/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_EFFECTREVERB_H_ #define ANDROID_EFFECTREVERB_H_ #include <media/EffectEnvironmentalReverbApi.h> #include <media/EffectPresetReverbApi.h> /*------------------------------------ * defines *------------------------------------ */ /* CIRCULAR() calculates the array index using modulo arithmetic. The "trick" is that modulo arithmetic is simplified by masking the effective address where the mask is (2^n)-1. This only works if the buffer size is a power of two. */ #define CIRCULAR(base,offset,size) (uint32_t)( \ ( \ ((int32_t)(base)) + ((int32_t)(offset)) \ ) \ & size \ ) #define NUM_OUTPUT_CHANNELS 2 #define OUTPUT_CHANNELS CHANNEL_STEREO #define REVERB_BUFFER_SIZE_IN_SAMPLES_MAX 16384 #define REVERB_NUM_PRESETS REVERB_PRESET_PLATE // REVERB_PRESET_NONE is not included #define REVERB_MAX_NUM_REFLECTIONS 5 // max num reflections per channel // xfade parameters #define REVERB_XFADE_PERIOD_IN_SECONDS (double) (100.0 / 1000.0) // xfade once every this many seconds /**********/ /* the entire synth uses various flags in a bit field */ /* if flag is set, synth reset has been requested */ #define REVERB_FLAG_RESET_IS_REQUESTED 0x01 /* bit 0 */ #define MASK_REVERB_RESET_IS_REQUESTED 0x01 #define MASK_REVERB_RESET_IS_NOT_REQUESTED (uint32_t)(~MASK_REVERB_RESET_IS_REQUESTED) /* by default, we always want to update ALL channel parameters when we reset the synth (e.g., during GM ON) */ #define DEFAULT_REVERB_FLAGS 0x0 /* coefficients for generating sin, cos */ #define REVERB_PAN_G2 4294940151 /* -0.82842712474619 = 2 - 4/sqrt(2) */ /* int32_t nPanG1 = +1.0 for sin int32_t nPanG1 = -1.0 for cos */ #define REVERB_PAN_G0 23170 /* 0.707106781186547 = 1/sqrt(2) */ /*************************************************************/ // define the input injection points #define GUARD 5 // safety guard of this many samples #define MAX_AP_TIME (int) ((20*65536)/1000) // delay time in time units (65536th of sec) #define MAX_DELAY_TIME (int) ((65*65536)/1000) // delay time in time units #define MAX_EARLY_TIME (int) ((65*65536)/1000) // delay time in time units #define AP0_IN 0 #define REVERB_DEFAULT_ROOM_NUMBER 1 // default preset number #define DEFAULT_AP0_GAIN 19400 #define DEFAULT_AP1_GAIN -19400 #define REVERB_DEFAULT_WET 32767 #define REVERB_DEFAULT_DRY 0 #define REVERB_WET_MAX 32767 #define REVERB_WET_MIN 0 #define REVERB_DRY_MAX 32767 #define REVERB_DRY_MIN 0 // constants for reverb density // The density expressed in permilles changes the Allpass delay in a linear manner in the range defined by // AP0_TIME_BASE to AP0_TIME_BASE + AP0_TIME_RANGE #define AP0_TIME_BASE (int)((9*65536)/1000) #define AP0_TIME_RANGE (int)((4*65536)/1000) #define AP1_TIME_BASE (int)((12*65536)/1000) #define AP1_TIME_RANGE (int)((8*65536)/1000) // constants for reverb diffusion // The diffusion expressed in permilles changes the Allpass gain in a linear manner in the range defined by // AP0_GAIN_BASE to AP0_GAIN_BASE + AP0_GAIN_RANGE #define AP0_GAIN_BASE (int)(9830) #define AP0_GAIN_RANGE (int)(19660-9830) #define AP1_GAIN_BASE (int)(6553) #define AP1_GAIN_RANGE (int)(22936-6553) enum reverb_state_e { REVERB_STATE_UNINITIALIZED, REVERB_STATE_INITIALIZED, REVERB_STATE_ACTIVE, }; /* parameters for each allpass */ typedef struct { uint16_t m_zApOut; // delay offset for ap out int16_t m_nApGain; // gain for ap uint16_t m_zApIn; // delay offset for ap in } allpass_object_t; /* parameters for early reflections */ typedef struct { uint16_t m_zDelay[REVERB_MAX_NUM_REFLECTIONS]; // delay offset for ap out int16_t m_nGain[REVERB_MAX_NUM_REFLECTIONS]; // gain for ap } early_reflection_object_t; //demo typedef struct { int16_t m_nRvbLpfFbk; int16_t m_nRvbLpfFwd; int16_t m_nRoomLpfFbk; int16_t m_nRoomLpfFwd; int16_t m_nEarlyGain; int16_t m_nEarlyDelay; int16_t m_nLateGain; int16_t m_nLateDelay; early_reflection_object_t m_sEarlyL; early_reflection_object_t m_sEarlyR; uint16_t m_nMaxExcursion; //28 int16_t m_nXfadeInterval; int16_t m_nAp0_ApGain; //30 int16_t m_nAp0_ApOut; int16_t m_nAp1_ApGain; int16_t m_nAp1_ApOut; int16_t m_nDiffusion; int16_t m_rfu4; int16_t m_rfu5; int16_t m_rfu6; int16_t m_rfu7; int16_t m_rfu8; int16_t m_rfu9; int16_t m_rfu10; //43 } reverb_preset_t; typedef struct { reverb_preset_t m_sPreset[REVERB_NUM_PRESETS]; // array of presets(does not include REVERB_PRESET_NONE) } reverb_preset_bank_t; /* parameters for each reverb */ typedef struct { /* update counter keeps track of when synth params need updating */ /* only needs to be as large as REVERB_UPDATE_PERIOD_IN_SAMPLES */ int16_t m_nUpdateCounter; uint16_t m_nBaseIndex; // base index for circular buffer // reverb delay line offsets, allpass parameters, etc: short m_nRevFbkR; // combine feedback reverb right out with dry left in short m_zOutLpfL; // left reverb output allpass_object_t m_sAp0; // allpass 0 (left channel) uint16_t m_zD0In; // delay offset for delay line D0 in short m_nRevFbkL; // combine feedback reverb left out with dry right in short m_zOutLpfR; // right reverb output allpass_object_t m_sAp1; // allpass 1 (right channel) uint16_t m_zD1In; // delay offset for delay line D1 in // delay output taps, notice criss cross order uint16_t m_zD0Self; // self feeds forward d0 --> d0 uint16_t m_zD1Cross; // cross feeds across d1 --> d0 uint16_t m_zD1Self; // self feeds forward d1 --> d1 uint16_t m_zD0Cross; // cross feeds across d0 --> d1 int16_t m_nSin; // gain for self taps int16_t m_nCos; // gain for cross taps int16_t m_nSinIncrement; // increment for gain int16_t m_nCosIncrement; // increment for gain int16_t m_nRvbLpfFwd; // reverb feedback lpf forward gain (includes scaling for mixer) int16_t m_nRvbLpfFbk; // reverb feedback lpf feedback gain int16_t m_nRoomLpfFwd; // room lpf forward gain (includes scaling for mixer) int16_t m_nRoomLpfFbk; // room lpf feedback gain uint16_t m_nXfadeInterval; // update/xfade after this many samples uint16_t m_nXfadeCounter; // keep track of when to xfade int16_t m_nPhase; // -1 <= m_nPhase < 1 // but during sin,cos calculations // use m_nPhase/2 int16_t m_nPhaseIncrement; // add this to m_nPhase each frame int16_t m_nNoise; // random noise sample uint16_t m_nMaxExcursion; // the taps can excurse +/- this amount uint16_t m_bUseNoise; // if TRUE, use noise as input signal uint16_t m_bBypass; // if TRUE, then bypass reverb and copy input to output int16_t m_nCurrentRoom; // preset number for current room int16_t m_nNextRoom; // preset number for next room int16_t m_nEarlyGain; // gain for early (widen) signal int16_t m_nEarlyDelay; // initial dealy for early (widen) signal int16_t m_nEarly0in; int16_t m_nEarly1in; int16_t m_nLateGain; // gain for late reverb int16_t m_nLateDelay; int16_t m_nDiffusion; early_reflection_object_t m_sEarlyL; // left channel early reflections early_reflection_object_t m_sEarlyR; // right channel early reflections short m_nDelayLine[REVERB_BUFFER_SIZE_IN_SAMPLES_MAX]; // one large delay line for all reverb elements reverb_preset_t pPreset; reverb_preset_bank_t m_sPreset; //int8_t preset; uint32_t m_nSamplingRate; int32_t m_nUpdatePeriodInBits; int32_t m_nBufferMask; int32_t m_nUpdatePeriodInSamples; int32_t m_nDelay0Out; int32_t m_nDelay1Out; int16_t m_nCosWT_5KHz; uint16_t m_Aux; // if TRUE, is connected as auxiliary effect uint16_t m_Preset; // if TRUE, expose preset revert interface uint32_t mState; } reverb_object_t; typedef struct reverb_module_s { const struct effect_interface_s *itfe; effect_config_t config; reverb_object_t context; } reverb_module_t; /*------------------------------------ * Effect API *------------------------------------ */ int EffectQueryNumberEffects(uint32_t *pNumEffects); int EffectQueryEffect(uint32_t index, effect_descriptor_t *pDescriptor); int EffectCreate(effect_uuid_t *effectUID, int32_t sessionId, int32_t ioId, effect_interface_t *pInterface); int EffectRelease(effect_interface_t interface); static int Reverb_Process(effect_interface_t self, audio_buffer_t *inBuffer, audio_buffer_t *outBuffer); static int Reverb_Command(effect_interface_t self, uint32_t cmdCode, uint32_t cmdSize, void *pCmdData, uint32_t *replySize, void *pReplyData); /*------------------------------------ * internal functions *------------------------------------ */ int Reverb_Init(reverb_module_t *pRvbModule, int aux, int preset); int Reverb_Configure(reverb_module_t *pRvbModule, effect_config_t *pConfig, bool init); void Reverb_Reset(reverb_object_t *pReverb, bool init); int Reverb_setParameter (reverb_object_t *pReverb, int32_t param, size_t size, void *pValue); int Reverb_getParameter(reverb_object_t *pReverb, int32_t param, size_t *pSize, void *pValue); /*---------------------------------------------------------------------------- * ReverbUpdateXfade *---------------------------------------------------------------------------- * Purpose: * Update the xfade parameters as required * * Inputs: * nNumSamplesToAdd - number of samples to write to buffer * * Outputs: * * * Side Effects: * - xfade parameters will be changed * *---------------------------------------------------------------------------- */ static int ReverbUpdateXfade(reverb_object_t* pReverbData, int nNumSamplesToAdd); /*---------------------------------------------------------------------------- * ReverbCalculateNoise *---------------------------------------------------------------------------- * Purpose: * Calculate a noise sample and limit its value * * Inputs: * Pointer to reverb context * * Outputs: * new limited noise value * * Side Effects: * - pReverbData->m_nNoise value is updated * *---------------------------------------------------------------------------- */ static uint16_t ReverbCalculateNoise(reverb_object_t *pReverbData); /*---------------------------------------------------------------------------- * ReverbCalculateSinCos *---------------------------------------------------------------------------- * Purpose: * Calculate a new sin and cosine value based on the given phase * * Inputs: * nPhase - phase angle * pnSin - input old value, output new value * pnCos - input old value, output new value * * Outputs: * * Side Effects: * - *pnSin, *pnCos are updated * *---------------------------------------------------------------------------- */ static int ReverbCalculateSinCos(int16_t nPhase, int16_t *pnSin, int16_t *pnCos); /*---------------------------------------------------------------------------- * Reverb *---------------------------------------------------------------------------- * Purpose: * apply reverb to the given signal * * Inputs: * nNu * pnSin - input old value, output new value * pnCos - input old value, output new value * * Outputs: * number of samples actually reverberated * * Side Effects: * *---------------------------------------------------------------------------- */ static int Reverb(reverb_object_t* pReverbData, int nNumSamplesToAdd, short *pOutputBuffer, short *pInputBuffer); /*---------------------------------------------------------------------------- * ReverbReadInPresets() *---------------------------------------------------------------------------- * Purpose: sets global reverb preset bank to defaults * * Inputs: * * Outputs: * *---------------------------------------------------------------------------- */ static int ReverbReadInPresets(reverb_object_t* pReverbData); /*---------------------------------------------------------------------------- * ReverbUpdateRoom *---------------------------------------------------------------------------- * Purpose: * Update the room's preset parameters as required * * Inputs: * * Outputs: * * * Side Effects: * - reverb paramters (fbk, fwd, etc) will be changed * - m_nCurrentRoom := m_nNextRoom *---------------------------------------------------------------------------- */ static int ReverbUpdateRoom(reverb_object_t* pReverbData, bool fullUpdate); static int ReverbComputeConstants(reverb_object_t *pReverbData, uint32_t samplingRate); #endif /*ANDROID_EFFECTREVERB_H_*/