// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef APP_SQL_TRANSACTION_H_ #define APP_SQL_TRANSACTION_H_ #pragma once #include "base/basictypes.h" namespace sql { class Connection; class Transaction { public: // Creates the scoped transaction object. You MUST call Begin() to begin the // transaction. If you have begun a transaction and not committed it, the // constructor will roll back the transaction. If you want to commit, you // need to manually call Commit before this goes out of scope. explicit Transaction(Connection* connection); ~Transaction(); // Returns true when there is a transaction that has been successfully begun. bool is_open() const { return is_open_; } // Begins the transaction. This uses the default sqlite "deferred" transaction // type, which means that the DB lock is lazily acquired the next time the // database is accessed, not in the begin transaction command. // // Returns false on failure. Note that if this fails, you shouldn't do // anything you expect to be actually transactional, because it won't be! bool Begin(); // Rolls back the transaction. This will happen automatically if you do // nothing when the transaction goes out of scope. void Rollback(); // Commits the transaction, returning true on success. This will return // false if sqlite could not commit it, or if another transaction in the // same outermost transaction has been rolled back (which necessitates a // rollback of all transactions in that outermost one). bool Commit(); private: Connection* connection_; // True when the transaction is open, false when it's already been committed // or rolled back. bool is_open_; DISALLOW_COPY_AND_ASSIGN(Transaction); }; } // namespace sql #endif // APP_SQL_TRANSACTION_H_