/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_TEXTURE_MANAGER_H #define ANDROID_TEXTURE_MANAGER_H #include <stdint.h> #include <sys/types.h> #include <EGL/egl.h> #include <EGL/eglext.h> #include <GLES/gl.h> #include <ui/Region.h> #include <pixelflinger/pixelflinger.h> namespace android { // --------------------------------------------------------------------------- class GLExtensions; class GraphicBuffer; // --------------------------------------------------------------------------- struct Image { enum { TEXTURE_2D=0, TEXTURE_EXTERNAL=1 }; Image() : name(-1U), image(EGL_NO_IMAGE_KHR), width(0), height(0), dirty(1), target(TEXTURE_2D) { } GLuint name; EGLImageKHR image; GLuint width; GLuint height; unsigned dirty : 1; unsigned target : 1; }; struct Texture : public Image { Texture() : Image(), NPOTAdjust(0) { } GLuint potWidth; GLuint potHeight; GLfloat wScale; GLfloat hScale; unsigned NPOTAdjust : 1; }; // --------------------------------------------------------------------------- class TextureManager { const GLExtensions& mGLExtensions; static status_t initTexture(Image* texture, int32_t format); static status_t initTexture(Texture* texture); static bool isSupportedYuvFormat(int format); static bool isYuvFormat(int format); static GLenum getTextureTarget(const Image* pImage); public: TextureManager(); // load bitmap data into the active buffer status_t loadTexture(Texture* texture, const Region& dirty, const GGLSurface& t); // make active buffer an EGLImage if needed status_t initEglImage(Image* texture, EGLDisplay dpy, const sp<GraphicBuffer>& buffer); // activate a texture static void activateTexture(const Texture& texture, bool filter); // deactivate a texture static void deactivateTextures(); }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_TEXTURE_MANAGER_H