//===--- FileSystemStatCache.cpp - Caching for 'stat' calls ---------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the FileSystemStatCache interface. // //===----------------------------------------------------------------------===// #include "clang/Basic/FileSystemStatCache.h" #include "llvm/Support/Path.h" #include <fcntl.h> // FIXME: This is terrible, we need this for ::close. #if !defined(_MSC_VER) && !defined(__MINGW32__) #include <unistd.h> #include <sys/uio.h> #else #include <io.h> #endif using namespace clang; #if defined(_MSC_VER) #define S_ISDIR(s) ((_S_IFDIR & s) !=0) #endif /// FileSystemStatCache::get - Get the 'stat' information for the specified /// path, using the cache to accelerate it if possible. This returns true if /// the path does not exist or false if it exists. /// /// If FileDescriptor is non-null, then this lookup should only return success /// for files (not directories). If it is null this lookup should only return /// success for directories (not files). On a successful file lookup, the /// implementation can optionally fill in FileDescriptor with a valid /// descriptor and the client guarantees that it will close it. bool FileSystemStatCache::get(const char *Path, struct stat &StatBuf, int *FileDescriptor, FileSystemStatCache *Cache) { LookupResult R; bool isForDir = FileDescriptor == 0; // If we have a cache, use it to resolve the stat query. if (Cache) R = Cache->getStat(Path, StatBuf, FileDescriptor); else if (isForDir) { // If this is a directory and we have no cache, just go to the file system. R = ::stat(Path, &StatBuf) != 0 ? CacheMissing : CacheExists; } else { // Otherwise, we have to go to the filesystem. We can always just use // 'stat' here, but (for files) the client is asking whether the file exists // because it wants to turn around and *open* it. It is more efficient to // do "open+fstat" on success than it is to do "stat+open". // // Because of this, check to see if the file exists with 'open'. If the // open succeeds, use fstat to get the stat info. int OpenFlags = O_RDONLY; #ifdef O_BINARY OpenFlags |= O_BINARY; // Open input file in binary mode on win32. #endif *FileDescriptor = ::open(Path, OpenFlags); if (*FileDescriptor == -1) { // If the open fails, our "stat" fails. R = CacheMissing; } else { // Otherwise, the open succeeded. Do an fstat to get the information // about the file. We'll end up returning the open file descriptor to the // client to do what they please with it. if (::fstat(*FileDescriptor, &StatBuf) == 0) R = CacheExists; else { // fstat rarely fails. If it does, claim the initial open didn't // succeed. R = CacheMissing; ::close(*FileDescriptor); *FileDescriptor = -1; } } } // If the path doesn't exist, return failure. if (R == CacheMissing) return true; // If the path exists, make sure that its "directoryness" matches the clients // demands. if (S_ISDIR(StatBuf.st_mode) != isForDir) { // If not, close the file if opened. if (FileDescriptor && *FileDescriptor != -1) { ::close(*FileDescriptor); *FileDescriptor = -1; } return true; } return false; } MemorizeStatCalls::LookupResult MemorizeStatCalls::getStat(const char *Path, struct stat &StatBuf, int *FileDescriptor) { LookupResult Result = statChained(Path, StatBuf, FileDescriptor); // Do not cache failed stats, it is easy to construct common inconsistent // situations if we do, and they are not important for PCH performance (which // currently only needs the stats to construct the initial FileManager // entries). if (Result == CacheMissing) return Result; // Cache file 'stat' results and directories with absolutely paths. if (!S_ISDIR(StatBuf.st_mode) || llvm::sys::path::is_absolute(Path)) StatCalls[Path] = StatBuf; return Result; }