// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_STATS_COUNTERS_H__
#define BASE_STATS_COUNTERS_H__
#include <string>
#include "base/stats_table.h"
#include "base/time.h"
// StatsCounters are dynamically created values which can be tracked in
// the StatsTable. They are designed to be lightweight to create and
// easy to use.
//
// Since StatsCounters can be created dynamically by name, there is
// a hash table lookup to find the counter in the table. A StatsCounter
// object can be created once and used across multiple threads safely.
//
// Example usage:
// {
// StatsCounter request_count("RequestCount");
// request_count.Increment();
// }
//
// Note that creating counters on the stack does work, however creating
// the counter object requires a hash table lookup. For inner loops, it
// may be better to create the counter either as a member of another object
// (or otherwise outside of the loop) for maximum performance.
//
// Internally, a counter represents a value in a row of a StatsTable.
// The row has a 32bit value for each process/thread in the table and also
// a name (stored in the table metadata).
//
// NOTE: In order to make stats_counters usable in lots of different code,
// avoid any dependencies inside this header file.
//
//------------------------------------------------------------------------------
// Define macros for ease of use. They also allow us to change definitions
// as the implementation varies, or depending on compile options.
//------------------------------------------------------------------------------
// First provide generic macros, which exist in production as well as debug.
#define STATS_COUNTER(name, delta) do { \
static StatsCounter counter(name); \
counter.Add(delta); \
} while (0)
#define SIMPLE_STATS_COUNTER(name) STATS_COUNTER(name, 1)
#define RATE_COUNTER(name, duration) do { \
static StatsRate hit_count(name); \
hit_count.AddTime(duration); \
} while (0)
// Define Debug vs non-debug flavors of macros.
#ifndef NDEBUG
#define DSTATS_COUNTER(name, delta) STATS_COUNTER(name, delta)
#define DSIMPLE_STATS_COUNTER(name) SIMPLE_STATS_COUNTER(name)
#define DRATE_COUNTER(name, duration) RATE_COUNTER(name, duration)
#else // NDEBUG
#define DSTATS_COUNTER(name, delta) do {} while (0)
#define DSIMPLE_STATS_COUNTER(name) do {} while (0)
#define DRATE_COUNTER(name, duration) do {} while (0)
#endif // NDEBUG
//------------------------------------------------------------------------------
// StatsCounter represents a counter in the StatsTable class.
class StatsCounter {
public:
// Create a StatsCounter object.
explicit StatsCounter(const std::string& name)
: counter_id_(-1) {
// We prepend the name with 'c:' to indicate that it is a counter.
name_ = "c:";
name_.append(name);
};
virtual ~StatsCounter() {}
// Sets the counter to a specific value.
void Set(int value) {
int* loc = GetPtr();
if (loc) *loc = value;
}
// Increments the counter.
void Increment() {
Add(1);
}
virtual void Add(int value) {
int* loc = GetPtr();
if (loc)
(*loc) += value;
}
// Decrements the counter.
void Decrement() {
Add(-1);
}
void Subtract(int value) {
Add(-value);
}
// Is this counter enabled?
// Returns false if table is full.
bool Enabled() {
return GetPtr() != NULL;
}
int value() {
int* loc = GetPtr();
if (loc) return *loc;
return 0;
}
protected:
StatsCounter()
: counter_id_(-1) {
}
// Returns the cached address of this counter location.
int* GetPtr() {
StatsTable* table = StatsTable::current();
if (!table)
return NULL;
// If counter_id_ is -1, then we haven't looked it up yet.
if (counter_id_ == -1) {
counter_id_ = table->FindCounter(name_);
if (table->GetSlot() == 0) {
if (!table->RegisterThread("")) {
// There is no room for this thread. This thread
// cannot use counters.
counter_id_ = 0;
return NULL;
}
}
}
// If counter_id_ is > 0, then we have a valid counter.
if (counter_id_ > 0)
return table->GetLocation(counter_id_, table->GetSlot());
// counter_id_ was zero, which means the table is full.
return NULL;
}
std::string name_;
// The counter id in the table. We initialize to -1 (an invalid value)
// and then cache it once it has been looked up. The counter_id is
// valid across all threads and processes.
int32 counter_id_;
};
// A StatsCounterTimer is a StatsCounter which keeps a timer during
// the scope of the StatsCounterTimer. On destruction, it will record
// its time measurement.
class StatsCounterTimer : protected StatsCounter {
public:
// Constructs and starts the timer.
explicit StatsCounterTimer(const std::string& name) {
// we prepend the name with 't:' to indicate that it is a timer.
name_ = "t:";
name_.append(name);
}
// Start the timer.
void Start() {
if (!Enabled())
return;
start_time_ = base::TimeTicks::Now();
stop_time_ = base::TimeTicks();
}
// Stop the timer and record the results.
void Stop() {
if (!Enabled() || !Running())
return;
stop_time_ = base::TimeTicks::Now();
Record();
}
// Returns true if the timer is running.
bool Running() {
return Enabled() && !start_time_.is_null() && stop_time_.is_null();
}
// Accept a TimeDelta to increment.
virtual void AddTime(base::TimeDelta time) {
Add(static_cast<int>(time.InMilliseconds()));
}
protected:
// Compute the delta between start and stop, in milliseconds.
void Record() {
AddTime(stop_time_ - start_time_);
}
base::TimeTicks start_time_;
base::TimeTicks stop_time_;
};
// A StatsRate is a timer that keeps a count of the number of intervals added so
// that several statistics can be produced:
// min, max, avg, count, total
class StatsRate : public StatsCounterTimer {
public:
// Constructs and starts the timer.
explicit StatsRate(const char* name)
: StatsCounterTimer(name),
counter_(name),
largest_add_(std::string(" ").append(name).append("MAX").c_str()) {
}
virtual void Add(int value) {
counter_.Increment();
StatsCounterTimer::Add(value);
if (value > largest_add_.value())
largest_add_.Set(value);
}
private:
StatsCounter counter_;
StatsCounter largest_add_;
};
// Helper class for scoping a timer or rate.
template<class T> class StatsScope {
public:
explicit StatsScope<T>(T& timer)
: timer_(timer) {
timer_.Start();
}
~StatsScope() {
timer_.Stop();
}
void Stop() {
timer_.Stop();
}
private:
T& timer_;
};
#endif // BASE_STATS_COUNTERS_H__