/** ** ** Copyright 2010, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #ifndef _TEXTURE_H_ #define _TEXTURE_H_ #if !USE_LLVM_TEXTURE_SAMPLER namespace llvm { class Module; class ExecutionEngine; }; extern const struct GGLContext * textureGGLContext; // for getting wrap mode, dimensions, data void DeclareTextureFunctions(llvm::Module * mod); void AddTextureFunctionMappings(llvm::Module * mod, llvm::ExecutionEngine * ee); #include "pixelflinger2/pixelflinger2_format.h" template<GGLPixelFormat format> void tex2d_int32(unsigned sample[4], const float tex_coord[4], const unsigned sampler); #endif // #if !USE_LLVM_TEXTURE_SAMPLER void InitializeTextureFunctions(struct GGLInterface * iface); #endif // #ifndef _TEXTURE_H_