// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/message_pump_glib.h" #include <fcntl.h> #include <math.h> #include <gtk/gtk.h> #include <glib.h> #include "base/eintr_wrapper.h" #include "base/logging.h" #include "base/threading/platform_thread.h" namespace { // We send a byte across a pipe to wakeup the event loop. const char kWorkScheduled = '\0'; // Return a timeout suitable for the glib loop, -1 to block forever, // 0 to return right away, or a timeout in milliseconds from now. int GetTimeIntervalMilliseconds(const base::TimeTicks& from) { if (from.is_null()) return -1; // Be careful here. TimeDelta has a precision of microseconds, but we want a // value in milliseconds. If there are 5.5ms left, should the delay be 5 or // 6? It should be 6 to avoid executing delayed work too early. int delay = static_cast<int>( ceil((from - base::TimeTicks::Now()).InMillisecondsF())); // If this value is negative, then we need to run delayed work soon. return delay < 0 ? 0 : delay; } // A brief refresher on GLib: // GLib sources have four callbacks: Prepare, Check, Dispatch and Finalize. // On each iteration of the GLib pump, it calls each source's Prepare function. // This function should return TRUE if it wants GLib to call its Dispatch, and // FALSE otherwise. It can also set a timeout in this case for the next time // Prepare should be called again (it may be called sooner). // After the Prepare calls, GLib does a poll to check for events from the // system. File descriptors can be attached to the sources. The poll may block // if none of the Prepare calls returned TRUE. It will block indefinitely, or // by the minimum time returned by a source in Prepare. // After the poll, GLib calls Check for each source that returned FALSE // from Prepare. The return value of Check has the same meaning as for Prepare, // making Check a second chance to tell GLib we are ready for Dispatch. // Finally, GLib calls Dispatch for each source that is ready. If Dispatch // returns FALSE, GLib will destroy the source. Dispatch calls may be recursive // (i.e., you can call Run from them), but Prepare and Check cannot. // Finalize is called when the source is destroyed. // NOTE: It is common for subsytems to want to process pending events while // doing intensive work, for example the flash plugin. They usually use the // following pattern (recommended by the GTK docs): // while (gtk_events_pending()) { // gtk_main_iteration(); // } // // gtk_events_pending just calls g_main_context_pending, which does the // following: // - Call prepare on all the sources. // - Do the poll with a timeout of 0 (not blocking). // - Call check on all the sources. // - *Does not* call dispatch on the sources. // - Return true if any of prepare() or check() returned true. // // gtk_main_iteration just calls g_main_context_iteration, which does the whole // thing, respecting the timeout for the poll (and block, although it is // expected not to if gtk_events_pending returned true), and call dispatch. // // Thus it is important to only return true from prepare or check if we // actually have events or work to do. We also need to make sure we keep // internal state consistent so that if prepare/check return true when called // from gtk_events_pending, they will still return true when called right // after, from gtk_main_iteration. // // For the GLib pump we try to follow the Windows UI pump model: // - Whenever we receive a wakeup event or the timer for delayed work expires, // we run DoWork and/or DoDelayedWork. That part will also run in the other // event pumps. // - We also run DoWork, DoDelayedWork, and possibly DoIdleWork in the main // loop, around event handling. struct WorkSource : public GSource { base::MessagePumpForUI* pump; }; gboolean WorkSourcePrepare(GSource* source, gint* timeout_ms) { *timeout_ms = static_cast<WorkSource*>(source)->pump->HandlePrepare(); // We always return FALSE, so that our timeout is honored. If we were // to return TRUE, the timeout would be considered to be 0 and the poll // would never block. Once the poll is finished, Check will be called. return FALSE; } gboolean WorkSourceCheck(GSource* source) { // Only return TRUE if Dispatch should be called. return static_cast<WorkSource*>(source)->pump->HandleCheck(); } gboolean WorkSourceDispatch(GSource* source, GSourceFunc unused_func, gpointer unused_data) { static_cast<WorkSource*>(source)->pump->HandleDispatch(); // Always return TRUE so our source stays registered. return TRUE; } // I wish these could be const, but g_source_new wants non-const. GSourceFuncs WorkSourceFuncs = { WorkSourcePrepare, WorkSourceCheck, WorkSourceDispatch, NULL }; } // namespace namespace base { struct MessagePumpForUI::RunState { Delegate* delegate; Dispatcher* dispatcher; // Used to flag that the current Run() invocation should return ASAP. bool should_quit; // Used to count how many Run() invocations are on the stack. int run_depth; // This keeps the state of whether the pump got signaled that there was new // work to be done. Since we eat the message on the wake up pipe as soon as // we get it, we keep that state here to stay consistent. bool has_work; }; MessagePumpForUI::MessagePumpForUI() : state_(NULL), context_(g_main_context_default()), wakeup_gpollfd_(new GPollFD) { // Create our wakeup pipe, which is used to flag when work was scheduled. int fds[2]; CHECK_EQ(pipe(fds), 0); wakeup_pipe_read_ = fds[0]; wakeup_pipe_write_ = fds[1]; wakeup_gpollfd_->fd = wakeup_pipe_read_; wakeup_gpollfd_->events = G_IO_IN; work_source_ = g_source_new(&WorkSourceFuncs, sizeof(WorkSource)); static_cast<WorkSource*>(work_source_)->pump = this; g_source_add_poll(work_source_, wakeup_gpollfd_.get()); // Use a low priority so that we let other events in the queue go first. g_source_set_priority(work_source_, G_PRIORITY_DEFAULT_IDLE); // This is needed to allow Run calls inside Dispatch. g_source_set_can_recurse(work_source_, TRUE); g_source_attach(work_source_, context_); gdk_event_handler_set(&EventDispatcher, this, NULL); } MessagePumpForUI::~MessagePumpForUI() { gdk_event_handler_set(reinterpret_cast<GdkEventFunc>(gtk_main_do_event), this, NULL); g_source_destroy(work_source_); g_source_unref(work_source_); close(wakeup_pipe_read_); close(wakeup_pipe_write_); } void MessagePumpForUI::RunWithDispatcher(Delegate* delegate, Dispatcher* dispatcher) { #ifndef NDEBUG // Make sure we only run this on one thread. GTK only has one message pump // so we can only have one UI loop per process. static base::PlatformThreadId thread_id = base::PlatformThread::CurrentId(); DCHECK(thread_id == base::PlatformThread::CurrentId()) << "Running MessagePumpForUI on two different threads; " "this is unsupported by GLib!"; #endif RunState state; state.delegate = delegate; state.dispatcher = dispatcher; state.should_quit = false; state.run_depth = state_ ? state_->run_depth + 1 : 1; state.has_work = false; RunState* previous_state = state_; state_ = &state; // We really only do a single task for each iteration of the loop. If we // have done something, assume there is likely something more to do. This // will mean that we don't block on the message pump until there was nothing // more to do. We also set this to true to make sure not to block on the // first iteration of the loop, so RunAllPending() works correctly. bool more_work_is_plausible = true; // We run our own loop instead of using g_main_loop_quit in one of the // callbacks. This is so we only quit our own loops, and we don't quit // nested loops run by others. TODO(deanm): Is this what we want? for (;;) { // Don't block if we think we have more work to do. bool block = !more_work_is_plausible; more_work_is_plausible = RunOnce(context_, block); if (state_->should_quit) break; more_work_is_plausible |= state_->delegate->DoWork(); if (state_->should_quit) break; more_work_is_plausible |= state_->delegate->DoDelayedWork(&delayed_work_time_); if (state_->should_quit) break; if (more_work_is_plausible) continue; more_work_is_plausible = state_->delegate->DoIdleWork(); if (state_->should_quit) break; } state_ = previous_state; } bool MessagePumpForUI::RunOnce(GMainContext* context, bool block) { // g_main_context_iteration returns true if events have been dispatched. return g_main_context_iteration(context, block); } // Return the timeout we want passed to poll. int MessagePumpForUI::HandlePrepare() { // We know we have work, but we haven't called HandleDispatch yet. Don't let // the pump block so that we can do some processing. if (state_ && // state_ may be null during tests. state_->has_work) return 0; // We don't think we have work to do, but make sure not to block // longer than the next time we need to run delayed work. return GetTimeIntervalMilliseconds(delayed_work_time_); } bool MessagePumpForUI::HandleCheck() { if (!state_) // state_ may be null during tests. return false; // We should only ever have a single message on the wakeup pipe, since we // are only signaled when the queue went from empty to non-empty. The glib // poll will tell us whether there was data, so this read shouldn't block. if (wakeup_gpollfd_->revents & G_IO_IN) { char msg; if (HANDLE_EINTR(read(wakeup_pipe_read_, &msg, 1)) != 1 || msg != '!') { NOTREACHED() << "Error reading from the wakeup pipe."; } // Since we ate the message, we need to record that we have more work, // because HandleCheck() may be called without HandleDispatch being called // afterwards. state_->has_work = true; } if (state_->has_work) return true; if (GetTimeIntervalMilliseconds(delayed_work_time_) == 0) { // The timer has expired. That condition will stay true until we process // that delayed work, so we don't need to record this differently. return true; } return false; } void MessagePumpForUI::HandleDispatch() { state_->has_work = false; if (state_->delegate->DoWork()) { // NOTE: on Windows at this point we would call ScheduleWork (see // MessagePumpForUI::HandleWorkMessage in message_pump_win.cc). But here, // instead of posting a message on the wakeup pipe, we can avoid the // syscalls and just signal that we have more work. state_->has_work = true; } if (state_->should_quit) return; state_->delegate->DoDelayedWork(&delayed_work_time_); } void MessagePumpForUI::AddObserver(Observer* observer) { observers_.AddObserver(observer); } void MessagePumpForUI::RemoveObserver(Observer* observer) { observers_.RemoveObserver(observer); } void MessagePumpForUI::DispatchEvents(GdkEvent* event) { WillProcessEvent(event); if (state_ && state_->dispatcher) { // state_ may be null during tests. if (!state_->dispatcher->Dispatch(event)) state_->should_quit = true; } else { gtk_main_do_event(event); } DidProcessEvent(event); } void MessagePumpForUI::Run(Delegate* delegate) { RunWithDispatcher(delegate, NULL); } void MessagePumpForUI::Quit() { if (state_) { state_->should_quit = true; } else { NOTREACHED() << "Quit called outside Run!"; } } void MessagePumpForUI::ScheduleWork() { // This can be called on any thread, so we don't want to touch any state // variables as we would then need locks all over. This ensures that if // we are sleeping in a poll that we will wake up. char msg = '!'; if (HANDLE_EINTR(write(wakeup_pipe_write_, &msg, 1)) != 1) { NOTREACHED() << "Could not write to the UI message loop wakeup pipe!"; } } void MessagePumpForUI::ScheduleDelayedWork(const TimeTicks& delayed_work_time) { // We need to wake up the loop in case the poll timeout needs to be // adjusted. This will cause us to try to do work, but that's ok. delayed_work_time_ = delayed_work_time; ScheduleWork(); } MessagePumpForUI::Dispatcher* MessagePumpForUI::GetDispatcher() { return state_ ? state_->dispatcher : NULL; } void MessagePumpForUI::WillProcessEvent(GdkEvent* event) { FOR_EACH_OBSERVER(Observer, observers_, WillProcessEvent(event)); } void MessagePumpForUI::DidProcessEvent(GdkEvent* event) { FOR_EACH_OBSERVER(Observer, observers_, DidProcessEvent(event)); } // static void MessagePumpForUI::EventDispatcher(GdkEvent* event, gpointer data) { MessagePumpForUI* message_pump = reinterpret_cast<MessagePumpForUI*>(data); message_pump->DispatchEvents(event); } } // namespace base