/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(3D_CANVAS)
#include "WebGLArrayBuffer.h"
#include "WebGLShortArray.h"
namespace WebCore {
PassRefPtr<WebGLShortArray> WebGLShortArray::create(unsigned length)
{
RefPtr<WebGLArrayBuffer> buffer = WebGLArrayBuffer::create(length * sizeof(short));
return create(buffer, 0, length);
}
PassRefPtr<WebGLShortArray> WebGLShortArray::create(short* array, unsigned length)
{
RefPtr<WebGLShortArray> a = WebGLShortArray::create(length);
for (unsigned i = 0; i < length; ++i)
a->set(i, array[i]);
return a;
}
PassRefPtr<WebGLShortArray> WebGLShortArray::create(PassRefPtr<WebGLArrayBuffer> buffer,
int byteOffset,
unsigned length)
{
// Make sure the offset results in valid alignment.
if ((byteOffset % sizeof(short)) != 0)
return NULL;
if (buffer) {
// Check to make sure we are talking about a valid region of
// the given WebGLArrayBuffer's storage.
if ((byteOffset + (length * sizeof(short))) > buffer->byteLength())
return NULL;
}
return adoptRef(new WebGLShortArray(buffer, byteOffset, length));
}
WebGLShortArray::WebGLShortArray(PassRefPtr<WebGLArrayBuffer> buffer, int byteOffset, unsigned length)
: WebGLArray(buffer, byteOffset)
, m_size(length)
{
}
unsigned WebGLShortArray::length() const {
return m_size;
}
unsigned WebGLShortArray::byteLength() const {
return m_size * sizeof(short);
}
PassRefPtr<WebGLArray> WebGLShortArray::slice(unsigned offset, unsigned length) {
// Check to make sure the specified region is within the bounds of
// the WebGLArrayBuffer.
unsigned startByte = m_byteOffset + offset * sizeof(short);
unsigned limitByte = startByte + length * sizeof(short);
unsigned bufferLength = buffer()->byteLength();
if (startByte >= bufferLength || limitByte > bufferLength)
return 0;
return create(buffer(), startByte, length);
}
void WebGLShortArray::set(WebGLShortArray* array, unsigned offset, ExceptionCode& ec) {
setImpl(array, offset * sizeof(short), ec);
}
}
#endif // ENABLE(3D_CANVAS)