AM_CPPFLAGS = -I$(top_builddir)/include/core

noinst_LIBRARIES = libskia.a
libskia_a_SOURCES = Sk64.cpp \
SkAlphaRuns.cpp \
SkBitmap.cpp \
SkBitmapProcShader.cpp \
SkBitmapProcState.cpp \
SkBitmapProcState_matrixProcs.cpp \
SkBitmapSampler.cpp \
SkBitmapShader.cpp \
SkBitmap_scroll.cpp \
SkBlitRow_D16.cpp \
SkBlitRow_D4444.cpp \
SkBlitter.cpp \
SkBlitter_4444.cpp \
SkBlitter_A1.cpp \
SkBlitter_A8.cpp \
SkBlitter_ARGB32.cpp \
SkBlitter_RGB16.cpp \
SkBlitter_Sprite.cpp \
SkBuffer.cpp \
SkCanvas.cpp \
SkChunkAlloc.cpp \
SkColor.cpp \
SkColorFilter.cpp \
SkColorTable.cpp \
SkComposeShader.cpp \
SkConcaveToTriangles.cpp \
SkCordic.cpp \
skCubicClipper.cpp \
SkDebug.cpp \
SkDebug_stdio.cpp \
SkDeque.cpp \
SkDevice.cpp \
SkDither.cpp \
SkDraw.cpp \
SkEdge.cpp \
SkFilterProc.cpp \
SkFlattenable.cpp \
SkFloat.cpp \
SkFloatBits.cpp \
SkGeometry.cpp \
SkGlobals.cpp \
SkGlyphCache.cpp \
SkGraphics.cpp \
SkMMapStream.cpp \
SkMask.cpp \
SkMaskFilter.cpp \
SkMath.cpp \
SkMatrix.cpp \
SkMemory_stdlib.cpp \
SkPackBits.cpp \
SkPaint.cpp \
SkPath.cpp \
SkPathEffect.cpp \
SkPathHeap.cpp \
SkPathMeasure.cpp \
SkPicture.cpp \
SkPictureFlat.cpp \
SkPicturePlayback.cpp \
SkPictureRecord.cpp \
SkPixelRef.cpp \
SkPoint.cpp \
SkProcSpriteBlitter.cpp \
SkPtrRecorder.cpp \
SkRasterizer.cpp \
SkRect.cpp \
SkRefCnt.cpp \
SkRegion.cpp \
SkRegion_path.cpp \
SkScalar.cpp \
SkScalerContext.cpp \
SkScan.cpp \
SkScan_AntiPath.cpp \
SkScan_Antihair.cpp \
SkScan_Hairline.cpp \
SkScan_Path.cpp \
SkShader.cpp \
SkSpriteBlitter_ARGB32.cpp \
SkSpriteBlitter_RGB16.cpp \
SkStream.cpp \
SkString.cpp \
SkStroke.cpp \
SkStrokerPriv.cpp \
SkTSearch.cpp \
SkTypeface.cpp \
SkUnPreMultiply.cpp \
SkUtils.cpp \
SkWriter32.cpp \
SkXfermode.cpp