//===-- Internalize.cpp - Mark functions internal -------------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This pass loops over all of the functions in the input module, looking for a // main function. If a main function is found, all other functions and all // global variables with initializers are marked as internal. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "internalize" #include "llvm/Analysis/CallGraph.h" #include "llvm/Transforms/IPO.h" #include "llvm/Pass.h" #include "llvm/Module.h" #include "llvm/Support/CommandLine.h" #include "llvm/Support/Debug.h" #include "llvm/Support/raw_ostream.h" #include "llvm/ADT/Statistic.h" #include <fstream> #include <set> using namespace llvm; STATISTIC(NumAliases , "Number of aliases internalized"); STATISTIC(NumFunctions, "Number of functions internalized"); STATISTIC(NumGlobals , "Number of global vars internalized"); // APIFile - A file which contains a list of symbols that should not be marked // external. static cl::opt<std::string> APIFile("internalize-public-api-file", cl::value_desc("filename"), cl::desc("A file containing list of symbol names to preserve")); // APIList - A list of symbols that should not be marked internal. static cl::list<std::string> APIList("internalize-public-api-list", cl::value_desc("list"), cl::desc("A list of symbol names to preserve"), cl::CommaSeparated); namespace { class InternalizePass : public ModulePass { std::set<std::string> ExternalNames; /// If no api symbols were specified and a main function is defined, /// assume the main function is the only API bool AllButMain; public: static char ID; // Pass identification, replacement for typeid explicit InternalizePass(bool AllButMain = true); explicit InternalizePass(const std::vector <const char *>& exportList); void LoadFile(const char *Filename); virtual bool runOnModule(Module &M); virtual void getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesCFG(); AU.addPreserved<CallGraph>(); } }; } // end anonymous namespace char InternalizePass::ID = 0; INITIALIZE_PASS(InternalizePass, "internalize", "Internalize Global Symbols", false, false) InternalizePass::InternalizePass(bool AllButMain) : ModulePass(ID), AllButMain(AllButMain){ initializeInternalizePassPass(*PassRegistry::getPassRegistry()); if (!APIFile.empty()) // If a filename is specified, use it. LoadFile(APIFile.c_str()); if (!APIList.empty()) // If a list is specified, use it as well. ExternalNames.insert(APIList.begin(), APIList.end()); } InternalizePass::InternalizePass(const std::vector<const char *>&exportList) : ModulePass(ID), AllButMain(false){ initializeInternalizePassPass(*PassRegistry::getPassRegistry()); for(std::vector<const char *>::const_iterator itr = exportList.begin(); itr != exportList.end(); itr++) { ExternalNames.insert(*itr); } } void InternalizePass::LoadFile(const char *Filename) { // Load the APIFile... std::ifstream In(Filename); if (!In.good()) { errs() << "WARNING: Internalize couldn't load file '" << Filename << "'! Continuing as if it's empty.\n"; return; // Just continue as if the file were empty } while (In) { std::string Symbol; In >> Symbol; if (!Symbol.empty()) ExternalNames.insert(Symbol); } } bool InternalizePass::runOnModule(Module &M) { CallGraph *CG = getAnalysisIfAvailable<CallGraph>(); CallGraphNode *ExternalNode = CG ? CG->getExternalCallingNode() : 0; if (ExternalNames.empty()) { // Return if we're not in 'all but main' mode and have no external api if (!AllButMain) return false; // If no list or file of symbols was specified, check to see if there is a // "main" symbol defined in the module. If so, use it, otherwise do not // internalize the module, it must be a library or something. // Function *MainFunc = M.getFunction("main"); if (MainFunc == 0 || MainFunc->isDeclaration()) return false; // No main found, must be a library... // Preserve main, internalize all else. ExternalNames.insert(MainFunc->getName()); } bool Changed = false; // Mark all functions not in the api as internal. // FIXME: maybe use private linkage? for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I) if (!I->isDeclaration() && // Function must be defined here // Available externally is really just a "declaration with a body". !I->hasAvailableExternallyLinkage() && !I->hasLocalLinkage() && // Can't already have internal linkage !ExternalNames.count(I->getName())) {// Not marked to keep external? I->setLinkage(GlobalValue::InternalLinkage); // Remove a callgraph edge from the external node to this function. if (ExternalNode) ExternalNode->removeOneAbstractEdgeTo((*CG)[I]); Changed = true; ++NumFunctions; DEBUG(dbgs() << "Internalizing func " << I->getName() << "\n"); } // Never internalize the llvm.used symbol. It is used to implement // attribute((used)). // FIXME: Shouldn't this just filter on llvm.metadata section?? ExternalNames.insert("llvm.used"); ExternalNames.insert("llvm.compiler.used"); // Never internalize anchors used by the machine module info, else the info // won't find them. (see MachineModuleInfo.) ExternalNames.insert("llvm.global_ctors"); ExternalNames.insert("llvm.global_dtors"); ExternalNames.insert("llvm.noinline"); ExternalNames.insert("llvm.global.annotations"); // Mark all global variables with initializers that are not in the api as // internal as well. // FIXME: maybe use private linkage? for (Module::global_iterator I = M.global_begin(), E = M.global_end(); I != E; ++I) if (!I->isDeclaration() && !I->hasLocalLinkage() && // Available externally is really just a "declaration with a body". !I->hasAvailableExternallyLinkage() && !ExternalNames.count(I->getName())) { I->setLinkage(GlobalValue::InternalLinkage); Changed = true; ++NumGlobals; DEBUG(dbgs() << "Internalized gvar " << I->getName() << "\n"); } // Mark all aliases that are not in the api as internal as well. for (Module::alias_iterator I = M.alias_begin(), E = M.alias_end(); I != E; ++I) if (!I->isDeclaration() && !I->hasInternalLinkage() && // Available externally is really just a "declaration with a body". !I->hasAvailableExternallyLinkage() && !ExternalNames.count(I->getName())) { I->setLinkage(GlobalValue::InternalLinkage); Changed = true; ++NumAliases; DEBUG(dbgs() << "Internalized alias " << I->getName() << "\n"); } return Changed; } ModulePass *llvm::createInternalizePass(bool AllButMain) { return new InternalizePass(AllButMain); } ModulePass *llvm::createInternalizePass(const std::vector <const char *> &el) { return new InternalizePass(el); }