/* libs/graphics/images/SkImageDecoder_libico.cpp ** ** Copyright 2006, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include "SkImageDecoder.h" #include "SkStream.h" #include "SkColorPriv.h" #include "SkTypes.h" class SkICOImageDecoder : public SkImageDecoder { public: SkICOImageDecoder(); virtual Format getFormat() const { return kICO_Format; } protected: virtual bool onDecode(SkStream* stream, SkBitmap* bm, Mode); }; ///////////////////////////////////////////////////////////////////////////////////////// //read bytes starting from the begin-th index in the buffer //read in Intel order, and return an integer #define readByte(buffer,begin) buffer[begin] #define read2Bytes(buffer,begin) buffer[begin]+(buffer[begin+1]<<8) #define read4Bytes(buffer,begin) buffer[begin]+(buffer[begin+1]<<8)+(buffer[begin+2]<<16)+(buffer[begin+3]<<24) ///////////////////////////////////////////////////////////////////////////////////////// SkICOImageDecoder::SkICOImageDecoder() { } //helpers - my function pointer will call one of these, depending on the bitCount, each time through the inner loop static void editPixelBit1(const int pixelNo, const unsigned char* buf, const int xorOffset, int& x, int y, const int w, SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors); static void editPixelBit4(const int pixelNo, const unsigned char* buf, const int xorOffset, int& x, int y, const int w, SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors); static void editPixelBit8(const int pixelNo, const unsigned char* buf, const int xorOffset, int& x, int y, const int w, SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors); static void editPixelBit24(const int pixelNo, const unsigned char* buf, const int xorOffset, int& x, int y, const int w, SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors); static void editPixelBit32(const int pixelNo, const unsigned char* buf, const int xorOffset, int& x, int y, const int w, SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors); static int calculateRowBytesFor8888(int w, int bitCount) { // Default rowBytes is w << 2 for kARGB_8888 // In the case of a 4 bit image with an odd width, we need to add some // so we can go off the end of the drawn bitmap. // Add 4 to ensure that it is still a multiple of 4. if (4 == bitCount && (w & 0x1)) { return (w + 1) << 2; } // Otherwise return 0, which will allow it to be calculated automatically. return 0; } bool SkICOImageDecoder::onDecode(SkStream* stream, SkBitmap* bm, Mode mode) { size_t length = stream->read(NULL, 0); SkAutoMalloc autoMal(length); unsigned char* buf = (unsigned char*)autoMal.get(); if (stream->read((void*)buf, length) != length) { return false; } //these should always be the same - should i use for error checking? - what about files that have some //incorrect values, but still decode properly? int reserved = read2Bytes(buf, 0); // 0 int type = read2Bytes(buf, 2); // 1 if (reserved != 0 || type != 1) return false; int count = read2Bytes(buf, 4); //need to at least have enough space to hold the initial table of info if (length < (size_t)(6 + count*16)) return false; int choice; Chooser* chooser = this->getChooser(); //FIXME:if no chooser, consider providing the largest color image //what are the odds that the largest image would be monochrome? if (NULL == chooser) { choice = 0; } else { chooser->begin(count); for (int i = 0; i < count; i++) { //need to find out the config, width, and height from the stream int width = readByte(buf, 6 + i*16); int height = readByte(buf, 7 + i*16); int offset = read4Bytes(buf, 18 + i*16); int bitCount = read2Bytes(buf, offset+14); SkBitmap::Config c; //currently only provide ARGB_8888_, but maybe we want kIndex8_Config for 1 and 4, and possibly 8? //or maybe we'll determine this based on the provided config switch (bitCount) { case 1: case 4: // In reality, at least for the moment, these will be decoded into kARGB_8888 bitmaps. // However, this will be used to distinguish between the lower quality 1bpp and 4 bpp // images and the higher quality images. c = SkBitmap::kIndex8_Config; break; case 8: case 24: case 32: c = SkBitmap::kARGB_8888_Config; break; default: SkDEBUGF(("Image with %ibpp not supported\n", bitCount)); continue; } chooser->inspect(i, c, width, height); } choice = chooser->choose(); } //you never know what the chooser is going to supply if (choice >= count || choice < 0) return false; //skip ahead to the correct header //commented out lines are not used, but if i switch to other read method, need to know how many to skip //otherwise, they could be used for error checking int w = readByte(buf, 6 + choice*16); int h = readByte(buf, 7 + choice*16); int colorCount = readByte(buf, 8 + choice*16); //int reservedToo = readByte(buf, 9 + choice*16); //0 //int planes = read2Bytes(buf, 10 + choice*16); //1 - but often 0 //int fakeBitCount = read2Bytes(buf, 12 + choice*16); //should be real - usually 0 int size = read4Bytes(buf, 14 + choice*16); //matters? int offset = read4Bytes(buf, 18 + choice*16); if ((size_t)(offset + size) > length) return false; //int infoSize = read4Bytes(buf, offset); //40 //int width = read4Bytes(buf, offset+4); //should == w //int height = read4Bytes(buf, offset+8); //should == 2*h //int planesToo = read2Bytes(buf, offset+12); //should == 1 (does it?) int bitCount = read2Bytes(buf, offset+14); void (*placePixel)(const int pixelNo, const unsigned char* buf, const int xorOffset, int& x, int y, const int w, SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors) = NULL; switch (bitCount) { case 1: placePixel = &editPixelBit1; colorCount = 2; break; case 4: placePixel = &editPixelBit4; colorCount = 16; break; case 8: placePixel = &editPixelBit8; colorCount = 256; break; case 24: placePixel = &editPixelBit24; colorCount = 0; break; case 32: placePixel = &editPixelBit32; colorCount = 0; break; default: SkDEBUGF(("Decoding %ibpp is unimplemented\n", bitCount)); return false; } //these should all be zero, but perhaps are not - need to check //int compression = read4Bytes(buf, offset+16); //0 //int imageSize = read4Bytes(buf, offset+20); //0 - sometimes has a value //int xPixels = read4Bytes(buf, offset+24); //0 //int yPixels = read4Bytes(buf, offset+28); //0 //int colorsUsed = read4Bytes(buf, offset+32) //0 - might have an actual value though //int colorsImportant = read4Bytes(buf, offset+36); //0 int begin = offset + 40; //this array represents the colortable //if i allow other types of bitmaps, it may actually be used as a part of the bitmap SkPMColor* colors = NULL; int blue, green, red; if (colorCount) { colors = new SkPMColor[colorCount]; for (int j = 0; j < colorCount; j++) { //should this be a function - maybe a #define? blue = readByte(buf, begin + 4*j); green = readByte(buf, begin + 4*j + 1); red = readByte(buf, begin + 4*j + 2); colors[j] = SkPackARGB32(0xFF, red & 0xFF, green & 0xFF, blue & 0xFF); } } int bitWidth = w*bitCount; int test = bitWidth & 0x1F; int mask = -(((test >> 4) | (test >> 3) | (test >> 2) | (test >> 1) | test) & 0x1); //either 0xFFFFFFFF or 0 int lineBitWidth = (bitWidth & 0xFFFFFFE0) + (0x20 & mask); int lineWidth = lineBitWidth/bitCount; int xorOffset = begin + colorCount*4; //beginning of the color bitmap //other read method means we will just be here already int andOffset = xorOffset + ((lineWidth*h*bitCount) >> 3); /*int */test = w & 0x1F; //the low 5 bits - we are rounding up to the next 32 (2^5) /*int */mask = -(((test >> 4) | (test >> 3) | (test >> 2) | (test >> 1) | test) & 0x1); //either 0xFFFFFFFF or 0 int andLineWidth = (w & 0xFFFFFFE0) + (0x20 & mask); //if we allow different Configs, everything is the same til here //change the config, and use different address getter, and place index vs color, and add the color table //FIXME: what is the tradeoff in size? //if the andbitmap (mask) is all zeroes, then we can easily do an index bitmap //however, with small images with large colortables, maybe it's better to still do argb_8888 bm->setConfig(SkBitmap::kARGB_8888_Config, w, h, calculateRowBytesFor8888(w, bitCount)); if (SkImageDecoder::kDecodeBounds_Mode == mode) { delete[] colors; return true; } if (!this->allocPixelRef(bm, NULL)) { delete[] colors; return false; } SkAutoLockPixels alp(*bm); for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { //U32* address = bm->getAddr32(x, y); //check the alpha bit first, but pass it along to the function to figure out how to deal with it int andPixelNo = andLineWidth*(h-y-1)+x; //only need to get a new alphaByte when x %8 == 0 //but that introduces an if and a mod - probably much slower //that's ok, it's just a read of an array, not a stream int alphaByte = readByte(buf, andOffset + (andPixelNo >> 3)); int shift = 7 - (andPixelNo & 0x7); int m = 1 << shift; int pixelNo = lineWidth*(h-y-1)+x; placePixel(pixelNo, buf, xorOffset, x, y, w, bm, alphaByte, m, shift, colors); } } delete [] colors; //ensure we haven't read off the end? //of course this doesn't help us if the andOffset was a lie... //return andOffset + (andLineWidth >> 3) <= length; return true; } //onDecode //function to place the pixel, determined by the bitCount static void editPixelBit1(const int pixelNo, const unsigned char* buf, const int xorOffset, int& x, int y, const int w, SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors) { // note that this should be the same as/similar to the AND bitmap SkPMColor* address = bm->getAddr32(x,y); int byte = readByte(buf, xorOffset + (pixelNo >> 3)); int colorBit; int alphaBit; // Read all of the bits in this byte. int i = x + 8; // Pin to the width so we do not write outside the bounds of // our color table. i = i > w ? w : i; // While loop to check all 8 bits individually. while (x < i) { colorBit = (byte & m) >> shift; alphaBit = (alphaByte & m) >> shift; *address = (alphaBit-1)&(colors[colorBit]); x++; // setup for the next pixel address = address + 1; m = m >> 1; shift -= 1; } x--; } static void editPixelBit4(const int pixelNo, const unsigned char* buf, const int xorOffset, int& x, int y, const int w, SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors) { SkPMColor* address = bm->getAddr32(x, y); int byte = readByte(buf, xorOffset + (pixelNo >> 1)); int pixel = (byte >> 4) & 0xF; int alphaBit = (alphaByte & m) >> shift; *address = (alphaBit-1)&(colors[pixel]); x++; //if w is odd, x may be the same as w, which means we are writing to an unused portion of the bitmap //but that's okay, since i've added an extra rowByte for just this purpose address = address + 1; pixel = byte & 0xF; m = m >> 1; alphaBit = (alphaByte & m) >> (shift-1); //speed up trick here *address = (alphaBit-1)&(colors[pixel]); } static void editPixelBit8(const int pixelNo, const unsigned char* buf, const int xorOffset, int& x, int y, const int w, SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors) { SkPMColor* address = bm->getAddr32(x, y); int pixel = readByte(buf, xorOffset + pixelNo); int alphaBit = (alphaByte & m) >> shift; *address = (alphaBit-1)&(colors[pixel]); } static void editPixelBit24(const int pixelNo, const unsigned char* buf, const int xorOffset, int& x, int y, const int w, SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors) { SkPMColor* address = bm->getAddr32(x, y); int blue = readByte(buf, xorOffset + 3*pixelNo); int green = readByte(buf, xorOffset + 3*pixelNo + 1); int red = readByte(buf, xorOffset + 3*pixelNo + 2); int alphaBit = (alphaByte & m) >> shift; //alphaBit == 1 => alpha = 0 int alpha = (alphaBit-1) & 0xFF; *address = SkPackARGB32(alpha, red & alpha, green & alpha, blue & alpha); } static void editPixelBit32(const int pixelNo, const unsigned char* buf, const int xorOffset, int& x, int y, const int w, SkBitmap* bm, int alphaByte, int m, int shift, SkPMColor* colors) { SkPMColor* address = bm->getAddr32(x, y); int blue = readByte(buf, xorOffset + 4*pixelNo); int green = readByte(buf, xorOffset + 4*pixelNo + 1); int red = readByte(buf, xorOffset + 4*pixelNo + 2); int alphaBit = (alphaByte & m) >> shift; int alpha = readByte(buf, xorOffset + 4*pixelNo + 3) & ((alphaBit-1)&0xFF); *address = SkPackARGB32(alpha, red & alpha, green & alpha, blue & alpha); } ///////////////////////////////////////////////////////////////////////////////////////// #include "SkTRegistry.h" static SkImageDecoder* Factory(SkStream* stream) { // Check to see if the first four bytes are 0,0,1,0 // FIXME: Is that required and sufficient? SkAutoMalloc autoMal(4); unsigned char* buf = (unsigned char*)autoMal.get(); stream->read((void*)buf, 4); int reserved = read2Bytes(buf, 0); int type = read2Bytes(buf, 2); if (reserved != 0 || type != 1) { // This stream does not represent an ICO image. return NULL; } return SkNEW(SkICOImageDecoder); } static SkTRegistry<SkImageDecoder*, SkStream*> gReg(Factory);