#include "SkProgressBarView.h" #include "SkAnimator.h" #include "SkWidgetViews.h" #include "SkTime.h" #include "SkSystemEventTypes.h" SkProgressBarView::SkProgressBarView() { init_skin_anim(kProgress_SkinEnum, &fAnim); fAnim.setHostEventSink(this); fProgress = 0; fMax = 100; } void SkProgressBarView::changeProgress(int diff) { int newProg = fProgress + diff; if (newProg > 0 && newProg < fMax) this->setProgress(newProg); //otherwise i'll just leave it as it is //this implies that if a new max and progress are set, max must be set first } /*virtual*/ void SkProgressBarView::onDraw(SkCanvas* canvas) { SkPaint paint; SkAnimator::DifferenceType diff = fAnim.draw(canvas, &paint, SkTime::GetMSecs()); if (diff == SkAnimator::kDifferent) this->inval(NULL); else if (diff == SkAnimator::kPartiallyDifferent) { SkRect bounds; fAnim.getInvalBounds(&bounds); this->inval(&bounds); } } /*virtual*/ bool SkProgressBarView::onEvent(const SkEvent& evt) { if (evt.isType(SK_EventType_Inval)) { this->inval(NULL); return true; } if (evt.isType("recommendDim")) { SkScalar height; if (evt.findScalar("y", &height)) this->setHeight(height); return true; } return this->INHERITED::onEvent(evt); } /*virtual*/ void SkProgressBarView::onInflate(const SkDOM& dom, const SkDOM::Node* node) { this->INHERITED::onInflate(dom, node); int32_t temp; if (dom.findS32(node, "max", &temp)) this->setMax(temp); if (dom.findS32(node, "progress", &temp)) this->setProgress(temp); } /*virtual*/ void SkProgressBarView::onSizeChange() { this->INHERITED::onSizeChange(); SkEvent evt("user"); evt.setString("id", "setDim"); evt.setScalar("dimX", this->width()); evt.setScalar("dimY", this->height()); fAnim.doUserEvent(evt); } void SkProgressBarView::reset() { fProgress = 0; SkEvent e("user"); e.setString("id", "reset"); fAnim.doUserEvent(e); } void SkProgressBarView::setMax(int max) { fMax = max; SkEvent e("user"); e.setString("id", "setMax"); e.setS32("newMax", max); fAnim.doUserEvent(e); } void SkProgressBarView::setProgress(int progress) { fProgress = progress; SkEvent e("user"); e.setString("id", "setProgress"); e.setS32("newProgress", progress); fAnim.doUserEvent(e); }