/* * Mesa 3-D graphics library * Version: 6.5.3 * * Copyright (C) 2004-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef SHADEROBJ_H #define SHADEROBJ_H #include "main/compiler.h" #include "main/glheader.h" #include "main/mtypes.h" #include "program/ir_to_mesa.h" #ifdef __cplusplus extern "C" { #endif /** * Internal functions */ //extern void //_mesa_init_shader_state(struct gl_context * ctx); // //extern void //_mesa_free_shader_state(struct gl_context *ctx); // // extern void _mesa_reference_shader(const void * ctx, struct gl_shader **ptr, struct gl_shader *sh); // //extern struct gl_shader * //_mesa_lookup_shader(struct gl_context *ctx, GLuint name); // //extern struct gl_shader * //_mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller); // // // //extern void //_mesa_reference_shader_program(struct gl_context *ctx, // struct gl_shader_program **ptr, // struct gl_shader_program *shProg); //extern void //_mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader); extern struct gl_shader * _mesa_new_shader(const void * ctx, GLuint name, GLenum type); extern struct gl_shader * _mesa_delete_shader(const void * ctx, struct gl_shader * shader); //extern void //_mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog); // //extern struct gl_shader_program * //_mesa_lookup_shader_program(struct gl_context *ctx, GLuint name); // //extern struct gl_shader_program * //_mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name, // const char *caller); // //extern void //_mesa_clear_shader_program_data(struct gl_context *ctx, // struct gl_shader_program *shProg); // //extern void //_mesa_free_shader_program_data(struct gl_context *ctx, // struct gl_shader_program *shProg); // // // //extern void //_mesa_init_shader_object_functions(struct dd_function_table *driver); // //extern void //_mesa_init_shader_state(struct gl_context *ctx); // //extern void //_mesa_free_shader_state(struct gl_context *ctx); //static INLINE gl_shader_type //_mesa_shader_type_to_index(GLenum v) //{ // switch (v) { // case GL_VERTEX_SHADER: // return MESA_SHADER_VERTEX; // case GL_FRAGMENT_SHADER: // return MESA_SHADER_FRAGMENT; // case GL_GEOMETRY_SHADER: // return MESA_SHADER_GEOMETRY; // default: // ASSERT(0 && "bad value in _mesa_shader_type_to_index()"); // return MESA_SHADER_TYPES; // } //} // // //static INLINE GLenum //_mesa_shader_index_to_type(GLuint i) //{ // static const GLenum enums[MESA_SHADER_TYPES] = { // GL_VERTEX_SHADER, // GL_FRAGMENT_SHADER, // GL_GEOMETRY_SHADER , // }; // if (i >= MESA_SHADER_TYPES) // return 0; // else // return enums[i]; //} #ifdef __cplusplus } #endif #endif /* SHADEROBJ_H */