// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_DISK_CACHE_BITMAP_H_ #define NET_DISK_CACHE_BITMAP_H_ #include <algorithm> #include "base/basictypes.h" namespace disk_cache { // This class provides support for simple maps of bits. class Bitmap { public: Bitmap() : map_(NULL), num_bits_(0), array_size_(0), alloc_(false) {} // This constructor will allocate on a uint32 boundary. If |clear_bits| is // false, the bitmap bits will not be initialized. Bitmap(int num_bits, bool clear_bits) : num_bits_(num_bits), array_size_(RequiredArraySize(num_bits)), alloc_(true) { map_ = new uint32[array_size_]; // Initialize all of the bits. if (clear_bits) Clear(); } // Constructs a Bitmap with the actual storage provided by the caller. |map| // has to be valid until this object destruction. |num_bits| is the number of // bits in the bitmap, and |num_words| is the size of |map| in 32-bit words. Bitmap(uint32* map, int num_bits, int num_words) : map_(map), num_bits_(num_bits), // If size is larger than necessary, trim because array_size_ is used // as a bound by various methods. array_size_(std::min(RequiredArraySize(num_bits), num_words)), alloc_(false) {} ~Bitmap() { if (alloc_) delete[] map_; } // Resizes the bitmap. // If |num_bits| < Size(), the extra bits will be discarded. // If |num_bits| > Size(), the extra bits will be filled with zeros if // |clear_bits| is true. // This object cannot be using memory provided during construction. void Resize(int num_bits, bool clear_bits); // Returns the number of bits in the bitmap. int Size() const { return num_bits_; } // Returns the number of 32-bit words in the bitmap. int ArraySize() const { return array_size_; } // Sets all the bits to true or false. void SetAll(bool value) { memset(map_, (value ? 0xFF : 0x00), array_size_ * sizeof(*map_)); } // Clears all bits in the bitmap void Clear() { SetAll(false); } // Sets the value, gets the value or toggles the value of a given bit. void Set(int index, bool value); bool Get(int index) const; void Toggle(int index); // Directly sets an element of the internal map. Requires |array_index| < // ArraySize(); void SetMapElement(int array_index, uint32 value); // Gets an entry of the internal map. Requires array_index < // ArraySize() uint32 GetMapElement(int array_index) const; // Directly sets the whole internal map. |size| is the number of 32-bit words // to set from |map|. If |size| > array_size(), it ignores the end of |map|. void SetMap(const uint32* map, int size); // Gets a pointer to the internal map. const uint32* GetMap() const { return map_; } // Sets a range of bits to |value|. void SetRange(int begin, int end, bool value); // Returns true if any bit between begin inclusive and end exclusive is set. // 0 <= |begin| <= |end| <= Size() is required. bool TestRange(int begin, int end, bool value) const; // Scans bits starting at bit *|index|, looking for a bit set to |value|. If // it finds that bit before reaching bit index |limit|, sets *|index| to the // bit index and returns true. Otherwise returns false. // Requires |limit| <= Size(). // // Note that to use these methods in a loop you must increment the index // after each use, as in: // // for (int index = 0 ; map.FindNextBit(&index, limit, value) ; ++index) { // DoSomethingWith(index); // } bool FindNextBit(int* index, int limit, bool value) const; // Finds the first offset >= *|index| and < |limit| that has its bit set. // See FindNextBit() for more info. bool FindNextSetBitBeforeLimit(int* index, int limit) const { return FindNextBit(index, limit, true); } // Finds the first offset >= *|index| that has its bit set. // See FindNextBit() for more info. bool FindNextSetBit(int *index) const { return FindNextSetBitBeforeLimit(index, num_bits_); } // Scans bits starting at bit *|index|, looking for a bit set to |value|. If // it finds that bit before reaching bit index |limit|, sets *|index| to the // bit index and then counts the number of consecutive bits set to |value| // (before reaching |limit|), and returns that count. If no bit is found // returns 0. Requires |limit| <= Size(). int FindBits(int* index, int limit, bool value) const; // Returns number of allocated words required for a bitmap of size |num_bits|. static int RequiredArraySize(int num_bits) { // Force at least one allocated word. if (num_bits <= kIntBits) return 1; return (num_bits + kIntBits - 1) >> kLogIntBits; } private: static const int kIntBits = sizeof(uint32) * 8; static const int kLogIntBits = 5; // 2^5 == 32 bits per word. // Sets |len| bits from |start| to |value|. All the bits to be set should be // stored in the same word, and len < kIntBits. void SetWordBits(int start, int len, bool value); uint32* map_; // The bitmap. int num_bits_; // The upper bound of the bitmap. int array_size_; // The physical size (in uint32s) of the bitmap. bool alloc_; // Whether or not we allocated the memory. DISALLOW_COPY_AND_ASSIGN(Bitmap); }; } // namespace disk_cache #endif // NET_DISK_CACHE_BITMAP_H_