#include "SkNWayCanvas.h" SkNWayCanvas::SkNWayCanvas() {} SkNWayCanvas::~SkNWayCanvas() { this->removeAll(); } void SkNWayCanvas::addCanvas(SkCanvas* canvas) { if (canvas) { canvas->ref(); *fList.append() = canvas; } } void SkNWayCanvas::removeCanvas(SkCanvas* canvas) { int index = fList.find(canvas); if (index >= 0) { canvas->unref(); fList.removeShuffle(index); } } void SkNWayCanvas::removeAll() { fList.unrefAll(); fList.reset(); } /////////////////////////////////////////////////////////////////////////// // These are forwarded to the N canvases we're referencing class SkNWayCanvas::Iter { public: Iter(const SkTDArray<SkCanvas*>& list) : fList(list) { fIndex = 0; } bool next() { if (fIndex < fList.count()) { fCanvas = fList[fIndex++]; return true; } return false; } SkCanvas* operator->() { return fCanvas; } private: const SkTDArray<SkCanvas*>& fList; int fIndex; SkCanvas* fCanvas; }; int SkNWayCanvas::save(SaveFlags flags) { Iter iter(fList); while (iter.next()) { iter->save(flags); } return this->INHERITED::save(flags); } int SkNWayCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags flags) { Iter iter(fList); while (iter.next()) { iter->saveLayer(bounds, paint, flags); } return this->INHERITED::saveLayer(bounds, paint, flags); } void SkNWayCanvas::restore() { Iter iter(fList); while (iter.next()) { iter->restore(); } this->INHERITED::restore(); } bool SkNWayCanvas::translate(SkScalar dx, SkScalar dy) { Iter iter(fList); while (iter.next()) { iter->translate(dx, dy); } return this->INHERITED::translate(dx, dy); } bool SkNWayCanvas::scale(SkScalar sx, SkScalar sy) { Iter iter(fList); while (iter.next()) { iter->scale(sx, sy); } return this->INHERITED::scale(sx, sy); } bool SkNWayCanvas::rotate(SkScalar degrees) { Iter iter(fList); while (iter.next()) { iter->rotate(degrees); } return this->INHERITED::rotate(degrees); } bool SkNWayCanvas::skew(SkScalar sx, SkScalar sy) { Iter iter(fList); while (iter.next()) { iter->skew(sx, sy); } return this->INHERITED::skew(sx, sy); } bool SkNWayCanvas::concat(const SkMatrix& matrix) { Iter iter(fList); while (iter.next()) { iter->concat(matrix); } return this->INHERITED::concat(matrix); } void SkNWayCanvas::setMatrix(const SkMatrix& matrix) { Iter iter(fList); while (iter.next()) { iter->setMatrix(matrix); } this->INHERITED::setMatrix(matrix); } bool SkNWayCanvas::clipRect(const SkRect& rect, SkRegion::Op op) { Iter iter(fList); while (iter.next()) { iter->clipRect(rect, op); } return this->INHERITED::clipRect(rect, op); } bool SkNWayCanvas::clipPath(const SkPath& path, SkRegion::Op op) { Iter iter(fList); while (iter.next()) { iter->clipPath(path, op); } return this->INHERITED::clipPath(path, op); } bool SkNWayCanvas::clipRegion(const SkRegion& deviceRgn, SkRegion::Op op) { Iter iter(fList); while (iter.next()) { iter->clipRegion(deviceRgn, op); } return this->INHERITED::clipRegion(deviceRgn, op); } void SkNWayCanvas::drawPaint(const SkPaint& paint) { Iter iter(fList); while (iter.next()) { iter->drawPaint(paint); } } void SkNWayCanvas::drawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { Iter iter(fList); while (iter.next()) { iter->drawPoints(mode, count, pts, paint); } } void SkNWayCanvas::drawRect(const SkRect& rect, const SkPaint& paint) { Iter iter(fList); while (iter.next()) { iter->drawRect(rect, paint); } } void SkNWayCanvas::drawPath(const SkPath& path, const SkPaint& paint) { Iter iter(fList); while (iter.next()) { iter->drawPath(path, paint); } } void SkNWayCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y, const SkPaint* paint) { Iter iter(fList); while (iter.next()) { iter->drawBitmap(bitmap, x, y, paint); } } void SkNWayCanvas::drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src, const SkRect& dst, const SkPaint* paint) { Iter iter(fList); while (iter.next()) { iter->drawBitmapRect(bitmap, src, dst, paint); } } void SkNWayCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m, const SkPaint* paint) { Iter iter(fList); while (iter.next()) { iter->drawBitmapMatrix(bitmap, m, paint); } } void SkNWayCanvas::drawSprite(const SkBitmap& bitmap, int x, int y, const SkPaint* paint) { Iter iter(fList); while (iter.next()) { iter->drawSprite(bitmap, x, y, paint); } } void SkNWayCanvas::drawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, const SkPaint& paint) { Iter iter(fList); while (iter.next()) { iter->drawText(text, byteLength, x, y, paint); } } void SkNWayCanvas::drawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkPaint& paint) { Iter iter(fList); while (iter.next()) { iter->drawPosText(text, byteLength, pos, paint); } } void SkNWayCanvas::drawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint& paint) { Iter iter(fList); while (iter.next()) { iter->drawPosTextH(text, byteLength, xpos, constY, paint); } } void SkNWayCanvas::drawTextOnPath(const void* text, size_t byteLength, const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) { Iter iter(fList); while (iter.next()) { iter->drawTextOnPath(text, byteLength, path, matrix, paint); } } void SkNWayCanvas::drawPicture(SkPicture& picture) { Iter iter(fList); while (iter.next()) { iter->drawPicture(picture); } } void SkNWayCanvas::drawShape(SkShape* shape) { Iter iter(fList); while (iter.next()) { iter->drawShape(shape); } } void SkNWayCanvas::drawVertices(VertexMode vmode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint) { Iter iter(fList); while (iter.next()) { iter->drawVertices(vmode, vertexCount, vertices, texs, colors, xmode, indices, indexCount, paint); } } SkBounder* SkNWayCanvas::setBounder(SkBounder* bounder) { Iter iter(fList); while (iter.next()) { iter->setBounder(bounder); } return this->INHERITED::setBounder(bounder); } SkDrawFilter* SkNWayCanvas::setDrawFilter(SkDrawFilter* filter) { Iter iter(fList); while (iter.next()) { iter->setDrawFilter(filter); } return this->INHERITED::setDrawFilter(filter); }