// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_LOGGING_H_ #define BASE_LOGGING_H_ #include <string> #include <cstring> #include <sstream> #include "base/basictypes.h" // // Optional message capabilities // ----------------------------- // Assertion failed messages and fatal errors are displayed in a dialog box // before the application exits. However, running this UI creates a message // loop, which causes application messages to be processed and potentially // dispatched to existing application windows. Since the application is in a // bad state when this assertion dialog is displayed, these messages may not // get processed and hang the dialog, or the application might go crazy. // // Therefore, it can be beneficial to display the error dialog in a separate // process from the main application. When the logging system needs to display // a fatal error dialog box, it will look for a program called // "DebugMessage.exe" in the same directory as the application executable. It // will run this application with the message as the command line, and will // not include the name of the application as is traditional for easier // parsing. // // The code for DebugMessage.exe is only one line. In WinMain, do: // MessageBox(NULL, GetCommandLineW(), L"Fatal Error", 0); // // If DebugMessage.exe is not found, the logging code will use a normal // MessageBox, potentially causing the problems discussed above. // Instructions // ------------ // // Make a bunch of macros for logging. The way to log things is to stream // things to LOG(<a particular severity level>). E.g., // // LOG(INFO) << "Found " << num_cookies << " cookies"; // // You can also do conditional logging: // // LOG_IF(INFO, num_cookies > 10) << "Got lots of cookies"; // // The above will cause log messages to be output on the 1st, 11th, 21st, ... // times it is executed. Note that the special COUNTER value is used to // identify which repetition is happening. // // The CHECK(condition) macro is active in both debug and release builds and // effectively performs a LOG(FATAL) which terminates the process and // generates a crashdump unless a debugger is attached. // // There are also "debug mode" logging macros like the ones above: // // DLOG(INFO) << "Found cookies"; // // DLOG_IF(INFO, num_cookies > 10) << "Got lots of cookies"; // // All "debug mode" logging is compiled away to nothing for non-debug mode // compiles. LOG_IF and development flags also work well together // because the code can be compiled away sometimes. // // We also have // // LOG_ASSERT(assertion); // DLOG_ASSERT(assertion); // // which is syntactic sugar for {,D}LOG_IF(FATAL, assert fails) << assertion; // // We also override the standard 'assert' to use 'DLOG_ASSERT'. // // Lastly, there is: // // PLOG(ERROR) << "Couldn't do foo"; // DPLOG(ERROR) << "Couldn't do foo"; // PLOG_IF(ERROR, cond) << "Couldn't do foo"; // DPLOG_IF(ERROR, cond) << "Couldn't do foo"; // PCHECK(condition) << "Couldn't do foo"; // DPCHECK(condition) << "Couldn't do foo"; // // which append the last system error to the message in string form (taken from // GetLastError() on Windows and errno on POSIX). // // The supported severity levels for macros that allow you to specify one // are (in increasing order of severity) INFO, WARNING, ERROR, ERROR_REPORT, // and FATAL. // // Very important: logging a message at the FATAL severity level causes // the program to terminate (after the message is logged). // // Note the special severity of ERROR_REPORT only available/relevant in normal // mode, which displays error dialog without terminating the program. There is // no error dialog for severity ERROR or below in normal mode. // // There is also the special severity of DFATAL, which logs FATAL in // debug mode, ERROR_REPORT in normal mode. namespace logging { // Where to record logging output? A flat file and/or system debug log via // OutputDebugString. Defaults on Windows to LOG_ONLY_TO_FILE, and on // POSIX to LOG_ONLY_TO_SYSTEM_DEBUG_LOG (aka stderr). enum LoggingDestination { LOG_NONE, LOG_ONLY_TO_FILE, LOG_ONLY_TO_SYSTEM_DEBUG_LOG, LOG_TO_BOTH_FILE_AND_SYSTEM_DEBUG_LOG }; // Indicates that the log file should be locked when being written to. // Often, there is no locking, which is fine for a single threaded program. // If logging is being done from multiple threads or there can be more than // one process doing the logging, the file should be locked during writes to // make each log outut atomic. Other writers will block. // // All processes writing to the log file must have their locking set for it to // work properly. Defaults to DONT_LOCK_LOG_FILE. enum LogLockingState { LOCK_LOG_FILE, DONT_LOCK_LOG_FILE }; // On startup, should we delete or append to an existing log file (if any)? // Defaults to APPEND_TO_OLD_LOG_FILE. enum OldFileDeletionState { DELETE_OLD_LOG_FILE, APPEND_TO_OLD_LOG_FILE }; // Sets the log file name and other global logging state. Calling this function // is recommended, and is normally done at the beginning of application init. // If you don't call it, all the flags will be initialized to their default // values, and there is a race condition that may leak a critical section // object if two threads try to do the first log at the same time. // See the definition of the enums above for descriptions and default values. // // The default log file is initialized to "debug.log" in the application // directory. You probably don't want this, especially since the program // directory may not be writable on an enduser's system. #if defined(OS_WIN) void InitLogging(const wchar_t* log_file, LoggingDestination logging_dest, LogLockingState lock_log, OldFileDeletionState delete_old); #elif defined(OS_POSIX) // TODO(avi): do we want to do a unification of character types here? void InitLogging(const char* log_file, LoggingDestination logging_dest, LogLockingState lock_log, OldFileDeletionState delete_old); #endif // Sets the log level. Anything at or above this level will be written to the // log file/displayed to the user (if applicable). Anything below this level // will be silently ignored. The log level defaults to 0 (everything is logged) // if this function is not called. void SetMinLogLevel(int level); // Gets the current log level. int GetMinLogLevel(); #if defined(OS_POSIX) && !defined(OS_MACOSX) // Get the file descriptor used for logging. // Returns -1 if none open. // Needed by ZygoteManager. int GetLoggingFileDescriptor(); #endif // Sets the log filter prefix. Any log message below LOG_ERROR severity that // doesn't start with this prefix with be silently ignored. The filter defaults // to NULL (everything is logged) if this function is not called. Messages // with severity of LOG_ERROR or higher will not be filtered. void SetLogFilterPrefix(const char* filter); // Sets the common items you want to be prepended to each log message. // process and thread IDs default to off, the timestamp defaults to on. // If this function is not called, logging defaults to writing the timestamp // only. void SetLogItems(bool enable_process_id, bool enable_thread_id, bool enable_timestamp, bool enable_tickcount); // Sets the Log Assert Handler that will be used to notify of check failures. // The default handler shows a dialog box and then terminate the process, // however clients can use this function to override with their own handling // (e.g. a silent one for Unit Tests) typedef void (*LogAssertHandlerFunction)(const std::string& str); void SetLogAssertHandler(LogAssertHandlerFunction handler); // Sets the Log Report Handler that will be used to notify of check failures // in non-debug mode. The default handler shows a dialog box and continues // the execution, however clients can use this function to override with their // own handling. typedef void (*LogReportHandlerFunction)(const std::string& str); void SetLogReportHandler(LogReportHandlerFunction handler); // Sets the Log Message Handler that gets passed every log message before // it's sent to other log destinations (if any). // Returns true to signal that it handled the message and the message // should not be sent to other log destinations. typedef bool (*LogMessageHandlerFunction)(int severity, const std::string& str); void SetLogMessageHandler(LogMessageHandlerFunction handler); typedef int LogSeverity; const LogSeverity LOG_INFO = 0; const LogSeverity LOG_WARNING = 1; const LogSeverity LOG_ERROR = 2; const LogSeverity LOG_ERROR_REPORT = 3; const LogSeverity LOG_FATAL = 4; const LogSeverity LOG_NUM_SEVERITIES = 5; // LOG_DFATAL_LEVEL is LOG_FATAL in debug mode, ERROR_REPORT in normal mode #ifdef NDEBUG const LogSeverity LOG_DFATAL_LEVEL = LOG_ERROR_REPORT; #else const LogSeverity LOG_DFATAL_LEVEL = LOG_FATAL; #endif // A few definitions of macros that don't generate much code. These are used // by LOG() and LOG_IF, etc. Since these are used all over our code, it's // better to have compact code for these operations. #define COMPACT_GOOGLE_LOG_EX_INFO(ClassName, ...) \ logging::ClassName(__FILE__, __LINE__, logging::LOG_INFO , ##__VA_ARGS__) #define COMPACT_GOOGLE_LOG_EX_WARNING(ClassName, ...) \ logging::ClassName(__FILE__, __LINE__, logging::LOG_WARNING , ##__VA_ARGS__) #define COMPACT_GOOGLE_LOG_EX_ERROR(ClassName, ...) \ logging::ClassName(__FILE__, __LINE__, logging::LOG_ERROR , ##__VA_ARGS__) #define COMPACT_GOOGLE_LOG_EX_ERROR_REPORT(ClassName, ...) \ logging::ClassName(__FILE__, __LINE__, \ logging::LOG_ERROR_REPORT , ##__VA_ARGS__) #define COMPACT_GOOGLE_LOG_EX_FATAL(ClassName, ...) \ logging::ClassName(__FILE__, __LINE__, logging::LOG_FATAL , ##__VA_ARGS__) #define COMPACT_GOOGLE_LOG_EX_DFATAL(ClassName, ...) \ logging::ClassName(__FILE__, __LINE__, \ logging::LOG_DFATAL_LEVEL , ##__VA_ARGS__) #define COMPACT_GOOGLE_LOG_INFO \ COMPACT_GOOGLE_LOG_EX_INFO(LogMessage) #define COMPACT_GOOGLE_LOG_WARNING \ COMPACT_GOOGLE_LOG_EX_WARNING(LogMessage) #define COMPACT_GOOGLE_LOG_ERROR \ COMPACT_GOOGLE_LOG_EX_ERROR(LogMessage) #define COMPACT_GOOGLE_LOG_ERROR_REPORT \ COMPACT_GOOGLE_LOG_EX_ERROR_REPORT(LogMessage) #define COMPACT_GOOGLE_LOG_FATAL \ COMPACT_GOOGLE_LOG_EX_FATAL(LogMessage) #define COMPACT_GOOGLE_LOG_DFATAL \ COMPACT_GOOGLE_LOG_EX_DFATAL(LogMessage) // wingdi.h defines ERROR to be 0. When we call LOG(ERROR), it gets // substituted with 0, and it expands to COMPACT_GOOGLE_LOG_0. To allow us // to keep using this syntax, we define this macro to do the same thing // as COMPACT_GOOGLE_LOG_ERROR, and also define ERROR the same way that // the Windows SDK does for consistency. #define ERROR 0 #define COMPACT_GOOGLE_LOG_EX_0(ClassName, ...) \ COMPACT_GOOGLE_LOG_EX_ERROR(ClassName , ##__VA_ARGS__) #define COMPACT_GOOGLE_LOG_0 COMPACT_GOOGLE_LOG_ERROR // We use the preprocessor's merging operator, "##", so that, e.g., // LOG(INFO) becomes the token COMPACT_GOOGLE_LOG_INFO. There's some funny // subtle difference between ostream member streaming functions (e.g., // ostream::operator<<(int) and ostream non-member streaming functions // (e.g., ::operator<<(ostream&, string&): it turns out that it's // impossible to stream something like a string directly to an unnamed // ostream. We employ a neat hack by calling the stream() member // function of LogMessage which seems to avoid the problem. #define LOG(severity) COMPACT_GOOGLE_LOG_ ## severity.stream() #define SYSLOG(severity) LOG(severity) #define LOG_IF(severity, condition) \ !(condition) ? (void) 0 : logging::LogMessageVoidify() & LOG(severity) #define SYSLOG_IF(severity, condition) LOG_IF(severity, condition) #define LOG_ASSERT(condition) \ LOG_IF(FATAL, !(condition)) << "Assert failed: " #condition ". " #define SYSLOG_ASSERT(condition) \ SYSLOG_IF(FATAL, !(condition)) << "Assert failed: " #condition ". " #if defined(OS_WIN) #define LOG_GETLASTERROR(severity) \ COMPACT_GOOGLE_LOG_EX_ ## severity(Win32ErrorLogMessage, \ ::logging::GetLastSystemErrorCode()).stream() #define LOG_GETLASTERROR_MODULE(severity, module) \ COMPACT_GOOGLE_LOG_EX_ ## severity(Win32ErrorLogMessage, \ ::logging::GetLastSystemErrorCode(), module).stream() // PLOG is the usual error logging macro for each platform. #define PLOG(severity) LOG_GETLASTERROR(severity) #define DPLOG(severity) DLOG_GETLASTERROR(severity) #elif defined(OS_POSIX) #define LOG_ERRNO(severity) \ COMPACT_GOOGLE_LOG_EX_ ## severity(ErrnoLogMessage, \ ::logging::GetLastSystemErrorCode()).stream() // PLOG is the usual error logging macro for each platform. #define PLOG(severity) LOG_ERRNO(severity) #define DPLOG(severity) DLOG_ERRNO(severity) // TODO(tschmelcher): Should we add OSStatus logging for Mac? #endif #define PLOG_IF(severity, condition) \ !(condition) ? (void) 0 : logging::LogMessageVoidify() & PLOG(severity) // CHECK dies with a fatal error if condition is not true. It is *not* // controlled by NDEBUG, so the check will be executed regardless of // compilation mode. #define CHECK(condition) \ LOG_IF(FATAL, !(condition)) << "Check failed: " #condition ". " #define PCHECK(condition) \ PLOG_IF(FATAL, !(condition)) << "Check failed: " #condition ". " // A container for a string pointer which can be evaluated to a bool - // true iff the pointer is NULL. struct CheckOpString { CheckOpString(std::string* str) : str_(str) { } // No destructor: if str_ is non-NULL, we're about to LOG(FATAL), // so there's no point in cleaning up str_. operator bool() const { return str_ != NULL; } std::string* str_; }; // Build the error message string. This is separate from the "Impl" // function template because it is not performance critical and so can // be out of line, while the "Impl" code should be inline. template<class t1, class t2> std::string* MakeCheckOpString(const t1& v1, const t2& v2, const char* names) { std::ostringstream ss; ss << names << " (" << v1 << " vs. " << v2 << ")"; std::string* msg = new std::string(ss.str()); return msg; } extern std::string* MakeCheckOpStringIntInt(int v1, int v2, const char* names); template<int, int> std::string* MakeCheckOpString(const int& v1, const int& v2, const char* names) { return MakeCheckOpStringIntInt(v1, v2, names); } // Plus some debug-logging macros that get compiled to nothing for production // // DEBUG_MODE is for uses like // if (DEBUG_MODE) foo.CheckThatFoo(); // instead of // #ifndef NDEBUG // foo.CheckThatFoo(); // #endif // http://crbug.com/16512 is open for a real fix for this. For now, Windows // uses OFFICIAL_BUILD and other platforms use the branding flag when NDEBUG is // defined. #if ( defined(OS_WIN) && defined(OFFICIAL_BUILD)) || \ (!defined(OS_WIN) && defined(NDEBUG) && defined(GOOGLE_CHROME_BUILD)) // In order to have optimized code for official builds, remove DLOGs and // DCHECKs. #define OMIT_DLOG_AND_DCHECK 1 #endif #ifdef OMIT_DLOG_AND_DCHECK #define DLOG(severity) \ true ? (void) 0 : logging::LogMessageVoidify() & LOG(severity) #define DLOG_IF(severity, condition) \ true ? (void) 0 : logging::LogMessageVoidify() & LOG(severity) #define DLOG_ASSERT(condition) \ true ? (void) 0 : LOG_ASSERT(condition) #if defined(OS_WIN) #define DLOG_GETLASTERROR(severity) \ true ? (void) 0 : logging::LogMessageVoidify() & LOG_GETLASTERROR(severity) #define DLOG_GETLASTERROR_MODULE(severity, module) \ true ? (void) 0 : logging::LogMessageVoidify() & \ LOG_GETLASTERROR_MODULE(severity, module) #elif defined(OS_POSIX) #define DLOG_ERRNO(severity) \ true ? (void) 0 : logging::LogMessageVoidify() & LOG_ERRNO(severity) #endif #define DPLOG_IF(severity, condition) \ true ? (void) 0 : logging::LogMessageVoidify() & PLOG(severity) enum { DEBUG_MODE = 0 }; // This macro can be followed by a sequence of stream parameters in // non-debug mode. The DCHECK and friends macros use this so that // the expanded expression DCHECK(foo) << "asdf" is still syntactically // valid, even though the expression will get optimized away. // In order to avoid variable unused warnings for code that only uses a // variable in a CHECK, we make sure to use the macro arguments. #define NDEBUG_EAT_STREAM_PARAMETERS \ logging::LogMessage(__FILE__, __LINE__).stream() #define DCHECK(condition) \ while (false && (condition)) NDEBUG_EAT_STREAM_PARAMETERS #define DPCHECK(condition) \ while (false && (condition)) NDEBUG_EAT_STREAM_PARAMETERS #define DCHECK_EQ(val1, val2) \ while (false && (val1) == (val2)) NDEBUG_EAT_STREAM_PARAMETERS #define DCHECK_NE(val1, val2) \ while (false && (val1) == (val2)) NDEBUG_EAT_STREAM_PARAMETERS #define DCHECK_LE(val1, val2) \ while (false && (val1) == (val2)) NDEBUG_EAT_STREAM_PARAMETERS #define DCHECK_LT(val1, val2) \ while (false && (val1) == (val2)) NDEBUG_EAT_STREAM_PARAMETERS #define DCHECK_GE(val1, val2) \ while (false && (val1) == (val2)) NDEBUG_EAT_STREAM_PARAMETERS #define DCHECK_GT(val1, val2) \ while (false && (val1) == (val2)) NDEBUG_EAT_STREAM_PARAMETERS #define DCHECK_STREQ(str1, str2) \ while (false && (str1) == (str2)) NDEBUG_EAT_STREAM_PARAMETERS #define DCHECK_STRCASEEQ(str1, str2) \ while (false && (str1) == (str2)) NDEBUG_EAT_STREAM_PARAMETERS #define DCHECK_STRNE(str1, str2) \ while (false && (str1) == (str2)) NDEBUG_EAT_STREAM_PARAMETERS #define DCHECK_STRCASENE(str1, str2) \ while (false && (str1) == (str2)) NDEBUG_EAT_STREAM_PARAMETERS #else // OMIT_DLOG_AND_DCHECK #ifndef NDEBUG // On a regular debug build, we want to have DCHECKS and DLOGS enabled. #define DLOG(severity) LOG(severity) #define DLOG_IF(severity, condition) LOG_IF(severity, condition) #define DLOG_ASSERT(condition) LOG_ASSERT(condition) #if defined(OS_WIN) #define DLOG_GETLASTERROR(severity) LOG_GETLASTERROR(severity) #define DLOG_GETLASTERROR_MODULE(severity, module) \ LOG_GETLASTERROR_MODULE(severity, module) #elif defined(OS_POSIX) #define DLOG_ERRNO(severity) LOG_ERRNO(severity) #endif #define DPLOG_IF(severity, condition) PLOG_IF(severity, condition) // debug-only checking. not executed in NDEBUG mode. enum { DEBUG_MODE = 1 }; #define DCHECK(condition) \ LOG_IF(FATAL, !(condition)) << "Check failed: " #condition ". " #define DPCHECK(condition) \ PLOG_IF(FATAL, !(condition)) << "Check failed: " #condition ". " // Helper macro for binary operators. // Don't use this macro directly in your code, use DCHECK_EQ et al below. #define DCHECK_OP(name, op, val1, val2) \ if (logging::CheckOpString _result = \ logging::Check##name##Impl((val1), (val2), #val1 " " #op " " #val2)) \ logging::LogMessage(__FILE__, __LINE__, _result).stream() // Helper functions for string comparisons. // To avoid bloat, the definitions are in logging.cc. #define DECLARE_DCHECK_STROP_IMPL(func, expected) \ std::string* Check##func##expected##Impl(const char* s1, \ const char* s2, \ const char* names); DECLARE_DCHECK_STROP_IMPL(strcmp, true) DECLARE_DCHECK_STROP_IMPL(strcmp, false) DECLARE_DCHECK_STROP_IMPL(_stricmp, true) DECLARE_DCHECK_STROP_IMPL(_stricmp, false) #undef DECLARE_DCHECK_STROP_IMPL // Helper macro for string comparisons. // Don't use this macro directly in your code, use CHECK_STREQ et al below. #define DCHECK_STROP(func, op, expected, s1, s2) \ while (CheckOpString _result = \ logging::Check##func##expected##Impl((s1), (s2), \ #s1 " " #op " " #s2)) \ LOG(FATAL) << *_result.str_ // String (char*) equality/inequality checks. // CASE versions are case-insensitive. // // Note that "s1" and "s2" may be temporary strings which are destroyed // by the compiler at the end of the current "full expression" // (e.g. DCHECK_STREQ(Foo().c_str(), Bar().c_str())). #define DCHECK_STREQ(s1, s2) DCHECK_STROP(strcmp, ==, true, s1, s2) #define DCHECK_STRNE(s1, s2) DCHECK_STROP(strcmp, !=, false, s1, s2) #define DCHECK_STRCASEEQ(s1, s2) DCHECK_STROP(_stricmp, ==, true, s1, s2) #define DCHECK_STRCASENE(s1, s2) DCHECK_STROP(_stricmp, !=, false, s1, s2) #define DCHECK_INDEX(I,A) DCHECK(I < (sizeof(A)/sizeof(A[0]))) #define DCHECK_BOUND(B,A) DCHECK(B <= (sizeof(A)/sizeof(A[0]))) #else // NDEBUG // On a regular release build we want to be able to enable DCHECKS through the // command line. #define DLOG(severity) \ true ? (void) 0 : logging::LogMessageVoidify() & LOG(severity) #define DLOG_IF(severity, condition) \ true ? (void) 0 : logging::LogMessageVoidify() & LOG(severity) #define DLOG_ASSERT(condition) \ true ? (void) 0 : LOG_ASSERT(condition) #if defined(OS_WIN) #define DLOG_GETLASTERROR(severity) \ true ? (void) 0 : logging::LogMessageVoidify() & LOG_GETLASTERROR(severity) #define DLOG_GETLASTERROR_MODULE(severity, module) \ true ? (void) 0 : logging::LogMessageVoidify() & \ LOG_GETLASTERROR_MODULE(severity, module) #elif defined(OS_POSIX) #define DLOG_ERRNO(severity) \ true ? (void) 0 : logging::LogMessageVoidify() & LOG_ERRNO(severity) #endif #define DPLOG_IF(severity, condition) \ true ? (void) 0 : logging::LogMessageVoidify() & PLOG(severity) enum { DEBUG_MODE = 0 }; // This macro can be followed by a sequence of stream parameters in // non-debug mode. The DCHECK and friends macros use this so that // the expanded expression DCHECK(foo) << "asdf" is still syntactically // valid, even though the expression will get optimized away. #define NDEBUG_EAT_STREAM_PARAMETERS \ logging::LogMessage(__FILE__, __LINE__).stream() // Set to true in InitLogging when we want to enable the dchecks in release. extern bool g_enable_dcheck; #define DCHECK(condition) \ !logging::g_enable_dcheck ? void (0) : \ LOG_IF(ERROR_REPORT, !(condition)) << "Check failed: " #condition ". " #define DPCHECK(condition) \ !logging::g_enable_dcheck ? void (0) : \ PLOG_IF(ERROR_REPORT, !(condition)) << "Check failed: " #condition ". " // Helper macro for binary operators. // Don't use this macro directly in your code, use DCHECK_EQ et al below. #define DCHECK_OP(name, op, val1, val2) \ if (logging::g_enable_dcheck) \ if (logging::CheckOpString _result = \ logging::Check##name##Impl((val1), (val2), #val1 " " #op " " #val2)) \ logging::LogMessage(__FILE__, __LINE__, logging::LOG_ERROR_REPORT, \ _result).stream() #define DCHECK_STREQ(str1, str2) \ while (false) NDEBUG_EAT_STREAM_PARAMETERS #define DCHECK_STRCASEEQ(str1, str2) \ while (false) NDEBUG_EAT_STREAM_PARAMETERS #define DCHECK_STRNE(str1, str2) \ while (false) NDEBUG_EAT_STREAM_PARAMETERS #define DCHECK_STRCASENE(str1, str2) \ while (false) NDEBUG_EAT_STREAM_PARAMETERS #endif // NDEBUG // Helper functions for DCHECK_OP macro. // The (int, int) specialization works around the issue that the compiler // will not instantiate the template version of the function on values of // unnamed enum type - see comment below. #define DEFINE_DCHECK_OP_IMPL(name, op) \ template <class t1, class t2> \ inline std::string* Check##name##Impl(const t1& v1, const t2& v2, \ const char* names) { \ if (v1 op v2) return NULL; \ else return MakeCheckOpString(v1, v2, names); \ } \ inline std::string* Check##name##Impl(int v1, int v2, const char* names) { \ if (v1 op v2) return NULL; \ else return MakeCheckOpString(v1, v2, names); \ } DEFINE_DCHECK_OP_IMPL(EQ, ==) DEFINE_DCHECK_OP_IMPL(NE, !=) DEFINE_DCHECK_OP_IMPL(LE, <=) DEFINE_DCHECK_OP_IMPL(LT, < ) DEFINE_DCHECK_OP_IMPL(GE, >=) DEFINE_DCHECK_OP_IMPL(GT, > ) #undef DEFINE_DCHECK_OP_IMPL // Equality/Inequality checks - compare two values, and log a LOG_FATAL message // including the two values when the result is not as expected. The values // must have operator<<(ostream, ...) defined. // // You may append to the error message like so: // DCHECK_NE(1, 2) << ": The world must be ending!"; // // We are very careful to ensure that each argument is evaluated exactly // once, and that anything which is legal to pass as a function argument is // legal here. In particular, the arguments may be temporary expressions // which will end up being destroyed at the end of the apparent statement, // for example: // DCHECK_EQ(string("abc")[1], 'b'); // // WARNING: These may not compile correctly if one of the arguments is a pointer // and the other is NULL. To work around this, simply static_cast NULL to the // type of the desired pointer. #define DCHECK_EQ(val1, val2) DCHECK_OP(EQ, ==, val1, val2) #define DCHECK_NE(val1, val2) DCHECK_OP(NE, !=, val1, val2) #define DCHECK_LE(val1, val2) DCHECK_OP(LE, <=, val1, val2) #define DCHECK_LT(val1, val2) DCHECK_OP(LT, < , val1, val2) #define DCHECK_GE(val1, val2) DCHECK_OP(GE, >=, val1, val2) #define DCHECK_GT(val1, val2) DCHECK_OP(GT, > , val1, val2) #endif // OMIT_DLOG_AND_DCHECK #undef OMIT_DLOG_AND_DCHECK #define NOTREACHED() DCHECK(false) // Redefine the standard assert to use our nice log files #undef assert #define assert(x) DLOG_ASSERT(x) // This class more or less represents a particular log message. You // create an instance of LogMessage and then stream stuff to it. // When you finish streaming to it, ~LogMessage is called and the // full message gets streamed to the appropriate destination. // // You shouldn't actually use LogMessage's constructor to log things, // though. You should use the LOG() macro (and variants thereof) // above. class LogMessage { public: LogMessage(const char* file, int line, LogSeverity severity, int ctr); // Two special constructors that generate reduced amounts of code at // LOG call sites for common cases. // // Used for LOG(INFO): Implied are: // severity = LOG_INFO, ctr = 0 // // Using this constructor instead of the more complex constructor above // saves a couple of bytes per call site. LogMessage(const char* file, int line); // Used for LOG(severity) where severity != INFO. Implied // are: ctr = 0 // // Using this constructor instead of the more complex constructor above // saves a couple of bytes per call site. LogMessage(const char* file, int line, LogSeverity severity); // A special constructor used for check failures. // Implied severity = LOG_FATAL LogMessage(const char* file, int line, const CheckOpString& result); // A special constructor used for check failures, with the option to // specify severity. LogMessage(const char* file, int line, LogSeverity severity, const CheckOpString& result); ~LogMessage(); std::ostream& stream() { return stream_; } private: void Init(const char* file, int line); LogSeverity severity_; std::ostringstream stream_; size_t message_start_; // Offset of the start of the message (past prefix // info). #if defined(OS_WIN) // Stores the current value of GetLastError in the constructor and restores // it in the destructor by calling SetLastError. // This is useful since the LogMessage class uses a lot of Win32 calls // that will lose the value of GLE and the code that called the log function // will have lost the thread error value when the log call returns. class SaveLastError { public: SaveLastError(); ~SaveLastError(); unsigned long get_error() const { return last_error_; } protected: unsigned long last_error_; }; SaveLastError last_error_; #endif DISALLOW_COPY_AND_ASSIGN(LogMessage); }; // A non-macro interface to the log facility; (useful // when the logging level is not a compile-time constant). inline void LogAtLevel(int const log_level, std::string const &msg) { LogMessage(__FILE__, __LINE__, log_level).stream() << msg; } // This class is used to explicitly ignore values in the conditional // logging macros. This avoids compiler warnings like "value computed // is not used" and "statement has no effect". class LogMessageVoidify { public: LogMessageVoidify() { } // This has to be an operator with a precedence lower than << but // higher than ?: void operator&(std::ostream&) { } }; #if defined(OS_WIN) typedef unsigned long SystemErrorCode; #elif defined(OS_POSIX) typedef int SystemErrorCode; #endif // Alias for ::GetLastError() on Windows and errno on POSIX. Avoids having to // pull in windows.h just for GetLastError() and DWORD. SystemErrorCode GetLastSystemErrorCode(); #if defined(OS_WIN) // Appends a formatted system message of the GetLastError() type. class Win32ErrorLogMessage { public: Win32ErrorLogMessage(const char* file, int line, LogSeverity severity, SystemErrorCode err, const char* module); Win32ErrorLogMessage(const char* file, int line, LogSeverity severity, SystemErrorCode err); std::ostream& stream() { return log_message_.stream(); } // Appends the error message before destructing the encapsulated class. ~Win32ErrorLogMessage(); private: SystemErrorCode err_; // Optional name of the module defining the error. const char* module_; LogMessage log_message_; DISALLOW_COPY_AND_ASSIGN(Win32ErrorLogMessage); }; #elif defined(OS_POSIX) // Appends a formatted system message of the errno type class ErrnoLogMessage { public: ErrnoLogMessage(const char* file, int line, LogSeverity severity, SystemErrorCode err); std::ostream& stream() { return log_message_.stream(); } // Appends the error message before destructing the encapsulated class. ~ErrnoLogMessage(); private: SystemErrorCode err_; LogMessage log_message_; DISALLOW_COPY_AND_ASSIGN(ErrnoLogMessage); }; #endif // OS_WIN // Closes the log file explicitly if open. // NOTE: Since the log file is opened as necessary by the action of logging // statements, there's no guarantee that it will stay closed // after this call. void CloseLogFile(); // Async signal safe logging mechanism. void RawLog(int level, const char* message); #define RAW_LOG(level, message) logging::RawLog(logging::LOG_ ## level, message) #define RAW_CHECK(condition) \ do { \ if (!(condition)) \ logging::RawLog(logging::LOG_FATAL, "Check failed: " #condition "\n"); \ } while (0) } // namespace logging // These functions are provided as a convenience for logging, which is where we // use streams (it is against Google style to use streams in other places). It // is designed to allow you to emit non-ASCII Unicode strings to the log file, // which is normally ASCII. It is relatively slow, so try not to use it for // common cases. Non-ASCII characters will be converted to UTF-8 by these // operators. std::ostream& operator<<(std::ostream& out, const wchar_t* wstr); inline std::ostream& operator<<(std::ostream& out, const std::wstring& wstr) { return out << wstr.c_str(); } // The NOTIMPLEMENTED() macro annotates codepaths which have // not been implemented yet. // // The implementation of this macro is controlled by NOTIMPLEMENTED_POLICY: // 0 -- Do nothing (stripped by compiler) // 1 -- Warn at compile time // 2 -- Fail at compile time // 3 -- Fail at runtime (DCHECK) // 4 -- [default] LOG(ERROR) at runtime // 5 -- LOG(ERROR) at runtime, only once per call-site #ifndef NOTIMPLEMENTED_POLICY // Select default policy: LOG(ERROR) #define NOTIMPLEMENTED_POLICY 4 #endif #if defined(COMPILER_GCC) // On Linux, with GCC, we can use __PRETTY_FUNCTION__ to get the demangled name // of the current function in the NOTIMPLEMENTED message. #define NOTIMPLEMENTED_MSG "Not implemented reached in " << __PRETTY_FUNCTION__ #else #define NOTIMPLEMENTED_MSG "NOT IMPLEMENTED" #endif #if NOTIMPLEMENTED_POLICY == 0 #define NOTIMPLEMENTED() ; #elif NOTIMPLEMENTED_POLICY == 1 // TODO, figure out how to generate a warning #define NOTIMPLEMENTED() COMPILE_ASSERT(false, NOT_IMPLEMENTED) #elif NOTIMPLEMENTED_POLICY == 2 #define NOTIMPLEMENTED() COMPILE_ASSERT(false, NOT_IMPLEMENTED) #elif NOTIMPLEMENTED_POLICY == 3 #define NOTIMPLEMENTED() NOTREACHED() #elif NOTIMPLEMENTED_POLICY == 4 #define NOTIMPLEMENTED() LOG(ERROR) << NOTIMPLEMENTED_MSG #elif NOTIMPLEMENTED_POLICY == 5 #define NOTIMPLEMENTED() do {\ static int count = 0;\ LOG_IF(ERROR, 0 == count++) << NOTIMPLEMENTED_MSG;\ } while(0) #endif #endif // BASE_LOGGING_H_