#include "SkEGLContext.h" #include "SkTypes.h" #include <GL/gl.h> #include <GL/glext.h> #include <GL/glu.h> #include <GL/glx.h> #include <X11/Xlib.h> #define SK_GL_GET_PROC(T, F) T F = NULL; \ F = (T) glXGetProcAddressARB(reinterpret_cast<const GLubyte*>(#F)); static bool ctxErrorOccurred = false; static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) { ctxErrorOccurred = true; return 0; } SkEGLContext::SkEGLContext() : context(NULL), display(NULL), pixmap(0), glxPixmap(0) { } SkEGLContext::~SkEGLContext() { if (this->display) { glXMakeCurrent(this->display, 0, 0); if (this->context) glXDestroyContext(this->display, this->context); if (this->glxPixmap) glXDestroyGLXPixmap(this->display, this->glxPixmap); if (this->pixmap) XFreePixmap(this->display, this->pixmap); XCloseDisplay(this->display); } } bool SkEGLContext::init(const int width, const int height) { Display *display = XOpenDisplay(0); this->display = display; if (!display) { SkDebugf("Failed to open X display.\n"); return false; } // Get a matching FB config static int visual_attribs[] = { GLX_X_RENDERABLE , True, GLX_DRAWABLE_TYPE , GLX_PIXMAP_BIT, GLX_RENDER_TYPE , GLX_RGBA_BIT, GLX_X_VISUAL_TYPE , GLX_TRUE_COLOR, GLX_RED_SIZE , 8, GLX_GREEN_SIZE , 8, GLX_BLUE_SIZE , 8, GLX_ALPHA_SIZE , 8, GLX_DEPTH_SIZE , 24, GLX_STENCIL_SIZE , 8, GLX_DOUBLEBUFFER , True, //GLX_SAMPLE_BUFFERS , 1, //GLX_SAMPLES , 4, None }; int glx_major, glx_minor; // FBConfigs were added in GLX version 1.3. if (!glXQueryVersion( display, &glx_major, &glx_minor) || ( (glx_major == 1) && (glx_minor < 3) ) || (glx_major < 1)) { SkDebugf("Invalid GLX version."); return false; } //SkDebugf("Getting matching framebuffer configs.\n"); int fbcount; GLXFBConfig *fbc = glXChooseFBConfig(display, DefaultScreen(display), visual_attribs, &fbcount); if (!fbc) { SkDebugf("Failed to retrieve a framebuffer config.\n"); return false; } //SkDebugf("Found %d matching FB configs.\n", fbcount); // Pick the FB config/visual with the most samples per pixel //SkDebugf("Getting XVisualInfos.\n"); int best_fbc = -1, worst_fbc = -1, best_num_samp = -1, worst_num_samp = 999; int i; for (i = 0; i < fbcount; ++i) { XVisualInfo *vi = glXGetVisualFromFBConfig(display, fbc[i]); if (vi) { int samp_buf, samples; glXGetFBConfigAttrib(display, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf); glXGetFBConfigAttrib(display, fbc[i], GLX_SAMPLES, &samples); //SkDebugf(" Matching fbconfig %d, visual ID 0x%2x: SAMPLE_BUFFERS = %d," // " SAMPLES = %d\n", // i, (unsigned int)vi->visualid, samp_buf, samples); if (best_fbc < 0 || (samp_buf && samples > best_num_samp)) best_fbc = i, best_num_samp = samples; if (worst_fbc < 0 || !samp_buf || samples < worst_num_samp) worst_fbc = i, worst_num_samp = samples; } XFree(vi); } GLXFBConfig bestFbc = fbc[best_fbc]; // Be sure to free the FBConfig list allocated by glXChooseFBConfig() XFree(fbc); // Get a visual XVisualInfo *vi = glXGetVisualFromFBConfig(display, bestFbc); //SkDebugf("Chosen visual ID = 0x%x\n", (unsigned int)vi->visualid); Pixmap pixmap = XCreatePixmap( display, RootWindow(display, vi->screen), width, height, vi->depth ); this->pixmap = pixmap; if (!pixmap) { SkDebugf("Failed to create pixmap.\n"); return false; } GLXPixmap glxPixmap = glXCreateGLXPixmap(display, vi, pixmap); this->glxPixmap = glxPixmap; // Done with the visual info data XFree(vi); // Create the context GLXContext ctx = 0; // Install an X error handler so the application won't exit if GL 3.0 // context allocation fails. // // Note this error handler is global. // All display connections in all threads of a process use the same // error handler, so be sure to guard against other threads issuing // X commands while this code is running. ctxErrorOccurred = false; int (*oldHandler)(Display*, XErrorEvent*) = XSetErrorHandler(&ctxErrorHandler); // Get the default screen's GLX extension list const char *glxExts = glXQueryExtensionsString( display, DefaultScreen(display) ); // Check for the GLX_ARB_create_context extension string and the function. // If either is not present, use GLX 1.3 context creation method. if (!gluCheckExtension( reinterpret_cast<const GLubyte*>("GLX_ARB_create_context") , reinterpret_cast<const GLubyte*>(glxExts))) { //SkDebugf("GLX_ARB_create_context not found." // " Using old-style GLX context.\n"); ctx = glXCreateNewContext(display, bestFbc, GLX_RGBA_TYPE, 0, True); } else { //SkDebugf("Creating context.\n"); SK_GL_GET_PROC(PFNGLXCREATECONTEXTATTRIBSARBPROC, glXCreateContextAttribsARB) int context_attribs[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 0, //GLX_CONTEXT_FLAGS_ARB , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, None }; ctx = glXCreateContextAttribsARB( display, bestFbc, 0, True, context_attribs ); // Sync to ensure any errors generated are processed. XSync(display, False); if (!ctxErrorOccurred && ctx) { //SkDebugf( "Created GL 3.0 context.\n" ); } else { // Couldn't create GL 3.0 context. // Fall back to old-style 2.x context. // When a context version below 3.0 is requested, // implementations will return the newest context version compatible // with OpenGL versions less than version 3.0. // GLX_CONTEXT_MAJOR_VERSION_ARB = 1 context_attribs[1] = 1; // GLX_CONTEXT_MINOR_VERSION_ARB = 0 context_attribs[3] = 0; ctxErrorOccurred = false; //SkDebugf("Failed to create GL 3.0 context." // " Using old-style GLX context.\n"); ctx = glXCreateContextAttribsARB( display, bestFbc, 0, True, context_attribs ); } } // Sync to ensure any errors generated are processed. XSync(display, False); // Restore the original error handler XSetErrorHandler(oldHandler); if (ctxErrorOccurred || !ctx) { SkDebugf("Failed to create an OpenGL context.\n"); return false; } this->context = ctx; // Verify that context is a direct context if (!glXIsDirect(display, ctx)) { //SkDebugf("Indirect GLX rendering context obtained.\n"); } else { //SkDebugf("Direct GLX rendering context obtained.\n"); } //SkDebugf("Making context current.\n"); if (!glXMakeCurrent(display, glxPixmap, ctx)) { SkDebugf("Could not set the context.\n"); return false; } //Setup the framebuffers const GLubyte* glExts = glGetString(GL_EXTENSIONS); if (!gluCheckExtension( reinterpret_cast<const GLubyte*>("GL_EXT_framebuffer_object") , glExts)) { SkDebugf("GL_EXT_framebuffer_object not found.\n"); return false; } SK_GL_GET_PROC(PFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffersEXT) SK_GL_GET_PROC(PFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebufferEXT) SK_GL_GET_PROC(PFNGLGENRENDERBUFFERSPROC, glGenRenderbuffersEXT) SK_GL_GET_PROC(PFNGLBINDRENDERBUFFERPROC, glBindRenderbufferEXT) SK_GL_GET_PROC(PFNGLRENDERBUFFERSTORAGEPROC, glRenderbufferStorageEXT) SK_GL_GET_PROC(PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbufferEXT) SK_GL_GET_PROC(PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatusEXT) GLuint fboID; GLuint cbID; GLuint dsID; glGenFramebuffersEXT(1, &fboID); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboID); glGenRenderbuffersEXT(1, &cbID); glBindRenderbufferEXT(GL_RENDERBUFFER, cbID); glRenderbufferStorageEXT(GL_RENDERBUFFER, GL_RGBA, width, height); glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, cbID); glGenRenderbuffersEXT(1, &dsID); glBindRenderbufferEXT(GL_RENDERBUFFER, dsID); glRenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height); glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, dsID); glViewport(0, 0, width, height); glClearStencil(0); glClear(GL_STENCIL_BUFFER_BIT); GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); return GL_FRAMEBUFFER_COMPLETE == status; }