/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(3D_CANVAS)
#include "WebGLBuffer.h"
#include "WebGLRenderingContext.h"
namespace WebCore {
PassRefPtr<WebGLBuffer> WebGLBuffer::create(WebGLRenderingContext* ctx)
{
return adoptRef(new WebGLBuffer(ctx));
}
PassRefPtr<WebGLBuffer> WebGLBuffer::create(WebGLRenderingContext* ctx, Platform3DObject obj)
{
return adoptRef(new WebGLBuffer(ctx, obj));
}
WebGLBuffer::WebGLBuffer(WebGLRenderingContext* ctx)
: CanvasObject(ctx)
, m_elementArrayBufferByteLength(0)
, m_arrayBufferByteLength(0)
, m_nextAvailableCacheEntry(0)
{
setObject(context()->graphicsContext3D()->createBuffer());
clearCachedMaxIndices();
}
WebGLBuffer::WebGLBuffer(WebGLRenderingContext* ctx, Platform3DObject obj)
: CanvasObject(ctx)
, m_nextAvailableCacheEntry(0)
{
setObject(obj, false);
clearCachedMaxIndices();
}
void WebGLBuffer::_deleteObject(Platform3DObject object)
{
context()->graphicsContext3D()->deleteBuffer(object);
}
bool WebGLBuffer::associateBufferData(unsigned long target, int size)
{
if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
m_elementArrayBufferByteLength = size;
return true;
}
if (target == GraphicsContext3D::ARRAY_BUFFER) {
m_arrayBufferByteLength = size;
return true;
}
return false;
}
bool WebGLBuffer::associateBufferData(unsigned long target, WebGLArray* array)
{
if (!array)
return false;
if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
clearCachedMaxIndices();
m_elementArrayBufferByteLength = array->byteLength();
// We must always clone the incoming data because client-side
// modifications without calling bufferData or bufferSubData
// must never be able to change the validation results.
m_elementArrayBuffer = WebGLArrayBuffer::create(array->buffer().get());
return true;
}
if (target == GraphicsContext3D::ARRAY_BUFFER) {
m_arrayBufferByteLength = array->byteLength();
return true;
}
return false;
}
bool WebGLBuffer::associateBufferSubData(unsigned long target, long offset, WebGLArray* array)
{
if (!array)
return false;
if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
clearCachedMaxIndices();
// We need to protect against integer overflow with these tests
if (offset < 0)
return false;
unsigned long uoffset = static_cast<unsigned long>(offset);
if (uoffset > m_elementArrayBufferByteLength || array->byteLength() > m_elementArrayBufferByteLength - uoffset)
return false;
memcpy(static_cast<unsigned char*>(m_elementArrayBuffer->data()) + offset, array->baseAddress(), array->byteLength());
return true;
}
if (target == GraphicsContext3D::ARRAY_BUFFER)
return array->byteLength() + offset <= m_arrayBufferByteLength;
return false;
}
unsigned WebGLBuffer::byteLength(unsigned long target) const
{
return (target == GraphicsContext3D::ARRAY_BUFFER) ? m_arrayBufferByteLength : m_elementArrayBufferByteLength;
}
long WebGLBuffer::getCachedMaxIndex(unsigned long type)
{
size_t numEntries = sizeof(m_maxIndexCache) / sizeof(MaxIndexCacheEntry);
for (size_t i = 0; i < numEntries; i++)
if (m_maxIndexCache[i].type == type)
return m_maxIndexCache[i].maxIndex;
return -1;
}
void WebGLBuffer::setCachedMaxIndex(unsigned long type, long value)
{
int numEntries = sizeof(m_maxIndexCache) / sizeof(MaxIndexCacheEntry);
for (int i = 0; i < numEntries; i++)
if (m_maxIndexCache[i].type == type) {
m_maxIndexCache[i].maxIndex = value;
return;
}
m_maxIndexCache[m_nextAvailableCacheEntry].type = type;
m_maxIndexCache[m_nextAvailableCacheEntry].maxIndex = value;
m_nextAvailableCacheEntry = (m_nextAvailableCacheEntry + 1) % numEntries;
}
void WebGLBuffer::clearCachedMaxIndices()
{
memset(m_maxIndexCache, 0, sizeof(m_maxIndexCache));
}
}
#endif // ENABLE(3D_CANVAS)