# Microsoft Developer Studio Project File - Name="xmlwf" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

CFG=xmlwf - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "xmlwf.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "xmlwf.mak" CFG="xmlwf - Win32 Release"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "xmlwf - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "xmlwf - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE 

# Begin Project
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# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "xmlwf - Win32 Release"

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# PROP BASE Intermediate_Dir ".\Release"
# PROP BASE Target_Dir "."
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# PROP Output_Dir "..\win32\bin\Release"
# PROP Intermediate_Dir "..\win32\tmp\Release-xmlwf"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\lib" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "COMPILED_FROM_DSP" /FD /c
# SUBTRACT CPP /YX /Yc /Yu
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BSC32=bscmake.exe
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LINK32=link.exe
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# ADD LINK32 setargv.obj kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:none /machine:I386
# SUBTRACT LINK32 /nodefaultlib

!ELSEIF  "$(CFG)" == "xmlwf - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\Debug"
# PROP BASE Intermediate_Dir ".\Debug"
# PROP BASE Target_Dir "."
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\win32\bin\Debug"
# PROP Intermediate_Dir "..\win32\tmp\Debug-xmlwf"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir "."
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /MTd /W3 /GX /ZI /Od /I "..\lib" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "COMPILED_FROM_DSP" /FD /c
# SUBTRACT CPP /Fr /YX
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
# ADD LINK32 setargv.obj kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:none /debug /machine:I386

!ENDIF 

# Begin Target

# Name "xmlwf - Win32 Release"
# Name "xmlwf - Win32 Debug"
# Begin Group "Source Files"

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# Begin Source File

SOURCE=.\codepage.c
# End Source File
# Begin Source File

SOURCE=.\readfilemap.c
# PROP Exclude_From_Build 1
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SOURCE=.\unixfilemap.c
# PROP Exclude_From_Build 1
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SOURCE=.\win32filemap.c
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SOURCE=.\xmlfile.c
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SOURCE=.\xmlfile.h
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SOURCE=.\xmltchar.h
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# Begin Group "Resource Files"

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