// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_SOCKS_CLIENT_SOCKET_H_
#define NET_SOCKET_SOCKS_CLIENT_SOCKET_H_
#include <string>
#include "base/logging.h"
#include "base/ref_counted.h"
#include "base/scoped_ptr.h"
#include "googleurl/src/gurl.h"
#include "net/base/address_list.h"
#include "net/base/completion_callback.h"
#include "net/base/host_resolver.h"
#include "net/base/net_errors.h"
#include "net/socket/client_socket.h"
#include "testing/gtest/include/gtest/gtest_prod.h"
namespace net {
class LoadLog;
// The SOCKS client socket implementation
class SOCKSClientSocket : public ClientSocket {
public:
// Takes ownership of the |transport_socket|, which should already be
// connected by the time Connect() is called.
//
// |req_info| contains the hostname and port to which the socket above will
// communicate to via the socks layer. For testing the referrer is optional.
SOCKSClientSocket(ClientSocket* transport_socket,
const HostResolver::RequestInfo& req_info,
HostResolver* host_resolver);
// On destruction Disconnect() is called.
virtual ~SOCKSClientSocket();
// ClientSocket methods:
// Does the SOCKS handshake and completes the protocol.
virtual int Connect(CompletionCallback* callback, LoadLog* load_log);
virtual void Disconnect();
virtual bool IsConnected() const;
virtual bool IsConnectedAndIdle() const;
// Socket methods:
virtual int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback);
virtual int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback);
virtual bool SetReceiveBufferSize(int32 size);
virtual bool SetSendBufferSize(int32 size);
virtual int GetPeerName(struct sockaddr* name, socklen_t* namelen);
private:
FRIEND_TEST(SOCKSClientSocketTest, CompleteHandshake);
FRIEND_TEST(SOCKSClientSocketTest, SOCKS4AFailedDNS);
FRIEND_TEST(SOCKSClientSocketTest, SOCKS4AIfDomainInIPv6);
enum State {
STATE_RESOLVE_HOST,
STATE_RESOLVE_HOST_COMPLETE,
STATE_HANDSHAKE_WRITE,
STATE_HANDSHAKE_WRITE_COMPLETE,
STATE_HANDSHAKE_READ,
STATE_HANDSHAKE_READ_COMPLETE,
STATE_NONE,
};
// The SOCKS proxy connection either has the hostname resolved via the
// client or via the server. This enum stores the state of the SOCKS
// connection. If the client can resolve the hostname, the connection is
// SOCKS4, otherwise it is SOCKS4A.
enum SocksVersion {
kSOCKS4Unresolved,
kSOCKS4,
kSOCKS4a,
};
void DoCallback(int result);
void OnIOComplete(int result);
int DoLoop(int last_io_result);
int DoResolveHost();
int DoResolveHostComplete(int result);
int DoHandshakeRead();
int DoHandshakeReadComplete(int result);
int DoHandshakeWrite();
int DoHandshakeWriteComplete(int result);
const std::string BuildHandshakeWriteBuffer() const;
CompletionCallbackImpl<SOCKSClientSocket> io_callback_;
// Stores the underlying socket.
scoped_ptr<ClientSocket> transport_;
State next_state_;
SocksVersion socks_version_;
// Stores the callback to the layer above, called on completing Connect().
CompletionCallback* user_callback_;
// This IOBuffer is used by the class to read and write
// SOCKS handshake data. The length contains the expected size to
// read or write.
scoped_refptr<IOBuffer> handshake_buf_;
// While writing, this buffer stores the complete write handshake data.
// While reading, it stores the handshake information received so far.
std::string buffer_;
// This becomes true when the SOCKS handshake has completed and the
// overlying connection is free to communicate.
bool completed_handshake_;
// These contain the bytes sent / received by the SOCKS handshake.
size_t bytes_sent_;
size_t bytes_received_;
// Used to resolve the hostname to which the SOCKS proxy will connect.
SingleRequestHostResolver host_resolver_;
AddressList addresses_;
HostResolver::RequestInfo host_request_info_;
scoped_refptr<LoadLog> load_log_;
DISALLOW_COPY_AND_ASSIGN(SOCKSClientSocket);
};
} // namespace net
#endif // NET_SOCKET_SOCKS_CLIENT_SOCKET_H_