/* * Copyright © 2008, 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include <cstdlib> #include <cstdio> #include <getopt.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include <unistd.h> #include "ast.h" #include "glsl_parser_extras.h" #include "glsl_parser.h" #include "ir_optimization.h" #include "ir_print_visitor.h" #include "program.h" #include "loop_analysis.h" #include "ir_to_llvm.h" #include "src/pixelflinger2/pixelflinger2.h" static int dump_ast = 0; static int dump_hir = 0; static int dump_lir = 0; extern "C" void compile_shader(const struct gl_context *ctx, struct gl_shader *shader) { struct _mesa_glsl_parse_state *state = new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); const char *source = shader->Source; state->error = preprocess(state, &source, &state->info_log, state->extensions, ctx->API); if (!state->error) { _mesa_glsl_lexer_ctor(state, source); _mesa_glsl_parse(state); _mesa_glsl_lexer_dtor(state); } if (dump_ast) { foreach_list_const(n, &state->translation_unit) { ast_node *ast = exec_node_data(ast_node, n, link); ast->print(); } printf("\n\n"); } shader->ir = new(shader) exec_list; if (!state->error && !state->translation_unit.is_empty()) _mesa_ast_to_hir(shader->ir, state); /* Print out the unoptimized IR. */ if (!state->error && dump_hir) { validate_ir_tree(shader->ir); _mesa_print_ir(shader->ir, state); } /* Optimization passes */ if (!state->error && !shader->ir->is_empty()) { bool progress; do { progress = do_common_optimization(shader->ir, false, 32); } while (progress); validate_ir_tree(shader->ir); } /* Print out the resulting IR */ if (!state->error && dump_lir) { _mesa_print_ir(shader->ir, state); } shader->symbols = state->symbols; shader->CompileStatus = !state->error; shader->Version = state->language_version; memcpy(shader->builtins_to_link, state->builtins_to_link, sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); shader->num_builtins_to_link = state->num_builtins_to_link; if (shader->InfoLog) hieralloc_free(shader->InfoLog); shader->InfoLog = state->info_log; /* Retain any live IR, but trash the rest. */ reparent_ir(shader->ir, shader); hieralloc_free(state); return; }