// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // See net/disk_cache/disk_cache.h for the public interface of the cache. #ifndef NET_DISK_CACHE_MAPPED_FILE_H_ #define NET_DISK_CACHE_MAPPED_FILE_H_ #pragma once #include "net/disk_cache/disk_format.h" #include "net/disk_cache/file.h" #include "net/disk_cache/file_block.h" class FilePath; namespace disk_cache { // This class implements a memory mapped file used to access block-files. The // idea is that the header and bitmap will be memory mapped all the time, and // the actual data for the blocks will be access asynchronously (most of the // time). class MappedFile : public File { public: MappedFile() : File(true), init_(false) {} // Performs object initialization. name is the file to use, and size is the // ammount of data to memory map from th efile. If size is 0, the whole file // will be mapped in memory. void* Init(const FilePath& name, size_t size); void* buffer() const { return buffer_; } // Loads or stores a given block from the backing file (synchronously). bool Load(const FileBlock* block); bool Store(const FileBlock* block); private: virtual ~MappedFile(); bool init_; #if defined(OS_WIN) HANDLE section_; #endif void* buffer_; // Address of the memory mapped buffer. size_t view_size_; // Size of the memory pointed by buffer_. DISALLOW_COPY_AND_ASSIGN(MappedFile); }; } // namespace disk_cache #endif // NET_DISK_CACHE_MAPPED_FILE_H_