// Copyright 2009 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "v8.h" #include "api.h" #include "global-handles.h" namespace v8 { namespace internal { class GlobalHandles::Node : public Malloced { public: void Initialize(Object* object) { // Set the initial value of the handle. object_ = object; state_ = NORMAL; parameter_or_next_free_.parameter = NULL; callback_ = NULL; } Node() { state_ = DESTROYED; } explicit Node(Object* object) { Initialize(object); // Initialize link structure. next_ = NULL; } ~Node() { if (state_ != DESTROYED) Destroy(); #ifdef DEBUG // Zap the values for eager trapping. object_ = NULL; next_ = NULL; parameter_or_next_free_.next_free = NULL; #endif } void Destroy() { if (state_ == WEAK || IsNearDeath()) { GlobalHandles::number_of_weak_handles_--; if (object_->IsJSGlobalObject()) { GlobalHandles::number_of_global_object_weak_handles_--; } } state_ = DESTROYED; } // Accessors for next_. Node* next() { return next_; } void set_next(Node* value) { next_ = value; } Node** next_addr() { return &next_; } // Accessors for next free node in the free list. Node* next_free() { ASSERT(state_ == DESTROYED); return parameter_or_next_free_.next_free; } void set_next_free(Node* value) { ASSERT(state_ == DESTROYED); parameter_or_next_free_.next_free = value; } // Returns a link from the handle. static Node* FromLocation(Object** location) { ASSERT(OFFSET_OF(Node, object_) == 0); return reinterpret_cast<Node*>(location); } // Returns the handle. Handle<Object> handle() { return Handle<Object>(&object_); } // Make this handle weak. void MakeWeak(void* parameter, WeakReferenceCallback callback) { LOG(HandleEvent("GlobalHandle::MakeWeak", handle().location())); ASSERT(state_ != DESTROYED); if (state_ != WEAK && !IsNearDeath()) { GlobalHandles::number_of_weak_handles_++; if (object_->IsJSGlobalObject()) { GlobalHandles::number_of_global_object_weak_handles_++; } } state_ = WEAK; set_parameter(parameter); callback_ = callback; } void ClearWeakness() { LOG(HandleEvent("GlobalHandle::ClearWeakness", handle().location())); ASSERT(state_ != DESTROYED); if (state_ == WEAK || IsNearDeath()) { GlobalHandles::number_of_weak_handles_--; if (object_->IsJSGlobalObject()) { GlobalHandles::number_of_global_object_weak_handles_--; } } state_ = NORMAL; set_parameter(NULL); } bool IsNearDeath() { // Check for PENDING to ensure correct answer when processing callbacks. return state_ == PENDING || state_ == NEAR_DEATH; } bool IsWeak() { return state_ == WEAK; } // Returns the id for this weak handle. void set_parameter(void* parameter) { ASSERT(state_ != DESTROYED); parameter_or_next_free_.parameter = parameter; } void* parameter() { ASSERT(state_ != DESTROYED); return parameter_or_next_free_.parameter; } // Returns the callback for this weak handle. WeakReferenceCallback callback() { return callback_; } bool PostGarbageCollectionProcessing() { if (state_ != Node::PENDING) return false; LOG(HandleEvent("GlobalHandle::Processing", handle().location())); void* par = parameter(); state_ = NEAR_DEATH; set_parameter(NULL); // The callback function is resolved as late as possible to preserve old // behavior. WeakReferenceCallback func = callback(); if (func == NULL) return false; v8::Persistent<v8::Object> object = ToApi<v8::Object>(handle()); { // Forbid reuse of destroyed nodes as they might be already deallocated. // It's fine though to reuse nodes that were destroyed in weak callback // as those cannot be deallocated until we are back from the callback. set_first_free(NULL); if (first_deallocated()) { first_deallocated()->set_next(head()); } // Check that we are not passing a finalized external string to // the callback. ASSERT(!object_->IsExternalAsciiString() || ExternalAsciiString::cast(object_)->resource() != NULL); ASSERT(!object_->IsExternalTwoByteString() || ExternalTwoByteString::cast(object_)->resource() != NULL); // Leaving V8. VMState state(EXTERNAL); func(object, par); } return true; } // Place the handle address first to avoid offset computation. Object* object_; // Storage for object pointer. // Transition diagram: // NORMAL <-> WEAK -> PENDING -> NEAR_DEATH -> { NORMAL, WEAK, DESTROYED } enum State { NORMAL, // Normal global handle. WEAK, // Flagged as weak but not yet finalized. PENDING, // Has been recognized as only reachable by weak handles. NEAR_DEATH, // Callback has informed the handle is near death. DESTROYED }; State state_; private: // Handle specific callback. WeakReferenceCallback callback_; // Provided data for callback. In DESTROYED state, this is used for // the free list link. union { void* parameter; Node* next_free; } parameter_or_next_free_; // Linkage for the list. Node* next_; public: TRACK_MEMORY("GlobalHandles::Node") }; class GlobalHandles::Pool BASE_EMBEDDED { public: Pool() { current_ = new Chunk(); current_->previous = NULL; next_ = current_->nodes; limit_ = current_->nodes + kNodesPerChunk; } Node* Allocate() { if (next_ < limit_) { return next_++; } return SlowAllocate(); } void Release() { Chunk* current = current_; ASSERT(current != NULL); // At least a single block must by allocated do { Chunk* previous = current->previous; delete current; current = previous; } while (current != NULL); current_ = NULL; next_ = limit_ = NULL; } private: static const int kNodesPerChunk = (1 << 12) - 1; struct Chunk : public Malloced { Chunk* previous; Node nodes[kNodesPerChunk]; }; Node* SlowAllocate() { Chunk* chunk = new Chunk(); chunk->previous = current_; current_ = chunk; Node* new_nodes = current_->nodes; next_ = new_nodes + 1; limit_ = new_nodes + kNodesPerChunk; return new_nodes; } Chunk* current_; Node* next_; Node* limit_; }; static GlobalHandles::Pool pool_; Handle<Object> GlobalHandles::Create(Object* value) { Counters::global_handles.Increment(); Node* result; if (first_free()) { // Take the first node in the free list. result = first_free(); set_first_free(result->next_free()); } else if (first_deallocated()) { // Next try deallocated list result = first_deallocated(); set_first_deallocated(result->next_free()); ASSERT(result->next() == head()); set_head(result); } else { // Allocate a new node. result = pool_.Allocate(); result->set_next(head()); set_head(result); } result->Initialize(value); return result->handle(); } void GlobalHandles::Destroy(Object** location) { Counters::global_handles.Decrement(); if (location == NULL) return; Node* node = Node::FromLocation(location); node->Destroy(); // Link the destroyed. node->set_next_free(first_free()); set_first_free(node); } void GlobalHandles::MakeWeak(Object** location, void* parameter, WeakReferenceCallback callback) { ASSERT(callback != NULL); Node::FromLocation(location)->MakeWeak(parameter, callback); } void GlobalHandles::ClearWeakness(Object** location) { Node::FromLocation(location)->ClearWeakness(); } bool GlobalHandles::IsNearDeath(Object** location) { return Node::FromLocation(location)->IsNearDeath(); } bool GlobalHandles::IsWeak(Object** location) { return Node::FromLocation(location)->IsWeak(); } void GlobalHandles::IterateWeakRoots(ObjectVisitor* v) { // Traversal of GC roots in the global handle list that are marked as // WEAK or PENDING. for (Node* current = head_; current != NULL; current = current->next()) { if (current->state_ == Node::WEAK || current->state_ == Node::PENDING || current->state_ == Node::NEAR_DEATH) { v->VisitPointer(¤t->object_); } } } void GlobalHandles::IterateWeakRoots(WeakReferenceGuest f, WeakReferenceCallback callback) { for (Node* current = head_; current != NULL; current = current->next()) { if (current->IsWeak() && current->callback() == callback) { f(current->object_, current->parameter()); } } } void GlobalHandles::IdentifyWeakHandles(WeakSlotCallback f) { for (Node* current = head_; current != NULL; current = current->next()) { if (current->state_ == Node::WEAK) { if (f(¤t->object_)) { current->state_ = Node::PENDING; LOG(HandleEvent("GlobalHandle::Pending", current->handle().location())); } } } } int post_gc_processing_count = 0; void GlobalHandles::PostGarbageCollectionProcessing() { // Process weak global handle callbacks. This must be done after the // GC is completely done, because the callbacks may invoke arbitrary // API functions. // At the same time deallocate all DESTROYED nodes. ASSERT(Heap::gc_state() == Heap::NOT_IN_GC); const int initial_post_gc_processing_count = ++post_gc_processing_count; Node** p = &head_; while (*p != NULL) { if ((*p)->PostGarbageCollectionProcessing()) { if (initial_post_gc_processing_count != post_gc_processing_count) { // Weak callback triggered another GC and another round of // PostGarbageCollection processing. The current node might // have been deleted in that round, so we need to bail out (or // restart the processing). break; } } if ((*p)->state_ == Node::DESTROYED) { // Delete the link. Node* node = *p; *p = node->next(); // Update the link. if (first_deallocated()) { first_deallocated()->set_next(node); } node->set_next_free(first_deallocated()); set_first_deallocated(node); } else { p = (*p)->next_addr(); } } set_first_free(NULL); if (first_deallocated()) { first_deallocated()->set_next(head()); } } void GlobalHandles::IterateStrongRoots(ObjectVisitor* v) { // Traversal of global handles marked as NORMAL. for (Node* current = head_; current != NULL; current = current->next()) { if (current->state_ == Node::NORMAL) { v->VisitPointer(¤t->object_); } } } void GlobalHandles::IterateAllRoots(ObjectVisitor* v) { for (Node* current = head_; current != NULL; current = current->next()) { if (current->state_ != Node::DESTROYED) { v->VisitPointer(¤t->object_); } } } void GlobalHandles::TearDown() { // Reset all the lists. set_head(NULL); set_first_free(NULL); set_first_deallocated(NULL); pool_.Release(); } int GlobalHandles::number_of_weak_handles_ = 0; int GlobalHandles::number_of_global_object_weak_handles_ = 0; GlobalHandles::Node* GlobalHandles::head_ = NULL; GlobalHandles::Node* GlobalHandles::first_free_ = NULL; GlobalHandles::Node* GlobalHandles::first_deallocated_ = NULL; void GlobalHandles::RecordStats(HeapStats* stats) { *stats->global_handle_count = 0; *stats->weak_global_handle_count = 0; *stats->pending_global_handle_count = 0; *stats->near_death_global_handle_count = 0; *stats->destroyed_global_handle_count = 0; for (Node* current = head_; current != NULL; current = current->next()) { *stats->global_handle_count += 1; if (current->state_ == Node::WEAK) { *stats->weak_global_handle_count += 1; } else if (current->state_ == Node::PENDING) { *stats->pending_global_handle_count += 1; } else if (current->state_ == Node::NEAR_DEATH) { *stats->near_death_global_handle_count += 1; } else if (current->state_ == Node::DESTROYED) { *stats->destroyed_global_handle_count += 1; } } } #ifdef DEBUG void GlobalHandles::PrintStats() { int total = 0; int weak = 0; int pending = 0; int near_death = 0; int destroyed = 0; for (Node* current = head_; current != NULL; current = current->next()) { total++; if (current->state_ == Node::WEAK) weak++; if (current->state_ == Node::PENDING) pending++; if (current->state_ == Node::NEAR_DEATH) near_death++; if (current->state_ == Node::DESTROYED) destroyed++; } PrintF("Global Handle Statistics:\n"); PrintF(" allocated memory = %dB\n", sizeof(Node) * total); PrintF(" # weak = %d\n", weak); PrintF(" # pending = %d\n", pending); PrintF(" # near_death = %d\n", near_death); PrintF(" # destroyed = %d\n", destroyed); PrintF(" # total = %d\n", total); } void GlobalHandles::Print() { PrintF("Global handles:\n"); for (Node* current = head_; current != NULL; current = current->next()) { PrintF(" handle %p to %p (weak=%d)\n", current->handle().location(), *current->handle(), current->state_ == Node::WEAK); } } #endif List<ObjectGroup*>* GlobalHandles::ObjectGroups() { // Lazily initialize the list to avoid startup time static constructors. static List<ObjectGroup*> groups(4); return &groups; } void GlobalHandles::AddGroup(Object*** handles, size_t length) { ObjectGroup* new_entry = new ObjectGroup(length); for (size_t i = 0; i < length; ++i) new_entry->objects_.Add(handles[i]); ObjectGroups()->Add(new_entry); } void GlobalHandles::RemoveObjectGroups() { List<ObjectGroup*>* object_groups = ObjectGroups(); for (int i = 0; i< object_groups->length(); i++) { delete object_groups->at(i); } object_groups->Clear(); } } } // namespace v8::internal