// RUN: %clang_cc1 -fsyntax-only -verify -std=c++0x %s // Fun things you can do with inline namespaces: inline namespace X { void f1(); inline namespace Y { void f2(); template <typename T> class C {}; } // Specialize and partially specialize somewhere else. template <> class C<int> {}; template <typename T> class C<T*> {}; } // Qualified and unqualified lookup as if member of enclosing NS. void foo1() { f1(); ::f1(); X::f1(); Y::f1(); // expected-error {{no member named 'f1' in namespace 'X::Y'}} f2(); ::f2(); X::f2(); Y::f2(); } template <> class C<float> {}; template <typename T> class C<T&> {}; template class C<double>; // As well as all the fun with ADL. namespace ADL { struct Outer {}; inline namespace IL { struct Inner {}; void fo(Outer); } void fi(Inner); inline namespace IL2 { void fi2(Inner); } } void foo2() { ADL::Outer o; ADL::Inner i; fo(o); fi(i); fi2(i); } // Let's not forget overload sets. struct Distinct {}; inline namespace Over { void over(Distinct); } void over(int); void foo3() { Distinct d; ::over(d); } // Don't forget to do correct lookup for redeclarations. namespace redecl { inline namespace n1 { template <class Tp> class allocator; template <> class allocator<void> { public: typedef const void* const_pointer; }; template <class Tp> class allocator { public: typedef Tp& reference; void allocate(allocator<void>::const_pointer = 0); }; } } // Normal redeclarations (not for explicit instantiations or // specializations) are distinct in an inline namespace vs. not in an // inline namespace. namespace redecl2 { inline namespace n1 { void f(int) { } struct X1 { }; template<typename T> void f(T) { } template<typename T> struct X2 { }; int i = 71; enum E { e }; } void f(int) { } struct X1 { }; template<typename T> void f(T) { } template<typename T> struct X2 { }; int i = 71; enum E { e }; }