#include "SkPicturePlayback.h" #include "SkPictureRecord.h" #include "SkTypeface.h" #include <new> /* Define this to spew out a debug statement whenever we skip the remainder of a save/restore block because a clip... command returned false (empty). */ #define SPEW_CLIP_SKIPPINGx SkPicturePlayback::SkPicturePlayback() { this->init(); } SkPicturePlayback::SkPicturePlayback(const SkPictureRecord& record) { #ifdef SK_DEBUG_SIZE size_t overallBytes, bitmapBytes, matricesBytes, paintBytes, pathBytes, pictureBytes, regionBytes; int bitmaps = record.bitmaps(&bitmapBytes); int matrices = record.matrices(&matricesBytes); int paints = record.paints(&paintBytes); int paths = record.paths(&pathBytes); int pictures = record.pictures(&pictureBytes); int regions = record.regions(®ionBytes); SkDebugf("picture record mem used %zd (stream %zd) ", record.size(), record.streamlen()); if (bitmaps != 0) SkDebugf("bitmaps size %zd (bitmaps:%d) ", bitmapBytes, bitmaps); if (matrices != 0) SkDebugf("matrices size %zd (matrices:%d) ", matricesBytes, matrices); if (paints != 0) SkDebugf("paints size %zd (paints:%d) ", paintBytes, paints); if (paths != 0) SkDebugf("paths size %zd (paths:%d) ", pathBytes, paths); if (pictures != 0) SkDebugf("pictures size %zd (pictures:%d) ", pictureBytes, pictures); if (regions != 0) SkDebugf("regions size %zd (regions:%d) ", regionBytes, regions); if (record.fPointWrites != 0) SkDebugf("points size %zd (points:%d) ", record.fPointBytes, record.fPointWrites); if (record.fRectWrites != 0) SkDebugf("rects size %zd (rects:%d) ", record.fRectBytes, record.fRectWrites); if (record.fTextWrites != 0) SkDebugf("text size %zd (text strings:%d) ", record.fTextBytes, record.fTextWrites); SkDebugf("\n"); #endif #ifdef SK_DEBUG_DUMP record.dumpMatrices(); record.dumpPaints(); #endif record.validate(); const SkWriter32& writer = record.writeStream(); init(); if (writer.size() == 0) return; { size_t size = writer.size(); void* buffer = sk_malloc_throw(size); writer.flatten(buffer); fReader.setMemory(buffer, size); // fReader owns buffer now } // copy over the refcnt dictionary to our reader // fRCPlayback.reset(&record.fRCRecorder); fRCPlayback.setupBuffer(fReader); fTFPlayback.reset(&record.fTFRecorder); fTFPlayback.setupBuffer(fReader); const SkTDArray<const SkFlatBitmap* >& bitmaps = record.getBitmaps(); fBitmapCount = bitmaps.count(); if (fBitmapCount > 0) { fBitmaps = SkNEW_ARRAY(SkBitmap, fBitmapCount); for (const SkFlatBitmap** flatBitmapPtr = bitmaps.begin(); flatBitmapPtr != bitmaps.end(); flatBitmapPtr++) { const SkFlatBitmap* flatBitmap = *flatBitmapPtr; int index = flatBitmap->index() - 1; flatBitmap->unflatten(&fBitmaps[index], &fRCPlayback); } } const SkTDArray<const SkFlatMatrix* >& matrices = record.getMatrices(); fMatrixCount = matrices.count(); if (fMatrixCount > 0) { fMatrices = SkNEW_ARRAY(SkMatrix, fMatrixCount); for (const SkFlatMatrix** matrixPtr = matrices.begin(); matrixPtr != matrices.end(); matrixPtr++) { const SkFlatMatrix* flatMatrix = *matrixPtr; flatMatrix->unflatten(&fMatrices[flatMatrix->index() - 1]); } } const SkTDArray<const SkFlatPaint* >& paints = record.getPaints(); fPaintCount = paints.count(); if (fPaintCount > 0) { fPaints = SkNEW_ARRAY(SkPaint, fPaintCount); for (const SkFlatPaint** flatPaintPtr = paints.begin(); flatPaintPtr != paints.end(); flatPaintPtr++) { const SkFlatPaint* flatPaint = *flatPaintPtr; int index = flatPaint->index() - 1; SkASSERT((unsigned)index < (unsigned)fPaintCount); flatPaint->unflatten(&fPaints[index], &fRCPlayback, &fTFPlayback); } } fPathHeap = record.fPathHeap; fPathHeap->safeRef(); const SkTDArray<SkPicture* >& pictures = record.getPictureRefs(); fPictureCount = pictures.count(); if (fPictureCount > 0) { fPictureRefs = SkNEW_ARRAY(SkPicture*, fPictureCount); for (int i = 0; i < fPictureCount; i++) { fPictureRefs[i] = pictures[i]; fPictureRefs[i]->ref(); } } const SkTDArray<SkShape* >& shapes = record.getShapes(); fShapeCount = shapes.count(); if (fShapeCount > 0) { fShapes = SkNEW_ARRAY(SkShape*, fShapeCount); for (int i = 0; i < fShapeCount; i++) { SkShape* s = shapes[i]; SkSafeRef(s); fShapes[i] = s; } } const SkTDArray<const SkFlatRegion* >& regions = record.getRegions(); fRegionCount = regions.count(); if (fRegionCount > 0) { fRegions = SkNEW_ARRAY(SkRegion, fRegionCount); for (const SkFlatRegion** flatRegionPtr = regions.begin(); flatRegionPtr != regions.end(); flatRegionPtr++) { const SkFlatRegion* flatRegion = *flatRegionPtr; flatRegion->unflatten(&fRegions[flatRegion->index() - 1]); } } #ifdef SK_DEBUG_SIZE int overall = fPlayback->size(&overallBytes); bitmaps = fPlayback->bitmaps(&bitmapBytes); paints = fPlayback->paints(&paintBytes); paths = fPlayback->paths(&pathBytes); pictures = fPlayback->pictures(&pictureBytes); regions = fPlayback->regions(®ionBytes); SkDebugf("playback size %zd (objects:%d) ", overallBytes, overall); if (bitmaps != 0) SkDebugf("bitmaps size %zd (bitmaps:%d) ", bitmapBytes, bitmaps); if (paints != 0) SkDebugf("paints size %zd (paints:%d) ", paintBytes, paints); if (paths != 0) SkDebugf("paths size %zd (paths:%d) ", pathBytes, paths); if (pictures != 0) SkDebugf("pictures size %zd (pictures:%d) ", pictureBytes, pictures); if (regions != 0) SkDebugf("regions size %zd (regions:%d) ", regionBytes, regions); SkDebugf("\n"); #endif } SkPicturePlayback::SkPicturePlayback(const SkPicturePlayback& src) { this->init(); // copy the data from fReader { size_t size = src.fReader.size(); void* buffer = sk_malloc_throw(size); memcpy(buffer, src.fReader.base(), size); fReader.setMemory(buffer, size); } int i; fBitmapCount = src.fBitmapCount; fBitmaps = SkNEW_ARRAY(SkBitmap, fBitmapCount); for (i = 0; i < fBitmapCount; i++) { fBitmaps[i] = src.fBitmaps[i]; } fMatrixCount = src.fMatrixCount; fMatrices = SkNEW_ARRAY(SkMatrix, fMatrixCount); memcpy(fMatrices, src.fMatrices, fMatrixCount * sizeof(SkMatrix)); fPaintCount = src.fPaintCount; fPaints = SkNEW_ARRAY(SkPaint, fPaintCount); for (i = 0; i < fPaintCount; i++) { fPaints[i] = src.fPaints[i]; } fPathHeap = src.fPathHeap; fPathHeap->safeRef(); fPictureCount = src.fPictureCount; fPictureRefs = SkNEW_ARRAY(SkPicture*, fPictureCount); for (int i = 0; i < fPictureCount; i++) { fPictureRefs[i] = src.fPictureRefs[i]; fPictureRefs[i]->ref(); } fShapeCount = src.fShapeCount; fShapes = SkNEW_ARRAY(SkShape*, fShapeCount); for (int i = 0; i < fShapeCount; i++) { SkShape* s = src.fShapes[i]; SkSafeRef(s); fShapes[i] = s; } fRegionCount = src.fRegionCount; fRegions = SkNEW_ARRAY(SkRegion, fRegionCount); for (i = 0; i < fRegionCount; i++) { fRegions[i] = src.fRegions[i]; } } void SkPicturePlayback::init() { fBitmaps = NULL; fMatrices = NULL; fPaints = NULL; fPathHeap = NULL; fPictureRefs = NULL; fShapes = NULL; fRegions = NULL; fBitmapCount = fMatrixCount = fPaintCount = fPictureCount = fRegionCount = fShapeCount = 0; fFactoryPlayback = NULL; } SkPicturePlayback::~SkPicturePlayback() { sk_free((void*) fReader.base()); SkDELETE_ARRAY(fBitmaps); SkDELETE_ARRAY(fMatrices); SkDELETE_ARRAY(fPaints); SkDELETE_ARRAY(fRegions); fPathHeap->safeUnref(); for (int i = 0; i < fPictureCount; i++) { fPictureRefs[i]->unref(); } SkDELETE_ARRAY(fPictureRefs); for (int i = 0; i < fShapeCount; i++) { SkSafeUnref(fShapes[i]); } SkDELETE_ARRAY(fShapes); SkDELETE(fFactoryPlayback); } void SkPicturePlayback::dumpSize() const { SkDebugf("--- picture size: ops=%d bitmaps=%d [%d] matrices=%d [%d] paints=%d [%d] paths=%d regions=%d\n", fReader.size(), fBitmapCount, fBitmapCount * sizeof(SkBitmap), fMatrixCount, fMatrixCount * sizeof(SkMatrix), fPaintCount, fPaintCount * sizeof(SkPaint), fPathHeap ? fPathHeap->count() : 0, fRegionCount); } /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // The chunks are writte/read in this order... #define PICT_READER_TAG SkSetFourByteTag('r', 'e', 'a', 'd') #define PICT_FACTORY_TAG SkSetFourByteTag('f', 'a', 'c', 't') #define PICT_TYPEFACE_TAG SkSetFourByteTag('t', 'p', 'f', 'c') #define PICT_PICTURE_TAG SkSetFourByteTag('p', 'c', 't', 'r') #define PICT_ARRAYS_TAG SkSetFourByteTag('a', 'r', 'a', 'y') // these are all inside the ARRAYS tag #define PICT_BITMAP_TAG SkSetFourByteTag('b', 't', 'm', 'p') #define PICT_MATRIX_TAG SkSetFourByteTag('m', 't', 'r', 'x') #define PICT_PAINT_TAG SkSetFourByteTag('p', 'n', 't', ' ') #define PICT_PATH_TAG SkSetFourByteTag('p', 't', 'h', ' ') #define PICT_REGION_TAG SkSetFourByteTag('r', 'g', 'n', ' ') #define PICT_SHAPE_TAG SkSetFourByteTag('s', 'h', 'p', ' ') #include "SkStream.h" static void writeTagSize(SkFlattenableWriteBuffer& buffer, uint32_t tag, uint32_t size) { buffer.write32(tag); buffer.write32(size); } static void writeTagSize(SkWStream* stream, uint32_t tag, uint32_t size) { stream->write32(tag); stream->write32(size); } static void writeFactories(SkWStream* stream, const SkFactoryRecorder& rec) { int count = rec.count(); writeTagSize(stream, PICT_FACTORY_TAG, count); SkAutoSTMalloc<16, SkFlattenable::Factory> storage(count); SkFlattenable::Factory* array = (SkFlattenable::Factory*)storage.get(); rec.get(array); for (int i = 0; i < count; i++) { const char* name = SkFlattenable::FactoryToName(array[i]); // SkDebugf("---- write factories [%d] %p <%s>\n", i, array[i], name); if (NULL == name || 0 == *name) { stream->writePackedUInt(0); } else { uint32_t len = strlen(name); stream->writePackedUInt(len); stream->write(name, len); } } } static void writeTypefaces(SkWStream* stream, const SkRefCntRecorder& rec) { int count = rec.count(); writeTagSize(stream, PICT_TYPEFACE_TAG, count); SkAutoSTMalloc<16, SkTypeface*> storage(count); SkTypeface** array = (SkTypeface**)storage.get(); rec.get((SkRefCnt**)array); for (int i = 0; i < count; i++) { array[i]->serialize(stream); } } void SkPicturePlayback::serialize(SkWStream* stream) const { writeTagSize(stream, PICT_READER_TAG, fReader.size()); stream->write(fReader.base(), fReader.size()); SkRefCntRecorder typefaceRecorder; SkFactoryRecorder factRecorder; SkFlattenableWriteBuffer buffer(1024); buffer.setFlags(SkFlattenableWriteBuffer::kCrossProcess_Flag); buffer.setTypefaceRecorder(&typefaceRecorder); buffer.setFactoryRecorder(&factRecorder); int i; writeTagSize(buffer, PICT_BITMAP_TAG, fBitmapCount); for (i = 0; i < fBitmapCount; i++) { fBitmaps[i].flatten(buffer); } writeTagSize(buffer, PICT_MATRIX_TAG, fMatrixCount); buffer.writeMul4(fMatrices, fMatrixCount * sizeof(SkMatrix)); writeTagSize(buffer, PICT_PAINT_TAG, fPaintCount); for (i = 0; i < fPaintCount; i++) { fPaints[i].flatten(buffer); } { int count = fPathHeap ? fPathHeap->count() : 0; writeTagSize(buffer, PICT_PATH_TAG, count); if (count > 0) { fPathHeap->flatten(buffer); } } writeTagSize(buffer, PICT_REGION_TAG, fRegionCount); for (i = 0; i < fRegionCount; i++) { uint32_t size = fRegions[i].flatten(NULL); buffer.write32(size); SkAutoSMalloc<512> storage(size); fRegions[i].flatten(storage.get()); buffer.writePad(storage.get(), size); } writeTagSize(buffer, PICT_SHAPE_TAG, fShapeCount); for (i = 0; i < fShapeCount; i++) { buffer.writeFlattenable(fShapes[i]); } // now we can write to the stream again writeFactories(stream, factRecorder); writeTypefaces(stream, typefaceRecorder); writeTagSize(stream, PICT_PICTURE_TAG, fPictureCount); for (i = 0; i < fPictureCount; i++) { fPictureRefs[i]->serialize(stream); } writeTagSize(stream, PICT_ARRAYS_TAG, buffer.size()); buffer.writeToStream(stream); } /////////////////////////////////////////////////////////////////////////////// static int readTagSize(SkFlattenableReadBuffer& buffer, uint32_t expectedTag) { uint32_t tag = buffer.readU32(); if (tag != expectedTag) { sk_throw(); } return buffer.readU32(); } static int readTagSize(SkStream* stream, uint32_t expectedTag) { uint32_t tag = stream->readU32(); if (tag != expectedTag) { sk_throw(); } return stream->readU32(); } SkPicturePlayback::SkPicturePlayback(SkStream* stream) { this->init(); int i; { size_t size = readTagSize(stream, PICT_READER_TAG); void* storage = sk_malloc_throw(size); stream->read(storage, size); fReader.setMemory(storage, size); } int factoryCount = readTagSize(stream, PICT_FACTORY_TAG); fFactoryPlayback = SkNEW_ARGS(SkFactoryPlayback, (factoryCount)); for (i = 0; i < factoryCount; i++) { SkString str; int len = stream->readPackedUInt(); str.resize(len); stream->read(str.writable_str(), len); // SkDebugf("--- factory playback [%d] <%s>\n", i, str.c_str()); fFactoryPlayback->base()[i] = SkFlattenable::NameToFactory(str.c_str()); } int typefaceCount = readTagSize(stream, PICT_TYPEFACE_TAG); fTFPlayback.setCount(typefaceCount); for (i = 0; i < typefaceCount; i++) { fTFPlayback.set(i, SkTypeface::Deserialize(stream))->unref(); } fPictureCount = readTagSize(stream, PICT_PICTURE_TAG); fPictureRefs = SkNEW_ARRAY(SkPicture*, fPictureCount); for (i = 0; i < fPictureCount; i++) { fPictureRefs[i] = SkNEW_ARGS(SkPicture, (stream)); } /* Now read the arrays chunk, and parse using a read buffer */ uint32_t size = readTagSize(stream, PICT_ARRAYS_TAG); SkAutoMalloc storage(size); stream->read(storage.get(), size); SkFlattenableReadBuffer buffer(storage.get(), size); fFactoryPlayback->setupBuffer(buffer); fTFPlayback.setupBuffer(buffer); fBitmapCount = readTagSize(buffer, PICT_BITMAP_TAG); fBitmaps = SkNEW_ARRAY(SkBitmap, fBitmapCount); for (i = 0; i < fBitmapCount; i++) { fBitmaps[i].unflatten(buffer); } fMatrixCount = readTagSize(buffer, PICT_MATRIX_TAG); fMatrices = SkNEW_ARRAY(SkMatrix, fMatrixCount); buffer.read(fMatrices, fMatrixCount * sizeof(SkMatrix)); fPaintCount = readTagSize(buffer, PICT_PAINT_TAG); fPaints = SkNEW_ARRAY(SkPaint, fPaintCount); for (i = 0; i < fPaintCount; i++) { fPaints[i].unflatten(buffer); } { int count = readTagSize(buffer, PICT_PATH_TAG); if (count > 0) { fPathHeap = SkNEW_ARGS(SkPathHeap, (buffer)); } } fRegionCount = readTagSize(buffer, PICT_REGION_TAG); fRegions = SkNEW_ARRAY(SkRegion, fRegionCount); for (i = 0; i < fRegionCount; i++) { uint32_t size = buffer.readU32(); SkDEBUGCODE(uint32_t bytes =) fRegions[i].unflatten(buffer.skip(size)); SkASSERT(size == bytes); } fShapeCount = readTagSize(buffer, PICT_SHAPE_TAG); fShapes = SkNEW_ARRAY(SkShape*, fShapeCount); for (i = 0; i < fShapeCount; i++) { fShapes[i] = reinterpret_cast<SkShape*>(buffer.readFlattenable()); } } /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// #ifdef SPEW_CLIP_SKIPPING struct SkipClipRec { int fCount; size_t fSize; SkipClipRec() { fCount = 0; fSize = 0; } void recordSkip(size_t bytes) { fCount += 1; fSize += bytes; } }; #endif void SkPicturePlayback::draw(SkCanvas& canvas) { #ifdef ENABLE_TIME_DRAW SkAutoTime at("SkPicture::draw", 50); #endif #ifdef SPEW_CLIP_SKIPPING SkipClipRec skipRect, skipRegion, skipPath; #endif TextContainer text; fReader.rewind(); while (!fReader.eof()) { switch (fReader.readInt()) { case CLIP_PATH: { const SkPath& path = getPath(); SkRegion::Op op = (SkRegion::Op) getInt(); size_t offsetToRestore = getInt(); // HACK (false) until I can handle op==kReplace if (!canvas.clipPath(path, op)) { #ifdef SPEW_CLIP_SKIPPING skipPath.recordSkip(offsetToRestore - fReader.offset()); #endif fReader.setOffset(offsetToRestore); } } break; case CLIP_REGION: { const SkRegion& region = getRegion(); SkRegion::Op op = (SkRegion::Op) getInt(); size_t offsetToRestore = getInt(); if (!canvas.clipRegion(region, op)) { #ifdef SPEW_CLIP_SKIPPING skipRegion.recordSkip(offsetToRestore - fReader.offset()); #endif fReader.setOffset(offsetToRestore); } } break; case CLIP_RECT: { const SkRect* rect = fReader.skipRect(); SkRegion::Op op = (SkRegion::Op) getInt(); size_t offsetToRestore = getInt(); if (!canvas.clipRect(*rect, op)) { #ifdef SPEW_CLIP_SKIPPING skipRect.recordSkip(offsetToRestore - fReader.offset()); #endif fReader.setOffset(offsetToRestore); } } break; case CONCAT: canvas.concat(*getMatrix()); break; case DRAW_BITMAP: { const SkPaint* paint = getPaint(); const SkBitmap& bitmap = getBitmap(); const SkPoint* loc = fReader.skipPoint(); canvas.drawBitmap(bitmap, loc->fX, loc->fY, paint); } break; case DRAW_BITMAP_RECT: { const SkPaint* paint = getPaint(); const SkBitmap& bitmap = getBitmap(); const SkIRect* src = this->getIRectPtr(); // may be null const SkRect* dst = fReader.skipRect(); // required canvas.drawBitmapRect(bitmap, src, *dst, paint); } break; case DRAW_BITMAP_MATRIX: { const SkPaint* paint = getPaint(); const SkBitmap& bitmap = getBitmap(); const SkMatrix* matrix = getMatrix(); canvas.drawBitmapMatrix(bitmap, *matrix, paint); } break; case DRAW_DATA: { size_t length = getInt(); canvas.drawData(fReader.skip(length), length); // skip handles padding the read out to a multiple of 4 } break; case DRAW_PAINT: canvas.drawPaint(*getPaint()); break; case DRAW_PATH: { const SkPaint& paint = *getPaint(); canvas.drawPath(getPath(), paint); } break; case DRAW_PICTURE: canvas.drawPicture(getPicture()); break; case DRAW_POINTS: { const SkPaint& paint = *getPaint(); SkCanvas::PointMode mode = (SkCanvas::PointMode)getInt(); size_t count = getInt(); const SkPoint* pts = (const SkPoint*)fReader.skip(sizeof(SkPoint) * count); canvas.drawPoints(mode, count, pts, paint); } break; case DRAW_POS_TEXT: { const SkPaint& paint = *getPaint(); getText(&text); size_t points = getInt(); const SkPoint* pos = (const SkPoint*)fReader.skip(points * sizeof(SkPoint)); canvas.drawPosText(text.text(), text.length(), pos, paint); } break; case DRAW_POS_TEXT_H: { const SkPaint& paint = *getPaint(); getText(&text); size_t xCount = getInt(); const SkScalar constY = getScalar(); const SkScalar* xpos = (const SkScalar*)fReader.skip(xCount * sizeof(SkScalar)); canvas.drawPosTextH(text.text(), text.length(), xpos, constY, paint); } break; case DRAW_POS_TEXT_H_TOP_BOTTOM: { const SkPaint& paint = *getPaint(); getText(&text); size_t xCount = getInt(); const SkScalar* xpos = (const SkScalar*)fReader.skip((3 + xCount) * sizeof(SkScalar)); const SkScalar top = *xpos++; const SkScalar bottom = *xpos++; const SkScalar constY = *xpos++; if (!canvas.quickRejectY(top, bottom, SkCanvas::kAA_EdgeType)) { canvas.drawPosTextH(text.text(), text.length(), xpos, constY, paint); } } break; case DRAW_RECT: { const SkPaint& paint = *getPaint(); canvas.drawRect(*fReader.skipRect(), paint); } break; case DRAW_SHAPE: { SkShape* shape = getShape(); if (shape) { canvas.drawShape(shape); } } break; case DRAW_SPRITE: { const SkPaint* paint = getPaint(); const SkBitmap& bitmap = getBitmap(); int left = getInt(); int top = getInt(); canvas.drawSprite(bitmap, left, top, paint); } break; case DRAW_TEXT: { const SkPaint& paint = *getPaint(); getText(&text); SkScalar x = getScalar(); SkScalar y = getScalar(); canvas.drawText(text.text(), text.length(), x, y, paint); } break; case DRAW_TEXT_TOP_BOTTOM: { const SkPaint& paint = *getPaint(); getText(&text); const SkScalar* ptr = (const SkScalar*)fReader.skip(4 * sizeof(SkScalar)); // ptr[0] == x // ptr[1] == y // ptr[2] == top // ptr[3] == bottom if (!canvas.quickRejectY(ptr[2], ptr[3], SkCanvas::kAA_EdgeType)) { canvas.drawText(text.text(), text.length(), ptr[0], ptr[1], paint); } } break; case DRAW_TEXT_ON_PATH: { const SkPaint& paint = *getPaint(); getText(&text); const SkPath& path = getPath(); const SkMatrix* matrix = getMatrix(); canvas.drawTextOnPath(text.text(), text.length(), path, matrix, paint); } break; case DRAW_VERTICES: { const SkPaint& paint = *getPaint(); DrawVertexFlags flags = (DrawVertexFlags)getInt(); SkCanvas::VertexMode vmode = (SkCanvas::VertexMode)getInt(); int vCount = getInt(); const SkPoint* verts = (const SkPoint*)fReader.skip( vCount * sizeof(SkPoint)); const SkPoint* texs = NULL; const SkColor* colors = NULL; const uint16_t* indices = NULL; int iCount = 0; if (flags & DRAW_VERTICES_HAS_TEXS) { texs = (const SkPoint*)fReader.skip( vCount * sizeof(SkPoint)); } if (flags & DRAW_VERTICES_HAS_COLORS) { colors = (const SkColor*)fReader.skip( vCount * sizeof(SkColor)); } if (flags & DRAW_VERTICES_HAS_INDICES) { iCount = getInt(); indices = (const uint16_t*)fReader.skip( iCount * sizeof(uint16_t)); } canvas.drawVertices(vmode, vCount, verts, texs, colors, NULL, indices, iCount, paint); } break; case RESTORE: canvas.restore(); break; case ROTATE: canvas.rotate(getScalar()); break; case SAVE: canvas.save((SkCanvas::SaveFlags) getInt()); break; case SAVE_LAYER: { const SkRect* boundsPtr = getRectPtr(); const SkPaint* paint = getPaint(); canvas.saveLayer(boundsPtr, paint, (SkCanvas::SaveFlags) getInt()); } break; case SCALE: { SkScalar sx = getScalar(); SkScalar sy = getScalar(); canvas.scale(sx, sy); } break; case SET_MATRIX: canvas.setMatrix(*getMatrix()); break; case SKEW: { SkScalar sx = getScalar(); SkScalar sy = getScalar(); canvas.skew(sx, sy); } break; case TRANSLATE: { SkScalar dx = getScalar(); SkScalar dy = getScalar(); canvas.translate(dx, dy); } break; default: SkASSERT(0); } } #ifdef SPEW_CLIP_SKIPPING { size_t size = skipRect.fSize + skipPath.fSize + skipRegion.fSize; SkDebugf("--- Clip skips %d%% rect:%d path:%d rgn:%d\n", size * 100 / fReader.offset(), skipRect.fCount, skipPath.fCount, skipRegion.fCount); } #endif // this->dumpSize(); } void SkPicturePlayback::abort() { fReader.skip(fReader.size() - fReader.offset()); } /////////////////////////////////////////////////////////////////////////////// #if 0 uint32_t SkPicturePlayback::flatten(void* storage) const { SkWBuffer buffer(storage); buffer.write32(fBitmapCount); int index; for (index = 0; index < fBitmapCount; index++) { const SkBitmap& bitmap = fBitmaps[index]; uint32_t size = bitmap.flatten(NULL, true); buffer.write32(size); void* local = buffer.skip(size); bitmap.flatten(local, true); } buffer.write32(fPaintCount); for (index = 0; index < fPaintCount; index++) { SkFlattenableWriteBuffer flatWrite; const SkPaint& paint = fPaints[index]; SkFlatPaint::Write(&flatWrite, paint); uint32_t size = flatWrite.pos(); buffer.write32(size); void* local = buffer.skip(size); flatWrite.reset(local); SkFlatPaint::Write(&flatWrite, paint); } buffer.write32(fPathCount); for (index = 0; index < fPathCount; index++) { const SkPath& path = fPaths[index]; uint32_t size = path.flatten(NULL); buffer.write32(size); void* local = buffer.skip(size); path.flatten(local); } #if 0 buffer.write32(fPictureCount); for (index = 0; index < fPictureCount; index++) { const SkPicture& picture = fPictures[index]; uint32_t size = picture.flatten(NULL); buffer.write32(size); void* local = buffer.skip(size); picture.flatten(local); } #endif buffer.write32(fRegionCount); for (index = 0; index < fRegionCount; index++) { const SkRegion& region = fRegions[index]; size_t size = region.computeBufferSize(); buffer.write32(size); void* local = buffer.skip(size); region.writeToBuffer(local); } fReader.rewind(); size_t length = fReader.size(); buffer.write32(length); memcpy(buffer.skip(length), fReader.base(), length); return (uint32_t) buffer.pos(); } void SkPicturePlayback::unflatten(const void* storage) { SkRBuffer buffer(storage); int index; fBitmapCount = buffer.readU32(); fBitmaps = new SkBitmap[fBitmapCount]; for (index = 0; index < fBitmapCount; index++) { uint32_t size = buffer.readU32(); const void* local = buffer.skip(size); fBitmaps[index].unflatten(local); } fPaintCount = buffer.readU32(); fPaints = new SkPaint[fPaintCount]; for (index = 0; index < fPaintCount; index++) { uint32_t size = buffer.readU32(); const void* local = buffer.skip(size); SkFlatPaint::Read(local, &fPaints[index]); } fPathCount = buffer.readU32(); fPaths = new SkPath[fPathCount]; for (index = 0; index < fPathCount; index++) { uint32_t size = buffer.readU32(); const void* local = buffer.skip(size); fPaths[index].unflatten(local); } #if 0 fPictureCount = buffer.readU32(); fPictures = new SkPicture[fPictureCount]; for (index = 0; index < fPictureCount; index++) { uint32_t size = buffer.readU32(); const void* local = buffer.skip(size); fPictures[index].unflatten(local); } #endif fRegionCount = buffer.readU32(); fRegions = new SkRegion[fRegionCount]; for (index = 0; index < fRegionCount; index++) { uint32_t size = buffer.readU32(); const void* local = buffer.skip(size); fRegions[index].readFromBuffer(local); } int32_t length = buffer.readS32(); const void* stream = buffer.skip(length); fReader.setMemory(stream, length); } #endif /////////////////////////////////////////////////////////////////////////////// #ifdef SK_DEBUG_SIZE int SkPicturePlayback::size(size_t* sizePtr) { int objects = bitmaps(sizePtr); objects += paints(sizePtr); objects += paths(sizePtr); objects += pictures(sizePtr); objects += regions(sizePtr); *sizePtr = fReader.size(); return objects; } int SkPicturePlayback::bitmaps(size_t* size) { size_t result = 0; for (int index = 0; index < fBitmapCount; index++) { // const SkBitmap& bitmap = fBitmaps[index]; result += sizeof(SkBitmap); // bitmap->size(); } *size = result; return fBitmapCount; } int SkPicturePlayback::paints(size_t* size) { size_t result = 0; for (int index = 0; index < fPaintCount; index++) { // const SkPaint& paint = fPaints[index]; result += sizeof(SkPaint); // paint->size(); } *size = result; return fPaintCount; } int SkPicturePlayback::paths(size_t* size) { size_t result = 0; for (int index = 0; index < fPathCount; index++) { const SkPath& path = fPaths[index]; result += path.flatten(NULL); } *size = result; return fPathCount; } int SkPicturePlayback::regions(size_t* size) { size_t result = 0; for (int index = 0; index < fRegionCount; index++) { // const SkRegion& region = fRegions[index]; result += sizeof(SkRegion); // region->size(); } *size = result; return fRegionCount; } #endif #ifdef SK_DEBUG_DUMP void SkPicturePlayback::dumpBitmap(const SkBitmap& bitmap) const { char pBuffer[DUMP_BUFFER_SIZE]; char* bufferPtr = pBuffer; bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "BitmapData bitmap%p = {", &bitmap); bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kWidth, %d}, ", bitmap.width()); bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kHeight, %d}, ", bitmap.height()); bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kRowBytes, %d}, ", bitmap.rowBytes()); // start here; SkDebugf("%s{0}};\n", pBuffer); } void dumpMatrix(const SkMatrix& matrix) const { SkMatrix defaultMatrix; defaultMatrix.reset(); char pBuffer[DUMP_BUFFER_SIZE]; char* bufferPtr = pBuffer; bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "MatrixData matrix%p = {", &matrix); SkScalar scaleX = matrix.getScaleX(); if (scaleX != defaultMatrix.getScaleX()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kScaleX, %g}, ", SkScalarToFloat(scaleX)); SkScalar scaleY = matrix.getScaleY(); if (scaleY != defaultMatrix.getScaleY()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kScaleY, %g}, ", SkScalarToFloat(scaleY)); SkScalar skewX = matrix.getSkewX(); if (skewX != defaultMatrix.getSkewX()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kSkewX, %g}, ", SkScalarToFloat(skewX)); SkScalar skewY = matrix.getSkewY(); if (skewY != defaultMatrix.getSkewY()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kSkewY, %g}, ", SkScalarToFloat(skewY)); SkScalar translateX = matrix.getTranslateX(); if (translateX != defaultMatrix.getTranslateX()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kTranslateX, %g}, ", SkScalarToFloat(translateX)); SkScalar translateY = matrix.getTranslateY(); if (translateY != defaultMatrix.getTranslateY()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kTranslateY, %g}, ", SkScalarToFloat(translateY)); SkScalar perspX = matrix.getPerspX(); if (perspX != defaultMatrix.getPerspX()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kPerspX, %g}, ", SkFractToFloat(perspX)); SkScalar perspY = matrix.getPerspY(); if (perspY != defaultMatrix.getPerspY()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kPerspY, %g}, ", SkFractToFloat(perspY)); SkDebugf("%s{0}};\n", pBuffer); } void dumpPaint(const SkPaint& paint) const { SkPaint defaultPaint; char pBuffer[DUMP_BUFFER_SIZE]; char* bufferPtr = pBuffer; bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "PaintPointers paintPtrs%p = {", &paint); const SkTypeface* typeface = paint.getTypeface(); if (typeface != defaultPaint.getTypeface()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kTypeface, %p}, ", typeface); const SkPathEffect* pathEffect = paint.getPathEffect(); if (pathEffect != defaultPaint.getPathEffect()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kPathEffect, %p}, ", pathEffect); const SkShader* shader = paint.getShader(); if (shader != defaultPaint.getShader()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kShader, %p}, ", shader); const SkXfermode* xfermode = paint.getXfermode(); if (xfermode != defaultPaint.getXfermode()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kXfermode, %p}, ", xfermode); const SkMaskFilter* maskFilter = paint.getMaskFilter(); if (maskFilter != defaultPaint.getMaskFilter()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kMaskFilter, %p}, ", maskFilter); const SkColorFilter* colorFilter = paint.getColorFilter(); if (colorFilter != defaultPaint.getColorFilter()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kColorFilter, %p}, ", colorFilter); const SkRasterizer* rasterizer = paint.getRasterizer(); if (rasterizer != defaultPaint.getRasterizer()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kRasterizer, %p}, ", rasterizer); const SkDrawLooper* drawLooper = paint.getLooper(); if (drawLooper != defaultPaint.getLooper()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kDrawLooper, %p}, ", drawLooper); SkDebugf("%s{0}};\n", pBuffer); bufferPtr = pBuffer; bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "PaintScalars paintScalars%p = {", &paint); SkScalar textSize = paint.getTextSize(); if (textSize != defaultPaint.getTextSize()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kTextSize, %g}, ", SkScalarToFloat(textSize)); SkScalar textScaleX = paint.getTextScaleX(); if (textScaleX != defaultPaint.getTextScaleX()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kTextScaleX, %g}, ", SkScalarToFloat(textScaleX)); SkScalar textSkewX = paint.getTextSkewX(); if (textSkewX != defaultPaint.getTextSkewX()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kTextSkewX, %g}, ", SkScalarToFloat(textSkewX)); SkScalar strokeWidth = paint.getStrokeWidth(); if (strokeWidth != defaultPaint.getStrokeWidth()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kStrokeWidth, %g}, ", SkScalarToFloat(strokeWidth)); SkScalar strokeMiter = paint.getStrokeMiter(); if (strokeMiter != defaultPaint.getStrokeMiter()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kStrokeMiter, %g}, ", SkScalarToFloat(strokeMiter)); SkDebugf("%s{0}};\n", pBuffer); bufferPtr = pBuffer; bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "PaintInts = paintInts%p = {", &paint); unsigned color = paint.getColor(); if (color != defaultPaint.getColor()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kColor, 0x%x}, ", color); unsigned flags = paint.getFlags(); if (flags != defaultPaint.getFlags()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kFlags, 0x%x}, ", flags); int align = paint.getTextAlign(); if (align != defaultPaint.getTextAlign()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kAlign, 0x%x}, ", align); int strokeCap = paint.getStrokeCap(); if (strokeCap != defaultPaint.getStrokeCap()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kStrokeCap, 0x%x}, ", strokeCap); int strokeJoin = paint.getStrokeJoin(); if (strokeJoin != defaultPaint.getStrokeJoin()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kAlign, 0x%x}, ", strokeJoin); int style = paint.getStyle(); if (style != defaultPaint.getStyle()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kStyle, 0x%x}, ", style); int textEncoding = paint.getTextEncoding(); if (textEncoding != defaultPaint.getTextEncoding()) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "{kTextEncoding, 0x%x}, ", textEncoding); SkDebugf("%s{0}};\n", pBuffer); SkDebugf("PaintData paint%p = {paintPtrs%p, paintScalars%p, paintInts%p};\n", &paint, &paint, &paint, &paint); } void SkPicturePlayback::dumpPath(const SkPath& path) const { SkDebugf("path dump unimplemented\n"); } void SkPicturePlayback::dumpPicture(const SkPicture& picture) const { SkDebugf("picture dump unimplemented\n"); } void SkPicturePlayback::dumpRegion(const SkRegion& region) const { SkDebugf("region dump unimplemented\n"); } int SkPicturePlayback::dumpDrawType(char* bufferPtr, char* buffer, DrawType drawType) { return snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - buffer), "k%s, ", DrawTypeToString(drawType)); } int SkPicturePlayback::dumpInt(char* bufferPtr, char* buffer, char* name) { return snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - buffer), "%s:%d, ", name, getInt()); } int SkPicturePlayback::dumpRect(char* bufferPtr, char* buffer, char* name) { const SkRect* rect = fReader.skipRect(); return snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - buffer), "%s:{l:%g t:%g r:%g b:%g}, ", name, SkScalarToFloat(rect.fLeft), SkScalarToFloat(rect.fTop), SkScalarToFloat(rect.fRight), SkScalarToFloat(rect.fBottom)); } int SkPicturePlayback::dumpPoint(char* bufferPtr, char* buffer, char* name) { SkPoint pt; getPoint(&pt); return snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - buffer), "%s:{x:%g y:%g}, ", name, SkScalarToFloat(pt.fX), SkScalarToFloat(pt.fY)); } void SkPicturePlayback::dumpPointArray(char** bufferPtrPtr, char* buffer, int count) { char* bufferPtr = *bufferPtrPtr; const SkPoint* pts = (const SkPoint*)fReadStream.getAtPos(); fReadStream.skip(sizeof(SkPoint) * count); bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - buffer), "count:%d {", count); for (int index = 0; index < count; index++) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - buffer), "{x:%g y:%g}, ", SkScalarToFloat(pts[index].fX), SkScalarToFloat(pts[index].fY)); bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - buffer), "} "); *bufferPtrPtr = bufferPtr; } int SkPicturePlayback::dumpPtr(char* bufferPtr, char* buffer, char* name, void* ptr) { return snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - buffer), "%s:%p, ", name, ptr); } int SkPicturePlayback::dumpRectPtr(char* bufferPtr, char* buffer, char* name) { char result; fReadStream.read(&result, sizeof(result)); if (result) return dumpRect(bufferPtr, buffer, name); else return snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - buffer), "%s:NULL, ", name); } int SkPicturePlayback::dumpScalar(char* bufferPtr, char* buffer, char* name) { return snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - buffer), "%s:%d, ", name, getScalar()); } void SkPicturePlayback::dumpText(char** bufferPtrPtr, char* buffer) { char* bufferPtr = *bufferPtrPtr; int length = getInt(); bufferPtr += dumpDrawType(bufferPtr, buffer); fReadStream.skipToAlign4(); char* text = (char*) fReadStream.getAtPos(); fReadStream.skip(length); bufferPtr += dumpInt(bufferPtr, buffer, "length"); int limit = DUMP_BUFFER_SIZE - (bufferPtr - buffer) - 2; length >>= 1; if (limit > length) limit = length; if (limit > 0) { *bufferPtr++ = '"'; for (int index = 0; index < limit; index++) { *bufferPtr++ = *(unsigned short*) text; text += sizeof(unsigned short); } *bufferPtr++ = '"'; } *bufferPtrPtr = bufferPtr; } #define DUMP_DRAWTYPE(drawType) \ bufferPtr += dumpDrawType(bufferPtr, buffer, drawType) #define DUMP_INT(name) \ bufferPtr += dumpInt(bufferPtr, buffer, #name) #define DUMP_RECT_PTR(name) \ bufferPtr += dumpRectPtr(bufferPtr, buffer, #name) #define DUMP_POINT(name) \ bufferPtr += dumpRect(bufferPtr, buffer, #name) #define DUMP_RECT(name) \ bufferPtr += dumpRect(bufferPtr, buffer, #name) #define DUMP_POINT_ARRAY(count) \ dumpPointArray(&bufferPtr, buffer, count) #define DUMP_PTR(name, ptr) \ bufferPtr += dumpPtr(bufferPtr, buffer, #name, (void*) ptr) #define DUMP_SCALAR(name) \ bufferPtr += dumpScalar(bufferPtr, buffer, #name) #define DUMP_TEXT() \ dumpText(&bufferPtr, buffer) void SkPicturePlayback::dumpStream() { SkDebugf("RecordStream stream = {\n"); DrawType drawType; TextContainer text; fReadStream.rewind(); char buffer[DUMP_BUFFER_SIZE], * bufferPtr; while (fReadStream.read(&drawType, sizeof(drawType))) { bufferPtr = buffer; DUMP_DRAWTYPE(drawType); switch (drawType) { case CLIP_PATH: { DUMP_PTR(SkPath, &getPath()); DUMP_INT(SkRegion::Op); DUMP_INT(offsetToRestore); } break; case CLIP_REGION: { DUMP_PTR(SkRegion, &getRegion()); DUMP_INT(SkRegion::Op); DUMP_INT(offsetToRestore); } break; case CLIP_RECT: { DUMP_RECT(rect); DUMP_INT(SkRegion::Op); DUMP_INT(offsetToRestore); } break; case CONCAT: DUMP_PTR(SkMatrix, getMatrix()); break; case DRAW_BITMAP: { DUMP_PTR(SkPaint, getPaint()); DUMP_PTR(SkBitmap, &getBitmap()); DUMP_SCALAR(left); DUMP_SCALAR(top); } break; case DRAW_PAINT: DUMP_PTR(SkPaint, getPaint()); break; case DRAW_PATH: { DUMP_PTR(SkPaint, getPaint()); DUMP_PTR(SkPath, &getPath()); } break; case DRAW_PICTURE: { DUMP_PTR(SkPicture, &getPicture()); } break; case DRAW_POINTS: { DUMP_PTR(SkPaint, getPaint()); (void)getInt(); // PointMode size_t count = getInt(); fReadStream.skipToAlign4(); DUMP_POINT_ARRAY(count); } break; case DRAW_POS_TEXT: { DUMP_PTR(SkPaint, getPaint()); DUMP_TEXT(); size_t points = getInt(); fReadStream.skipToAlign4(); DUMP_POINT_ARRAY(points); } break; case DRAW_POS_TEXT_H: { DUMP_PTR(SkPaint, getPaint()); DUMP_TEXT(); size_t points = getInt(); fReadStream.skipToAlign4(); DUMP_SCALAR(top); DUMP_SCALAR(bottom); DUMP_SCALAR(constY); DUMP_POINT_ARRAY(points); } break; case DRAW_RECT: { DUMP_PTR(SkPaint, getPaint()); DUMP_RECT(rect); } break; case DRAW_SPRITE: { DUMP_PTR(SkPaint, getPaint()); DUMP_PTR(SkBitmap, &getBitmap()); DUMP_SCALAR(left); DUMP_SCALAR(top); } break; case DRAW_TEXT: { DUMP_PTR(SkPaint, getPaint()); DUMP_TEXT(); DUMP_SCALAR(x); DUMP_SCALAR(y); } break; case DRAW_TEXT_ON_PATH: { DUMP_PTR(SkPaint, getPaint()); DUMP_TEXT(); DUMP_PTR(SkPath, &getPath()); DUMP_PTR(SkMatrix, getMatrix()); } break; case RESTORE: break; case ROTATE: DUMP_SCALAR(rotate); break; case SAVE: DUMP_INT(SkCanvas::SaveFlags); break; case SAVE_LAYER: { DUMP_RECT_PTR(layer); DUMP_PTR(SkPaint, getPaint()); DUMP_INT(SkCanvas::SaveFlags); } break; case SCALE: { DUMP_SCALAR(sx); DUMP_SCALAR(sy); } break; case SKEW: { DUMP_SCALAR(sx); DUMP_SCALAR(sy); } break; case TRANSLATE: { DUMP_SCALAR(dx); DUMP_SCALAR(dy); } break; default: SkASSERT(0); } SkDebugf("%s\n", buffer); } } void SkPicturePlayback::dump() const { char pBuffer[DUMP_BUFFER_SIZE]; char* bufferPtr = pBuffer; int index; if (fBitmapCount > 0) SkDebugf("// bitmaps (%d)\n", fBitmapCount); for (index = 0; index < fBitmapCount; index++) { const SkBitmap& bitmap = fBitmaps[index]; dumpBitmap(bitmap); } if (fBitmapCount > 0) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "Bitmaps bitmaps = {"); for (index = 0; index < fBitmapCount; index++) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "bitmap%p, ", &fBitmaps[index]); if (fBitmapCount > 0) SkDebugf("%s0};\n", pBuffer); if (fMatrixCount > 0) SkDebugf("// matrices (%d)\n", fMatrixCount); for (index = 0; index < fMatrixCount; index++) { const SkMatrix& matrix = fMatrices[index]; dumpMatrix(matrix); } bufferPtr = pBuffer; if (fMatrixCount > 0) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "Matrices matrices = {"); for (index = 0; index < fMatrixCount; index++) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "matrix%p, ", &fMatrices[index]); if (fMatrixCount > 0) SkDebugf("%s0};\n", pBuffer); if (fPaintCount > 0) SkDebugf("// paints (%d)\n", fPaintCount); for (index = 0; index < fPaintCount; index++) { const SkPaint& paint = fPaints[index]; dumpPaint(paint); } bufferPtr = pBuffer; if (fPaintCount > 0) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "Paints paints = {"); for (index = 0; index < fPaintCount; index++) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "paint%p, ", &fPaints[index]); if (fPaintCount > 0) SkDebugf("%s0};\n", pBuffer); for (index = 0; index < fPathCount; index++) { const SkPath& path = fPaths[index]; dumpPath(path); } bufferPtr = pBuffer; if (fPathCount > 0) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "Paths paths = {"); for (index = 0; index < fPathCount; index++) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "path%p, ", &fPaths[index]); if (fPathCount > 0) SkDebugf("%s0};\n", pBuffer); for (index = 0; index < fPictureCount; index++) { dumpPicture(*fPictureRefs[index]); } bufferPtr = pBuffer; if (fPictureCount > 0) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "Pictures pictures = {"); for (index = 0; index < fPictureCount; index++) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "picture%p, ", fPictureRefs[index]); if (fPictureCount > 0) SkDebugf("%s0};\n", pBuffer); for (index = 0; index < fRegionCount; index++) { const SkRegion& region = fRegions[index]; dumpRegion(region); } bufferPtr = pBuffer; if (fRegionCount > 0) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "Regions regions = {"); for (index = 0; index < fRegionCount; index++) bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), "region%p, ", &fRegions[index]); if (fRegionCount > 0) SkDebugf("%s0};\n", pBuffer); const_cast<SkPicturePlayback*>(this)->dumpStream(); } #endif