/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef LinkBuffer_h #define LinkBuffer_h #include <wtf/Platform.h> #if ENABLE(ASSEMBLER) #include <MacroAssembler.h> #include <wtf/Noncopyable.h> namespace JSC { // LinkBuffer: // // This class assists in linking code generated by the macro assembler, once code generation // has been completed, and the code has been copied to is final location in memory. At this // time pointers to labels within the code may be resolved, and relative offsets to external // addresses may be fixed. // // Specifically: // * Jump objects may be linked to external targets, // * The address of Jump objects may taken, such that it can later be relinked. // * The return address of a Call may be acquired. // * The address of a Label pointing into the code may be resolved. // * The value referenced by a DataLabel may be set. // class LinkBuffer : public Noncopyable { typedef MacroAssemblerCodeRef CodeRef; typedef MacroAssembler::Label Label; typedef MacroAssembler::Jump Jump; typedef MacroAssembler::JumpList JumpList; typedef MacroAssembler::Call Call; typedef MacroAssembler::DataLabel32 DataLabel32; typedef MacroAssembler::DataLabelPtr DataLabelPtr; public: // Note: Initialization sequence is significant, since executablePool is a PassRefPtr. // First, executablePool is copied into m_executablePool, then the initialization of // m_code uses m_executablePool, *not* executablePool, since this is no longer valid. LinkBuffer(MacroAssembler* masm, PassRefPtr<ExecutablePool> executablePool) : m_executablePool(executablePool) , m_code(masm->m_assembler.executableCopy(m_executablePool.get())) , m_size(masm->m_assembler.size()) #ifndef NDEBUG , m_completed(false) #endif { } ~LinkBuffer() { ASSERT(m_completed); } // These methods are used to link or set values at code generation time. void link(Call call, FunctionPtr function) { ASSERT(call.isFlagSet(Call::Linkable)); MacroAssembler::linkCall(code(), call, function); } void link(Jump jump, CodeLocationLabel label) { MacroAssembler::linkJump(code(), jump, label); } void link(JumpList list, CodeLocationLabel label) { for (unsigned i = 0; i < list.m_jumps.size(); ++i) MacroAssembler::linkJump(code(), list.m_jumps[i], label); } void patch(DataLabelPtr label, void* value) { MacroAssembler::linkPointer(code(), label.m_label, value); } void patch(DataLabelPtr label, CodeLocationLabel value) { MacroAssembler::linkPointer(code(), label.m_label, value.executableAddress()); } // These methods are used to obtain handles to allow the code to be relinked / repatched later. CodeLocationCall locationOf(Call call) { ASSERT(call.isFlagSet(Call::Linkable)); ASSERT(!call.isFlagSet(Call::Near)); return CodeLocationCall(MacroAssembler::getLinkerAddress(code(), call.m_jmp)); } CodeLocationNearCall locationOfNearCall(Call call) { ASSERT(call.isFlagSet(Call::Linkable)); ASSERT(call.isFlagSet(Call::Near)); return CodeLocationNearCall(MacroAssembler::getLinkerAddress(code(), call.m_jmp)); } CodeLocationLabel locationOf(Label label) { return CodeLocationLabel(MacroAssembler::getLinkerAddress(code(), label.m_label)); } CodeLocationDataLabelPtr locationOf(DataLabelPtr label) { return CodeLocationDataLabelPtr(MacroAssembler::getLinkerAddress(code(), label.m_label)); } CodeLocationDataLabel32 locationOf(DataLabel32 label) { return CodeLocationDataLabel32(MacroAssembler::getLinkerAddress(code(), label.m_label)); } // This method obtains the return address of the call, given as an offset from // the start of the code. unsigned returnAddressOffset(Call call) { return MacroAssembler::getLinkerCallReturnOffset(call); } // Upon completion of all patching either 'finalizeCode()' or 'finalizeCodeAddendum()' should be called // once to complete generation of the code. 'finalizeCode()' is suited to situations // where the executable pool must also be retained, the lighter-weight 'finalizeCodeAddendum()' is // suited to adding to an existing allocation. CodeRef finalizeCode() { performFinalization(); return CodeRef(m_code, m_executablePool, m_size); } CodeLocationLabel finalizeCodeAddendum() { performFinalization(); return CodeLocationLabel(code()); } private: // Keep this private! - the underlying code should only be obtained externally via // finalizeCode() or finalizeCodeAddendum(). void* code() { return m_code; } void performFinalization() { #ifndef NDEBUG ASSERT(!m_completed); m_completed = true; #endif ExecutableAllocator::makeExecutable(code(), m_size); ExecutableAllocator::cacheFlush(code(), m_size); } RefPtr<ExecutablePool> m_executablePool; void* m_code; size_t m_size; #ifndef NDEBUG bool m_completed; #endif }; } // namespace JSC #endif // ENABLE(ASSEMBLER) #endif // LinkBuffer_h