// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_WIN_SCOPED_HANDLE_H_ #define BASE_WIN_SCOPED_HANDLE_H_ #pragma once #include <windows.h> #include "base/basictypes.h" #include "base/logging.h" namespace base { namespace win { // Used so we always remember to close the handle. // The class interface matches that of ScopedStdioHandle in addition to an // IsValid() method since invalid handles on windows can be either NULL or // INVALID_HANDLE_VALUE (-1). // // Example: // ScopedHandle hfile(CreateFile(...)); // if (!hfile.Get()) // ...process error // ReadFile(hfile.Get(), ...); // // To sqirrel the handle away somewhere else: // secret_handle_ = hfile.Take(); // // To explicitly close the handle: // hfile.Close(); class ScopedHandle { public: ScopedHandle() : handle_(NULL) { } explicit ScopedHandle(HANDLE h) : handle_(NULL) { Set(h); } ~ScopedHandle() { Close(); } // Use this instead of comparing to INVALID_HANDLE_VALUE to pick up our NULL // usage for errors. bool IsValid() const { return handle_ != NULL; } void Set(HANDLE new_handle) { Close(); // Windows is inconsistent about invalid handles, so we always use NULL if (new_handle != INVALID_HANDLE_VALUE) handle_ = new_handle; } HANDLE Get() { return handle_; } operator HANDLE() { return handle_; } HANDLE Take() { // transfers ownership away from this object HANDLE h = handle_; handle_ = NULL; return h; } void Close() { if (handle_) { if (!::CloseHandle(handle_)) { NOTREACHED(); } handle_ = NULL; } } private: HANDLE handle_; DISALLOW_COPY_AND_ASSIGN(ScopedHandle); }; } // namespace win } // namespace base #endif // BASE_SCOPED_HANDLE_WIN_H_