_HANDLE(RegExp, JSRegExp) MAKE_OPEN_HANDLE(Object, JSObject) MAKE_OPEN_HANDLE(Array, JSArray) MAKE_OPEN_HANDLE(String, String) MAKE_OPEN_HANDLE(Script, Object) MAKE_OPEN_HANDLE(Function, JSFunction) MAKE_OPEN_HANDLE(Message, JSObject) MAKE_OPEN_HANDLE(Context, Context) MAKE_OPEN_HANDLE(External, Proxy) MAKE_OPEN_HANDLE(StackTrace, JSArray) MAKE_OPEN_HANDLE(StackFrame, JSObject) #undef MAKE_OPEN_HANDLE namespace internal { // Tracks string usage to help make better decisions when // externalizing strings. // // Implementation note: internally this class only tracks fresh // strings and keeps a single use counter for them. class StringTracker { public: // Records that the given string's characters were copied to some // external buffer. If this happens often we should honor // externalization requests for the string. void RecordWrite(Handle<String> string) { Address address = reinterpret_cast<Address>(*string); Address top = isolate_->heap()->NewSpaceTop(); if (IsFreshString(address, top)) { IncrementUseCount(top); } } // Estimates freshness and use frequency of the given string based // on how close it is to the new space top and the recorded usage // history. inline bool IsFreshUnusedString(Handle<String> string) { Address address = reinterpret_cast<Address>(*string); Address top = isolate_->heap()->NewSpaceTop(); return IsFreshString(address, top) && IsUseCountLow(top); } private: StringTracker() : use_count_(0), last_top_(NULL), isolate_(NULL) { } static inline bool IsFreshString(Address string, Address top) { return top - kFreshnessLimit <= string && string <= top; } inline bool IsUseCountLow(Address top) { if (last_top_ != top) return true; return use_count_ < kUseLimit; } inline void IncrementUseCount(Address top) { if (last_top_ != top) { use_count_ = 0; last_top_ = top; } ++use_count_; } // Single use counter shared by all fresh strings. int use_count_; // Last new space top when the use count above was valid. Address last_top_; Isolate* isolate_; // How close to the new space top a fresh string has to be. static const int kFreshnessLimit = 1024; // The number of uses required to consider a string useful. static const int kUseLimit = 32; friend class Isolate; DISALLOW_COPY_AND_ASSIGN(StringTracker); }; // This class is here in order to be able to declare it a friend of // HandleScope. Moving these methods to be members of HandleScope would be // neat in some ways, but it would expose internal implementation details in // our public header file, which is undesirable. // // An isolate has a single instance of this class to hold the current thread's // data. In multithreaded V8 programs this data is copied in and out of storage // so that the currently executing thread always has its own copy of this // data. ISOLATED_CLASS HandleScopeImplementer { public: HandleScopeImplementer() : blocks_(0), entered_contexts_(0), saved_contexts_(0), spare_(NULL), call_depth_(0) { } // Threading support for handle data. static int ArchiveSpacePerThread(); char* RestoreThread(char* from); char* ArchiveThread(char* to); void FreeThreadResources(); // Garbage collection support. void Iterate(v8::internal::ObjectVisitor* v); static char* Iterate(v8::internal::ObjectVisitor* v, char* data); inline internal::Object** GetSpareOrNewBlock(); inline void DeleteExtensions(internal::Object** prev_limit); inline void IncrementCallDepth() {call_depth_++;} inline void DecrementCallDepth() {call_depth_--;} inline bool CallDepthIsZero() { return call_depth_ == 0; } inline void EnterContext(Handle<Object> context); inline bool LeaveLastContext(); // Returns the last entered context or an empty handle if no // contexts have been entered. inline Handle<Object> LastEnteredContext(); inline void SaveContext(Context* context); inline Context* RestoreContext(); inline bool HasSavedContexts(); inline List<internal::Object**>* blocks() { return &blocks_; } private: void ResetAfterArchive() { blocks_.Initialize(0); entered_contexts_.Initialize(0); saved_contexts_.Initialize(0); spare_ = NULL; call_depth_ = 0; } void Free() { ASSERT(blocks_.length() == 0); ASSERT(entered_contexts_.length() == 0); ASSERT(saved_contexts_.length() == 0); blocks_.Free(); entered_contexts_.Free(); saved_contexts_.Free(); if (spare_ != NULL) { DeleteArray(spare_); spare_ = NULL; } ASSERT(call_depth_ == 0); } List<internal::Object**> blocks_; // Used as a stack to keep track of entered contexts. List<Handle<Object> > entered_contexts_; // Used as a stack to keep track of saved contexts. List<Context*> saved_contexts_; Object** spare_; int call_depth_; // This is only used for threading support. v8::ImplementationUtilities::HandleScopeData handle_scope_data_; void IterateThis(ObjectVisitor* v); char* RestoreThreadHelper(char* from); char* ArchiveThreadHelper(char* to); DISALLOW_COPY_AND_ASSIGN(HandleScopeImplementer); }; static const int kHandleBlockSize = v8::internal::KB - 2; // fit in one page void HandleScopeImplementer::SaveContext(Context* context) { saved_contexts_.Add(context); } Context* HandleScopeImplementer::RestoreContext() { return saved_contexts_.RemoveLast(); } bool HandleScopeImplementer::HasSavedContexts() { return !saved_contexts_.is_empty(); } void HandleScopeImplementer::EnterContext(Handle<Object> context) { entered_contexts_.Add(context); } bool HandleScopeImplementer::LeaveLastContext() { if (entered_contexts_.is_empty()) return false; entered_contexts_.RemoveLast(); return true; } Handle<Object> HandleScopeImplementer::LastEnteredContext() { if (entered_contexts_.is_empty()) return Handle<Object>::null(); return entered_contexts_.last(); } // If there's a spare block, use it for growing the current scope. internal::Object** HandleScopeImplementer::GetSpareOrNewBlock() { internal::Object** block = (spare_ != NULL) ? spare_ : NewArray<internal::Object*>(kHandleBlockSize); spare_ = NULL; return block; } void HandleScopeImplementer::DeleteExtensions(internal::Object** prev_limit) { while (!blocks_.is_empty()) { internal::Object** block_start = blocks_.last(); internal::Object** block_limit = block_start + kHandleBlockSize; #ifdef DEBUG // NoHandleAllocation may make the prev_limit to point inside the block. if (block_start <= prev_limit && prev_limit <= block_limit) break; #else if (prev_limit == block_limit) break; #endif blocks_.RemoveLast(); #ifdef DEBUG v8::ImplementationUtilities::ZapHandleRange(block_start, block_limit); #endif if (spare_ != NULL) { DeleteArray(spare_); } spare_ = block_start; } ASSERT((blocks_.is_empty() && prev_limit == NULL) || (!blocks_.is_empty() && prev_limit != NULL)); } class Testing { public: static v8::Testing::StressType stress_type() { return stress_type_; } static void set_stress_type(v8::Testing::StressType stress_type) { stress_type_ = stress_type; } private: static v8::Testing::StressType stress_type_; }; } } // namespace v8::internal #endif // V8_API_H_