// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/socket/tcp_client_socket_pool.h" #include "base/compiler_specific.h" #include "base/logging.h" #include "base/message_loop.h" #include "base/string_util.h" #include "base/time.h" #include "net/base/load_log.h" #include "net/base/net_errors.h" #include "net/socket/client_socket_factory.h" #include "net/socket/client_socket_handle.h" #include "net/socket/client_socket_pool_base.h" #include "net/socket/tcp_client_socket.h" using base::TimeDelta; namespace net { // TCPConnectJobs will time out after this many seconds. Note this is the total // time, including both host resolution and TCP connect() times. // // TODO(eroman): The use of this constant needs to be re-evaluated. The time // needed for TCPClientSocketXXX::Connect() can be arbitrarily long, since // the address list may contain many alternatives, and most of those may // timeout. Even worse, the per-connect timeout threshold varies greatly // between systems (anywhere from 20 seconds to 190 seconds). // See comment #12 at http://crbug.com/23364 for specifics. static const int kTCPConnectJobTimeoutInSeconds = 240; // 4 minutes. TCPConnectJob::TCPConnectJob( const std::string& group_name, const HostResolver::RequestInfo& resolve_info, base::TimeDelta timeout_duration, ClientSocketFactory* client_socket_factory, HostResolver* host_resolver, Delegate* delegate, LoadLog* load_log) : ConnectJob(group_name, timeout_duration, delegate, load_log), resolve_info_(resolve_info), client_socket_factory_(client_socket_factory), ALLOW_THIS_IN_INITIALIZER_LIST( callback_(this, &TCPConnectJob::OnIOComplete)), resolver_(host_resolver) {} TCPConnectJob::~TCPConnectJob() { // We don't worry about cancelling the host resolution and TCP connect, since // ~SingleRequestHostResolver and ~ClientSocket will take care of it. } LoadState TCPConnectJob::GetLoadState() const { switch (next_state_) { case kStateResolveHost: case kStateResolveHostComplete: return LOAD_STATE_RESOLVING_HOST; case kStateTCPConnect: case kStateTCPConnectComplete: return LOAD_STATE_CONNECTING; default: NOTREACHED(); return LOAD_STATE_IDLE; } } int TCPConnectJob::ConnectInternal() { next_state_ = kStateResolveHost; start_time_ = base::TimeTicks::Now(); return DoLoop(OK); } void TCPConnectJob::OnIOComplete(int result) { int rv = DoLoop(result); if (rv != ERR_IO_PENDING) NotifyDelegateOfCompletion(rv); // Deletes |this| } int TCPConnectJob::DoLoop(int result) { DCHECK_NE(next_state_, kStateNone); int rv = result; do { State state = next_state_; next_state_ = kStateNone; switch (state) { case kStateResolveHost: DCHECK_EQ(OK, rv); rv = DoResolveHost(); break; case kStateResolveHostComplete: rv = DoResolveHostComplete(rv); break; case kStateTCPConnect: DCHECK_EQ(OK, rv); rv = DoTCPConnect(); break; case kStateTCPConnectComplete: rv = DoTCPConnectComplete(rv); break; default: NOTREACHED(); rv = ERR_FAILED; break; } } while (rv != ERR_IO_PENDING && next_state_ != kStateNone); return rv; } int TCPConnectJob::DoResolveHost() { next_state_ = kStateResolveHostComplete; return resolver_.Resolve(resolve_info_, &addresses_, &callback_, load_log()); } int TCPConnectJob::DoResolveHostComplete(int result) { if (result == OK) next_state_ = kStateTCPConnect; return result; } int TCPConnectJob::DoTCPConnect() { next_state_ = kStateTCPConnectComplete; set_socket(client_socket_factory_->CreateTCPClientSocket(addresses_)); connect_start_time_ = base::TimeTicks::Now(); return socket()->Connect(&callback_, load_log()); } int TCPConnectJob::DoTCPConnectComplete(int result) { if (result == OK) { DCHECK(connect_start_time_ != base::TimeTicks()); DCHECK(start_time_ != base::TimeTicks()); base::TimeTicks now = base::TimeTicks::Now(); base::TimeDelta total_duration = now - start_time_; UMA_HISTOGRAM_CUSTOM_TIMES( "Net.DNS_Resolution_And_TCP_Connection_Latency2", total_duration, base::TimeDelta::FromMilliseconds(1), base::TimeDelta::FromMinutes(10), 100); base::TimeDelta connect_duration = now - connect_start_time_; UMA_HISTOGRAM_CUSTOM_TIMES("Net.TCP_Connection_Latency", connect_duration, base::TimeDelta::FromMilliseconds(1), base::TimeDelta::FromMinutes(10), 100); } else { // Delete the socket on error. set_socket(NULL); } return result; } ConnectJob* TCPClientSocketPool::TCPConnectJobFactory::NewConnectJob( const std::string& group_name, const PoolBase::Request& request, ConnectJob::Delegate* delegate, LoadLog* load_log) const { return new TCPConnectJob( group_name, request.params(), base::TimeDelta::FromSeconds(kTCPConnectJobTimeoutInSeconds), client_socket_factory_, host_resolver_, delegate, load_log); } TCPClientSocketPool::TCPClientSocketPool( int max_sockets, int max_sockets_per_group, HostResolver* host_resolver, ClientSocketFactory* client_socket_factory, NetworkChangeNotifier* network_change_notifier) : base_(max_sockets, max_sockets_per_group, base::TimeDelta::FromSeconds(kUnusedIdleSocketTimeout), base::TimeDelta::FromSeconds(kUsedIdleSocketTimeout), new TCPConnectJobFactory(client_socket_factory, host_resolver), network_change_notifier) {} TCPClientSocketPool::~TCPClientSocketPool() {} int TCPClientSocketPool::RequestSocket( const std::string& group_name, const void* resolve_info, RequestPriority priority, ClientSocketHandle* handle, CompletionCallback* callback, LoadLog* load_log) { const HostResolver::RequestInfo* casted_resolve_info = static_cast<const HostResolver::RequestInfo*>(resolve_info); if (LoadLog::IsUnbounded(load_log)) { LoadLog::AddString( load_log, StringPrintf("Requested TCP socket to: %s [port %d]", casted_resolve_info->hostname().c_str(), casted_resolve_info->port())); } return base_.RequestSocket( group_name, *casted_resolve_info, priority, handle, callback, load_log); } void TCPClientSocketPool::CancelRequest( const std::string& group_name, const ClientSocketHandle* handle) { base_.CancelRequest(group_name, handle); } void TCPClientSocketPool::ReleaseSocket( const std::string& group_name, ClientSocket* socket) { base_.ReleaseSocket(group_name, socket); } void TCPClientSocketPool::CloseIdleSockets() { base_.CloseIdleSockets(); } int TCPClientSocketPool::IdleSocketCountInGroup( const std::string& group_name) const { return base_.IdleSocketCountInGroup(group_name); } LoadState TCPClientSocketPool::GetLoadState( const std::string& group_name, const ClientSocketHandle* handle) const { return base_.GetLoadState(group_name, handle); } } // namespace net