// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef APP_SQL_STATEMENT_H_ #define APP_SQL_STATEMENT_H_ #pragma once #include <string> #include <vector> #include "app/sql/connection.h" #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "base/string16.h" namespace sql { // Possible return values from ColumnType in a statement. These should match // the values in sqlite3.h. enum ColType { COLUMN_TYPE_INTEGER = 1, COLUMN_TYPE_FLOAT = 2, COLUMN_TYPE_TEXT = 3, COLUMN_TYPE_BLOB = 4, COLUMN_TYPE_NULL = 5, }; // Normal usage: // sql::Statement s(connection_.GetUniqueStatement(...)); // if (!s) // You should check for errors before using the statement. // return false; // // s.BindInt(0, a); // if (s.Step()) // return s.ColumnString(0); // // Step() and Run() just return true to signal success. If you want to handle // specific errors such as database corruption, install an error handler in // in the connection object using set_error_delegate(). class Statement { public: // Creates an uninitialized statement. The statement will be invalid until // you initialize it via Assign. Statement(); explicit Statement(scoped_refptr<Connection::StatementRef> ref); ~Statement(); // Initializes this object with the given statement, which may or may not // be valid. Use is_valid() to check if it's OK. void Assign(scoped_refptr<Connection::StatementRef> ref); // Returns true if the statement can be executed. All functions can still // be used if the statement is invalid, but they will return failure or some // default value. This is because the statement can become invalid in the // middle of executing a command if there is a serioud error and the database // has to be reset. bool is_valid() const { return ref_->is_valid(); } // These operators allow conveniently checking if the statement is valid // or not. See the pattern above for an example. operator bool() const { return is_valid(); } bool operator!() const { return !is_valid(); } // Running ------------------------------------------------------------------- // Executes the statement, returning true on success. This is like Step but // for when there is no output, like an INSERT statement. bool Run(); // Executes the statement, returning true if there is a row of data returned. // You can keep calling Step() until it returns false to iterate through all // the rows in your result set. // // When Step returns false, the result is either that there is no more data // or there is an error. This makes it most convenient for loop usage. If you // need to disambiguate these cases, use Succeeded(). // // Typical example: // while (s.Step()) { // ... // } // return s.Succeeded(); bool Step(); // Resets the statement to its initial condition. This includes clearing all // the bound variables and any current result row. void Reset(); // Returns true if the last executed thing in this statement succeeded. If // there was no last executed thing or the statement is invalid, this will // return false. bool Succeeded() const; // Binding ------------------------------------------------------------------- // These all take a 0-based argument index and return true on failure. You // may not always care about the return value (they'll DCHECK if they fail). // The main thing you may want to check is when binding large blobs or // strings there may be out of memory. bool BindNull(int col); bool BindBool(int col, bool val); bool BindInt(int col, int val); bool BindInt64(int col, int64 val); bool BindDouble(int col, double val); bool BindCString(int col, const char* val); bool BindString(int col, const std::string& val); bool BindString16(int col, const string16& value); bool BindBlob(int col, const void* value, int value_len); // Retrieving ---------------------------------------------------------------- // Returns the number of output columns in the result. int ColumnCount() const; // Returns the type associated with the given column. // // Watch out: the type may be undefined if you've done something to cause a // "type conversion." This means requesting the value of a column of a type // where that type is not the native type. For safety, call ColumnType only // on a column before getting the value out in any way. ColType ColumnType(int col) const; // These all take a 0-based argument index. bool ColumnBool(int col) const; int ColumnInt(int col) const; int64 ColumnInt64(int col) const; double ColumnDouble(int col) const; std::string ColumnString(int col) const; string16 ColumnString16(int col) const; // When reading a blob, you can get a raw pointer to the underlying data, // along with the length, or you can just ask us to copy the blob into a // vector. Danger! ColumnBlob may return NULL if there is no data! int ColumnByteLength(int col) const; const void* ColumnBlob(int col) const; bool ColumnBlobAsString(int col, std::string* blob); void ColumnBlobAsVector(int col, std::vector<char>* val) const; void ColumnBlobAsVector(int col, std::vector<unsigned char>* val) const; // Diagnostics -------------------------------------------------------------- // Returns the original text of sql statement. Do not keep a pointer to it. const char* GetSQLStatement(); private: // This is intended to check for serious errors and report them to the // connection object. It takes a sqlite error code, and returns the same // code. Currently this function just updates the succeeded flag, but will be // enhanced in the future to do the notification. int CheckError(int err); // The actual sqlite statement. This may be unique to us, or it may be cached // by the connection, which is why it's refcounted. This pointer is // guaranteed non-NULL. scoped_refptr<Connection::StatementRef> ref_; // See Succeeded() for what this holds. bool succeeded_; DISALLOW_COPY_AND_ASSIGN(Statement); }; } // namespace sql #endif // APP_SQL_STATEMENT_H_