// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/udp/udp_client_socket.h" #include "net/base/net_log.h" namespace net { UDPClientSocket::UDPClientSocket( net::NetLog* net_log, const net::NetLog::Source& source) : socket_(net_log, source) { } UDPClientSocket::~UDPClientSocket() { } int UDPClientSocket::Connect(const IPEndPoint& address) { return socket_.Connect(address); } int UDPClientSocket::Read(IOBuffer* buf, int buf_len, CompletionCallback* callback) { return socket_.Read(buf, buf_len, callback); } int UDPClientSocket::Write(IOBuffer* buf, int buf_len, CompletionCallback* callback) { return socket_.Write(buf, buf_len, callback); } void UDPClientSocket::Close() { socket_.Close(); } int UDPClientSocket::GetPeerAddress(IPEndPoint* address) const { return socket_.GetPeerAddress(address); } int UDPClientSocket::GetLocalAddress(IPEndPoint* address) const { return socket_.GetLocalAddress(address); } bool UDPClientSocket::SetReceiveBufferSize(int32 size) { return true; } bool UDPClientSocket::SetSendBufferSize(int32 size) { return true; } } // namespace net