/** ** ** Copyright 2010, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #ifndef _PIXELFLINGER2_VECTOR4_H_ #define _PIXELFLINGER2_VECTOR4_H_ #ifdef __cplusplus template <typename Type> struct Vec4 { union { struct { Type x, y, z, w; }; struct { Type r, g, b, a; }; struct { Type S, T, R, Q; }; #if !USE_FIXED_POINT float f[4]; unsigned u[4]; int i[4]; #endif #if defined(__ARM_HAVE_NEON) && USE_NEON float32x4_t f4; #endif }; //Vec4() : x(0), y(0), z(0), w(0) {} Vec4() {} Vec4(Type X, Type Y, Type Z, Type W) : x(X), y(Y), z(Z), w(W) {} Vec4(Type X) : x(X), y(X), z(X), w(X) {} #define VECTOR4_OP_UNARY(op,rhs) { \ x op rhs.x; \ y op rhs.y; \ z op rhs.z; \ w op rhs.w; } #define VECTOR4_OP_UNARY_SCALAR(op,rhs) { \ x op rhs; \ y op rhs; \ z op rhs; \ w op rhs; } inline void operator += (const Vec4<Type> & rhs) __attribute__((always_inline)) VECTOR4_OP_UNARY(+=,rhs) inline void operator -= (const Vec4<Type> & rhs) __attribute__((always_inline)) VECTOR4_OP_UNARY(-=,rhs) inline void operator *= (const Vec4<Type> & rhs) __attribute__((always_inline)) VECTOR4_OP_UNARY(*=,rhs) inline void operator /= (const Vec4<Type> & rhs) __attribute__((always_inline)) VECTOR4_OP_UNARY(/=,rhs) inline void operator *= (Type rhs) __attribute__((always_inline)) VECTOR4_OP_UNARY_SCALAR(*=,rhs) inline void operator /= (Type rhs) __attribute__((always_inline)) VECTOR4_OP_UNARY_SCALAR(/=,rhs) inline Vec4 operator+(const Vec4 & rhs) const { Vec4 res = *this; res += rhs; return res; } #undef VECTOR4_OP_UNARY #undef VECTOR4_OP_UNARY_SCALAR void CrossProduct3(const Vec4<Type> & lhs, const Vec4<Type> & rhs) { x = lhs.y * rhs.z - lhs.z * rhs.y; y = lhs.z * rhs.x - lhs.x * rhs.z; z = lhs.y * rhs.x - lhs.x * rhs.y; w = 0; } void LShr(const unsigned shift) { u[0] >>= shift; u[1] >>= shift; u[2] >>= shift; u[3] >>= shift; } void AShr(const unsigned shift) { i[0] >>= shift; i[1] >>= shift; i[2] >>= shift; i[3] >>= shift; } bool operator==(const Vec4 & rhs) const { return u[0] == rhs.u[0] && u[1] == rhs.u[1] && u[2] == rhs.u[2] && u[3] == rhs.u[3]; } bool operator!=(const Vec4 & rhs) const { return !(*this == rhs); } }; #if defined(__ARM_HAVE_NEON) && USE_NEON template <> inline void Vec4<float>::operator += (const Vec4<float> & rhs) __attribute__((always_inline)); template <> inline void Vec4<float>::operator += (const Vec4<float> & rhs) { f4 = vaddq_f32(f4, rhs.f4); } template <> inline void Vec4<float>::operator -= (const Vec4<float> & rhs) __attribute__((always_inline)); template <> inline void Vec4<float>::operator -= (const Vec4<float> & rhs) { f4 = vsubq_f32(f4, rhs.f4); } template <> inline void Vec4<float>::operator *= (float rhs) __attribute__((always_inline)); template <> inline void Vec4<float>::operator *= (float rhs) { f4 = vmulq_n_f32(f4, rhs); } template <> inline void Vec4<float>::operator /= (float rhs) __attribute__((always_inline)); template <> inline void Vec4<float>::operator /= (float rhs) { f4 = vmulq_n_f32(f4, 1 / rhs); } #endif // #if defined(__ARM_HAVE_NEON) && USE_NEON #if USE_FIXED_POINT deprecated, should be removed /*#define FIXED_POINT_ONE 0x10000 #define FIXED_POINT_SHIFT 16 struct FixedPoint { int val; //FixedPoint() {} //explicit FixedPoint(int v) : val(v << FIXED_POINT_SHIFT) {} //explicit FixedPoint(float v) : val(v * (2 << FIXED_POINT_SHIFT)) {} //explicit FixedPoint(double v) : val(v * (2 << FIXED_POINT_SHIFT)) {} static FixedPoint From(int v) { FixedPoint x; x.val = v << FIXED_POINT_SHIFT; return x; } static FixedPoint From(unsigned v) { FixedPoint x; x.val = v << FIXED_POINT_SHIFT; return x; } static FixedPoint From(float v) { FixedPoint x; x.val = v * (2 << FIXED_POINT_SHIFT); return x; } static FixedPoint One() { FixedPoint x; x.val = FIXED_POINT_ONE; return x; } static FixedPoint Zero() { FixedPoint x; x.val = 0; return x; } FixedPoint operator-() const { FixedPoint res; res.val = -val; return res; } FixedPoint operator+(const FixedPoint & rhs) const { FixedPoint res; res.val = val + rhs.val; return res; } FixedPoint operator-(const FixedPoint & rhs) const { FixedPoint res; res.val = val - rhs.val; return res; } FixedPoint operator*(const FixedPoint & rhs) const { FixedPoint res; res.val = (val >> 8) * (rhs.val >> 8); return res; } FixedPoint operator/(const FixedPoint & rhs) const { FixedPoint res; long long lh = (long long)val << 32, rh = rhs.val | 1; lh /= rh; rh = (lh >> 16) & 0xffffffffL; res.val = rh; return res; //res.val = ((val << 2) / (rhs.val >> 6 | 1)) << 8; //return res; } void operator+=(const FixedPoint & rhs) { val += rhs.val; } void operator-=(const FixedPoint & rhs) { val += rhs.val; } void operator*=(const FixedPoint & rhs) { *this = *this * rhs; } void operator/=(const FixedPoint & rhs) { *this = *this / rhs; } bool operator<(const FixedPoint & rhs) const { return val < rhs.val; } bool operator>(const FixedPoint & rhs) const { return val > rhs.val; } bool operator<=(const FixedPoint & rhs) const { return val <= rhs.val; } bool operator>=(const FixedPoint & rhs) const { return val >= rhs.val; } bool operator==(const FixedPoint & rhs) const { return val == rhs.val; } bool operator!=(const FixedPoint & rhs) const { return val != rhs.val; } operator int() const { return val >> FIXED_POINT_SHIFT; } operator unsigned() const { return val >> FIXED_POINT_SHIFT; } operator float() const { return (float)val / FIXED_POINT_ONE; } }; typedef FixedPoint VectorComp_t; typedef Vec4<VectorComp_t> Vector4; #define Vector4_CTR(x,y,z,w) Vector4(FixedPoint::From(x), FixedPoint::From(y), \ FixedPoint::From(z), FixedPoint::From(w)) #define VectorComp_t_CTR(x) FixedPoint::From(x) #define VectorComp_t_Zero FixedPoint::Zero() #define VectorComp_t_One FixedPoint::One()*/ #else // if USE_FIXED_POINT typedef float VectorComp_t; typedef struct Vec4<VectorComp_t> Vector4; #define Vector4_CTR(x,y,z,w) Vector4(x,y,z,w) #define VectorComp_t_CTR(x) (float)(x) #define VectorComp_t_Zero 0 #define VectorComp_t_One 1 #endif // if USE_FIXED_POINT #else // #ifdef __cplusplus //typedef float Vector4 [4]; typedef struct { float x, y, z, w; } Vector4; #define VECTOR4_OP_UNARY(v,op,s) \ v.x op s.x; \ v.y op s.y; \ v.z op s.z; \ v.w op s.w; #define VECTOR4_OP_UNARY_SCALAR(v,op,s) \ v.x op s; \ v.y op s; \ v.z op s; \ v.w op s; #define VECTOR4_CTR(x,y,z,w) \ ((Vector4){x,y,z,w}) #endif // #ifdef __cplusplus #endif // #ifndef _PIXELFLINGER2_VECTOR4_H_