// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_UDP_SERVER_SOCKET_H_ #define NET_SOCKET_UDP_SERVER_SOCKET_H_ #pragma once #include "net/base/completion_callback.h" #include "net/udp/datagram_server_socket.h" #include "net/udp/udp_socket.h" namespace net { class IPEndPoint; class BoundNetLog; // A client socket that uses UDP as the transport layer. class UDPServerSocket : public DatagramServerSocket { public: UDPServerSocket(net::NetLog* net_log, const net::NetLog::Source& source); virtual ~UDPServerSocket(); // Implement DatagramServerSocket: virtual int Listen(const IPEndPoint& address); virtual int RecvFrom(IOBuffer* buf, int buf_len, IPEndPoint* address, CompletionCallback* callback); virtual int SendTo(IOBuffer* buf, int buf_len, const IPEndPoint& address, CompletionCallback* callback); virtual void Close(); virtual int GetPeerAddress(IPEndPoint* address) const; virtual int GetLocalAddress(IPEndPoint* address) const; private: UDPSocket socket_; DISALLOW_COPY_AND_ASSIGN(UDPServerSocket); }; } // namespace net #endif // NET_SOCKET_UDP_SERVER_SOCKET_H_