// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_OBSERVER_LIST_H__ #define BASE_OBSERVER_LIST_H__ #include <algorithm> #include <limits> #include <vector> #include "base/basictypes.h" #include "base/logging.h" /////////////////////////////////////////////////////////////////////////////// // // OVERVIEW: // // A container for a list of observers. Unlike a normal STL vector or list, // this container can be modified during iteration without invalidating the // iterator. So, it safely handles the case of an observer removing itself // or other observers from the list while observers are being notified. // // TYPICAL USAGE: // // class MyWidget { // public: // ... // // class Observer { // public: // virtual void OnFoo(MyWidget* w) = 0; // virtual void OnBar(MyWidget* w, int x, int y) = 0; // }; // // void AddObserver(Observer* obs) { // observer_list_.AddObserver(obs); // } // // void RemoveObserver(Observer* obs) { // observer_list_.RemoveObserver(obs); // } // // void NotifyFoo() { // FOR_EACH_OBSERVER(Observer, observer_list_, OnFoo(this)); // } // // void NotifyBar(int x, int y) { // FOR_EACH_OBSERVER(Observer, observer_list_, OnBar(this, x, y)); // } // // private: // ObserverList<Observer> observer_list_; // }; // // /////////////////////////////////////////////////////////////////////////////// template <class ObserverType, bool check_empty = false> class ObserverList { public: // Enumeration of which observers are notified. enum NotificationType { // Specifies that any observers added during notification are notified. // This is the default type if non type is provided to the constructor. NOTIFY_ALL, // Specifies that observers added while sending out notification are not // notified. NOTIFY_EXISTING_ONLY }; ObserverList() : notify_depth_(0), type_(NOTIFY_ALL) {} ObserverList(NotificationType type) : notify_depth_(0), type_(type) {} ~ObserverList() { // When check_empty is true, assert that the list is empty on destruction. if (check_empty) { Compact(); DCHECK_EQ(observers_.size(), 0U); } } // Add an observer to the list. void AddObserver(ObserverType* obs) { DCHECK(find(observers_.begin(), observers_.end(), obs) == observers_.end()) << "Observers can only be added once!"; observers_.push_back(obs); } // Remove an observer from the list. void RemoveObserver(ObserverType* obs) { typename ListType::iterator it = std::find(observers_.begin(), observers_.end(), obs); if (it != observers_.end()) { if (notify_depth_) { *it = 0; } else { observers_.erase(it); } } } size_t size() const { return observers_.size(); } ObserverType* GetElementAt(int index) const { return observers_[index]; } // An iterator class that can be used to access the list of observers. See // also the FOREACH_OBSERVER macro defined below. class Iterator { public: Iterator(const ObserverList<ObserverType>& list) : list_(list), index_(0), max_index_(list.type_ == NOTIFY_ALL ? std::numeric_limits<size_t>::max() : list.observers_.size()) { ++list_.notify_depth_; } ~Iterator() { if (--list_.notify_depth_ == 0) list_.Compact(); } ObserverType* GetNext() { ListType& observers = list_.observers_; // Advance if the current element is null size_t max_index = std::min(max_index_, observers.size()); while (index_ < max_index && !observers[index_]) ++index_; return index_ < max_index ? observers[index_++] : NULL; } private: const ObserverList<ObserverType>& list_; size_t index_; size_t max_index_; }; private: typedef std::vector<ObserverType*> ListType; void Compact() const { typename ListType::iterator it = observers_.begin(); while (it != observers_.end()) { if (*it) { ++it; } else { it = observers_.erase(it); } } } // These are marked mutable to facilitate having NotifyAll be const. mutable ListType observers_; mutable int notify_depth_; NotificationType type_; friend class ObserverList::Iterator; DISALLOW_EVIL_CONSTRUCTORS(ObserverList); }; #define FOR_EACH_OBSERVER(ObserverType, observer_list, func) \ do { \ ObserverList<ObserverType>::Iterator it(observer_list); \ ObserverType* obs; \ while ((obs = it.GetNext()) != NULL) \ obs->func; \ } while (0) #endif // BASE_OBSERVER_LIST_H__